ActionScript 3.0 :: Character Animation - When I Press Left Or Right Key - Draw Each Frame That Makes Character Movement?
Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
View 4 Replies
Similar Posts:
Jul 26, 2010
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
View 6 Replies
Nov 3, 2010
i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.
This is how i have handled it:
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OVER, tOver);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OUT, tOut);
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
View 1 Replies
Dec 20, 2010
RIGHTNOW, Im doing my game development but I have problem based on my game control.this is my question..
I have two frames. the first frame is on running movement of the character and the second frame is on standing position.This two frames has only one kind of character,but I seperated the two movement in two frames witch are running and standing positon.my problem is how can I do the mouseEvent,if onclick the character will continue on running and if on release the character will do is to standing position.
View 2 Replies
Jun 10, 2011
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
View 3 Replies
Nov 17, 2009
I am currently making a platformer game and I want to make a hitTest script that makes a character that touches a few spikes teleports to a position on the map.
[Code]...
View 0 Replies
Mar 14, 2011
Right now I have all the animations for each direction in a movieclip within one movieclip.However, when I use the arrow keys to move the walking animations don't playWhen I stop, the appropriate animations play, however. Here is my code:
Code:
onClipEvent (load) {
facing = 1;
[code]....
View 1 Replies
Aug 26, 2010
I am trying to get a character to jump up when I press the spacebar and come down by himself but am having a dickens of a time doing so. Here's the code I am using: This is the LevelOne class, there is also a player class:
[Code]....
View 5 Replies
Jan 6, 2003
on (press) {
/:klick = 1;
}
what does the /: do?? why is it necessary? couldnt u u use a _global.klick instead? (when i tried to change to global i used trace to see if it worked and the global doesnt get any character set when i press mouse..why is that? )
View 2 Replies
Feb 4, 2010
I am making a walk and jump game. My game would work by the character standing in a fixed place and when I press the left key he would appear to walk left but the background actually is moving right. And when I press the right key the background would move left making the character appear to move right. Now I would also like the character to jump when I press the up key. Now I have created a walk cycle in a movie clip and have a jump cycle that I could also use for the jump.
View 6 Replies
Jun 11, 2005
i have made the movie clips for my character walking in 4 different directions but i have no idea how to make it so when the up arrow key is pressed, for instance, the movie clip of my character walking up is played.
View 7 Replies
Dec 17, 2011
my movement script looks like thisActionScript2.0)
[Code]....
View 1 Replies
Feb 1, 2004
I got a character to move. I want the player to be able to move the character to a button then press spacebar on it. Which will take them to another frame.
This is the code I got for the button but the trouble is u can press spacebar anywhere to go to the next frame.
on (keyPress "<Space>") {
_root.gotoAndPlay(23);
}
View 2 Replies
Feb 10, 2002
My only accomplishment so far with it was to create a space shooter game which i modified slightly and animated it or at least the enemy spache ships and the players spaceship.
Here is what I want to do, but cant seem to figure out
I want to have a character on screen who is standing stationary normally, but still facing a direction.(left or right)
Now I want to be able to switch to a walking animation towards the right when I press a key and a seperate animation for when he walks left also at the press of a key I want to do down and up to, but I should be able to figure those out once I learn left and right
I also want it so when I lt go of the key they stop the walking animation and return to stationary, but stay facing whatever direction i pointed them
View 7 Replies
Nov 27, 2010
Does anyone know the regular expression to test if a single string character has both upper and lower case character?
eg. All A-Z and a-z.
View 0 Replies
Aug 17, 2009
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
View 2 Replies
Aug 17, 2009
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
View 1 Replies
Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
View 2 Replies
Apr 15, 2010
I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.
I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).
Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.
[Code]...
View 2 Replies
Aug 24, 2010
1. Character Movement: as you know the iPhone/iPod touch doesnt have any sort of keypad and so when creating a game that has character movements onscreen buttons need to be used. My question is this; how exactly do i make it so that when the player taps/holds down a button (is the same as mouse clicking it) my character moves.
2. adding a physics style fall: once i have created this movement using on screen buttons i now need to create a jump, so what i need is something so that when the player clicks the "jump" button the sprite moves up a certain amount and then stops moving up and falls down.
View 2 Replies
Nov 8, 2009
I'm doing a simple game where you move the character using the arrow keys and shoot using the Mouse. The character rotates based on the Mouse angle. I have two problems: when I move the character, he moves once, then stops then moves again as normal. My other problem is that when I click over a MovieClip, the bullet goes to the wrong angle.My moving function:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
function keyHandler(event:KeyboardEvent):void {
[code]....
View 2 Replies
Feb 8, 2010
I am designing a character to move right and left but the character is not recognising the floor movieclip and is falling straight threw the floor.I have attached a zip file with the flash document sample and associated Actionscript file.
View 2 Replies
Aug 9, 2010
1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:
(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;
[code].....
View 3 Replies
Feb 24, 2011
I want to make my character moves randomly that is character will base on random numbers(for example generate 4 random numbers) and character's favorite(for example fast food, west food, Chinese food) to move. The character will move randomly with 4 direction that is move up, move down, move right and move left(any speed will do). Should i have four function with four movement.
View 1 Replies
Jul 16, 2004
I have a MC which is a lady that raises her arms up and down. From the main timeline i want to tell that "ladyMC" (also sitting on the main timeline) to play to and stop on specific frames. I have tried it two different ways but am obviously missing something. The first way i tried just using an if/else and getting the current frame #.
Code:
if(lady._currentframe < 22){
lady.play();
[code]....
View 2 Replies
Feb 10, 2008
i want a character to move on a globe. the movement of the character is shown though not by shifting the positions of the caharcter but by the rotation of the surface of the globe. buttons are used to move leftward and rightward.
Also, there are three layers of the globe to show depth. how would i script it so that the layers of the globe rotate at different speed?
i've uploaded a zipped of a fla file.
View 3 Replies
Mar 12, 2009
Right basically I have a character and a background. The background scrolls as you press left or right on keyboard to create the illusion of movement. I want the character to flip when you change from holding down left to right and vice versa, but when I do the following code it doubles the size of the character once and then it stays. It flips fine but in the transformed fat size.
Here's the code:
var mySpeed:Number = 10;
function keyIsDown(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
walkingPlane_mc.x+=mySpeed;
greyCharacter_mc.scaleX=-1;
[Code] .....
View 4 Replies
Jun 22, 2009
how to draw a character like Sprite, so that I can do whatever I want with it.I've seen FIVe3D, which has an automated system which exports an AS file with a description about each of the characters (so that they are represented as motifs - it gets the edges of the glyph and parses it into a script with simple actions as lineTo and curveTo).But this example uses JSFL in order to parse the font (jsfl has functions like contours, interior, getHalfEdge, getControl).
View 1 Replies
Aug 7, 2008
am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:
[Code]...
edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
View 2 Replies
Jun 2, 2009
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
[code]....
View 4 Replies