ActionScript 2.0 :: Make A HitTest Script That Makes A Character That Touches A Few Spikes Teleports?
Nov 17, 2009
I am currently making a platformer game and I want to make a hitTest script that makes a character that touches a few spikes teleports to a position on the map.
I'm making a game using Cs3, and As3, And I need a way to make it so when the character touches a swirly thing it goes to another scene...How do I do that?
I added attack to my character in the game and he attacks and the enemy dissapears, the problem if I can't get my character to die when he touches the enemy. I got it to work once but what happened was that even if I hit the enemy, as soon as I hit it I got to the game over screen and got stuck on a loop between the gameover screen and the moment I defeat the monster.
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
I'm currently making a flash game and to insert sound. The sound effect has to play everytime the character touches the coin yet the coin still has to be able to unload. I never used sound before in flash.
I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.
I have a character, he stays in the center whilst the surroundings move instead (scrolling). There is a block and when you walk into it, I need it so you cannot walk through it or get stuck in it. Here is my code below but, its very buggy, this is obviously been done before and may be simple, once I learn it I wont need to ask again. Iv tried other things but they dont work.[code]
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?
Alright, so there's this bad guy and he's an angry square that follows the player on stage but when he comes in contact with the player instead of exploding like the rest of the baddies, he teleports millions of pixels off stage.[code]
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
how can make a button that makes the current page my homepage? im 99% sure there's Javascript involved and I've tried writing it my self P.S if its, I got one button to work (adding to favorites),
I'm trying to make a simple for loop that makes a line move. But it won't work, and when i search for "for loop" it gives me all these dynamic things that are WAY over my head.[code]The way i see it, the i should increase by 1 each time the loop is run, and then the line will move up by 1 until it is at x = 0 (it starts at x = -77). But when i preview it in flash and html, nothing happens at all.
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I was wondering how would i make a mc appear when a hittest takes place at the location of the hittest. What im trying to do it make a Mortal kombat game and i want when u say uppercut them the mc of blood appears at that hittests location. So is it possible for it to like detect where the hittest took place and duplicate the mc there?
I'm trying to do that when the user touch (not click with mouse the program runs on androidthe code gets the (position of) touch x and y (like _xmouse but it dosen't work on ndroid) How can I do it?
Lets say that I got movieclips A,B,C,D in my scene and E,F which only come into scene when A hitTest B and C hitTest D.I was able to make the A+B and C+D hitTest functioning properly. But when E,F came into the scene, I tried to make E to hitTest F to get something else function but they won't work.# note that there is some short animation before E & F come into scene.I am pretty sure all the instance names are named properly.
I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision Detected" This is my script
Frame1 script var rockCount = 0; var rockTimeGap = 1; var nextRockTime = 0; var startTime = getTimer();
I'm having problems with my flash game, i am making slimeball and im using the hitTest to make my ball bounce off of the players, but because my players are semi circular when it hits off the back of my player the ball still goes forward when it should bounce off the player in the direction that it came from, if that makes sense
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
I'm having an issue with using a hitTest to make a thumb menu from an image gallery I'm working with move up and down. Basically I need to use a hitTest because there is a conflict with the other rollover functions in the menu itself that prevents me from using a simple onRollOver function. All I want to do is hide the menu until the mouse rolls over it then I want it to pop up then on roll out hide itself again. The gallery is part of a larger site that loads the gallery into the index page and has a full screen function so it needs to stay at the absolute bottom of the page just above the footer at all times. Here is the code I'm working with but think I'm over complicating it.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.