ActionScript 3.0 :: Make Character Go By Curve?
Feb 5, 2011I got a curve(e.g. movieclip) which i want my character to go on when i press left/right arrow. How to make that?
View 2 RepliesI got a curve(e.g. movieclip) which i want my character to go on when i press left/right arrow. How to make that?
View 2 RepliesUsing AS2, how can I have a character movie clip walk along a line/curve without falling through it? By this I mean the character could say, walk over a hill whilst jumping (falling back down due to gravity physics) but would not fall through the curve that represents the hill.An example of this would be BMX star or BMX backflips and any game that is a side-on view of a character walking.
View 1 RepliesI want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
View 3 Repliesi was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
View 2 RepliesI was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
How do draw a vertical line and make it bend into a curve as the mouse hits it.
or better yet,
a box that traps the mouse in it and stretches out when mouse hits the side.
Here is my code:
[Code]...
I have many layers in the main stage. on frame 20, I have this code drawing a curve between two countries in "Lines" layer . I have another layer right above this layer called "mask" in which in frame 20, I make a rectangle and until frame thirty, I move the rectangle with tween. I right clicked on the mask layer and set mask. Hoping that by masking the layer below it, I can make the curve being draw real time. But it is not working.
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
View 1 RepliesSo I'm making a platforming game, how do I make my character have a different animation for when he runs or jumps?
View 4 Replieshow would i make a level that follows the character? would it be a on enter frame event?
View 13 RepliesI've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
View 1 RepliesI am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:
var hspeed = 0;
var vspeed = 0;
var i = 0;
[code].....
How would i make an enemy bullet go towards the main character?
View 7 Repliesim making a platform game at the moment and i need for the screen to follow the character, at the moment i've got the code on the background symbol and all the baddies in that symbol so when you press the arrow key the symbol moves to the side the code i have on this is
onClipEvent (load) {
walkSpeed = 2;
}
onClipEvent (enterFrame) {
if (air == true) {
[Code]....
if anyone knows a way to put this on the camera
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
View 1 RepliesHow would I go about doing this but not directly like 360. like lets say my mouse is to the left of the character the character would than face its left frame I made for him like lets say his left frame is frame 2.
View 8 RepliesI want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.
View 4 Replieshow do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
View 1 RepliesI have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills.The variables are:
shotX - shot x position
shotY - shot y position
shotSpeedX - shot x speed[code].....
I have one character which can face several directions: t, b, l, r, tl, tr, bl, br.The type of camera is top-down 2d
T stands for Top, which is when he is looking to the top of the screen
B = Bottom
L = Left
R = Right
The character can look to other directions, like the Top-Left of the screen, which is tl
How do I calculate which direction he should look to if I only have one variable, rotation?
Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?
View 2 RepliesMy problem is how do i make the character disappears when move on to certain places(clicked by user). For example i have a Object(house) with x=233 and y= 134, when i click on the object (house), the character will move to that current object(house) and when the character has reach or move in the house, the character disappears(character.alpha = 0).
View 4 RepliesI have a problem with functions.I want to make a function that moves the character and let him do a different thing like kicking or going down and jumping. Here is the code i have:
Code:
function enableKeyMovement(clip) {
clip.onKeyDown = function() {[code]....
i want the up key to be pressed once, the down key to be hold on to and when released it goes back, and the right and left to be hold on to and when released goes back to 1.
I want a make a game where you get to customize your character and that is the character that you play with the whole game.
View 1 RepliesI am making a simple word processing widget, like this one: [URL] for my kindergarten classroom.
The problem is that the embedded font does not use a lined space when you hit the space bar. It makes a space. The lined space is created by hitting the "" key --just above enter. I have been trying to use a key listener to add the lined space to the text box when you hit the space bar. It works, only it also gives you the "space" created by the space bar.
Basically, on the stage is an input text box (myTextbox) with the font embedded. Here is my script:
Code:
stop();
var keyListener:Object = new Object();
makeSpace = function() {;
[Code]....
Is there a way to remove the space from the text before adding the lined space?
I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on
PHP Code:
var onBlock:Boolean;
var blockHolder:Array = new ArrayblockHolder.push(block1)
blockHolder.push(block2)
blockHolder.push(block3)
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkBlock)
[Code] ....
The onBlock boolean is used later but my problem is that the code doesn't work.
If I make a text box inside a fla, then publish, the swf size will be KB.But if I use character embedding in the text box, and embed Chinese, then the swf size will be MB.Is there a way to use a shared library to do the character embedding? BTW, the text box need to be changed at runtime.
View 1 Repliesim making a platformer with this code...
import flash.events.*;
import flash.utils.*;
import flash.display.MovieClip;
import flash.ui.Multitouch;
[Code]....
And i want to make the screen to follow the character when falling.. for the side horozontally i made the Boundries go the opposite way and keep the character in the center but how can i do that with falling and jumping up off screen?