Professional :: Make A Shared Library Of Character Embedding?

Oct 10, 2010

If I make a text box inside a fla, then publish, the swf size will be KB.But if I use character embedding in the text box, and embed Chinese, then the swf size will be MB.Is there a way to use a shared library to do the character embedding? BTW, the text box need to be changed at runtime.

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ActionScript 3.0 :: [CS4] Flash Library Font Unicode Character Embedding?

Aug 20, 2009

This is a rather advanced problem but apparently I'm not the only one having it.So far I've been using external font loading in all my projects. A Tahoma.swf with a Tahoma Font library item and basically two lines of code:ActionScript Code:import flash.text.Font;Font.registerFont(TahomaSmooth);As soon as I load the font in my application it's ready for use. This is Jesse Freeman's method, in case it looks familiar.The problem is Flash CS4 doesn't embed polish fonts. And clients dnt lke t read tet that hs mssng chrcters. Unfortunately for anyone who isn't english Adobe didn't forsee that people might actually want to specify the character set when embeding Fonts. This strikes me as odd, as supposedly the whole font was supposed to be imported, at least that's how it originally worked, AFAIK.

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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Professional :: Runtime Shared Library Preloading Error?

Sep 8, 2010

I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
 
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
 
textlayout_1.0.0.595.swz for TLF Text"
 
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"

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Professional :: Shared Library Reference Error (1065)

Mar 23, 2011

I'm using Flash CS5 (AS3) for my main application, and I need to load multiple swf files (childs) at different times. The swfs (childs) import assets from a separate flash swf used as a shared library. I'm using 1 swf loader to keep 1 swf loaded at a time. Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.

[Code]....

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Professional :: XFL-Based Author-Time Shared Library Workflow?

May 28, 2010

I'm creating a large project with many different FLAs using symbols pulled from a shared library FLA at author time. It works great, however, the workflow could be simplified (possibly) if the shared library were saved in XFL format.I saved a copy of the shared library FLA as XFL. Then, I tried to import a symbol to another FLA from the XFL as author-time symbol references. Flash recognized the XFL document as an accepted source, but did not offer a menu giving a selection of symbols.

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Professional :: Content Will Not Stream / Runtime Shared Library Settings

Mar 21, 2011

I recently began using CS5 with AS3.0 and I encountered this error.I can not find where I can edit the AS3.0 settings nor do I know what to change.

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Professional :: Setting Up Runtime Shared Library URLs With Multiple Environments

Aug 26, 2010

I'm trying to figure out if we can use RSLs to contain common UI controls for our next project.  I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
 
Here's what my setup would look like.  Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf.
 
Main.swf loads or embeds dialog.swf.  lib.swf exports some symbols that dialog.swf imports.
 
On a local development environment, these swfs are found in folders like so:

[URL]
 
Here is the problem.  If I set the export/import url for symbols in lib.swf to "assets/lib/lib.swf" (relative to the location of main.swf), the runtime library gets loaded fine in the local environment.  But in the web environment, it does not load - the player just shows the "..." graphic indicating it is trying to load. 
 
Alternatively, I can use "http:/myapp.com/assets/lib/lib.swf" as the export/import url.  Now, it will work in the web environment.  However, in the local environment, dialog.swf will load symbols from the lib.swf that is out on the web, not the one that is local.  But I need it to load from the local version, so that designers can muck about with the assets and see the results locally before publishing to the web.
 
Is there some alternative way to set up the swf's, or way to set the URLs, or some other hoop I can jump through that will make the RSL load properly in either environment without having to manually change URLs all the time?
 
(Details: I am using Flash Builder 4, CS 5, Action Script 3, Flash Player 10... No Flex!  My example omits some details from my actual setup, such as the fact that we are using a preloader to load the main application, and a php script on the web page to start the preloader.)

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Professional :: Make Character To Jump When Hit The Space Bar?

Aug 10, 2011

how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?

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Professional :: Make A Character Selection Screen For A Fighting Game?

Mar 6, 2010

how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.

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ActionScript 3.0 :: Character Embedding - How To Disable Punctuation

Aug 21, 2009

How to disable punctuation (!@#%...) (52 glyphs) for a TextFieldType.INPUT using AS3?

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ActionScript 2.0 :: Make A Movieclip Of A Character And When The Character Is Dragg?

Aug 11, 2009

i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.

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ActionScript 3.0 :: Character Embedding - Disable Punctuation For A TextFieldType.INPUT?

Aug 21, 2009

how to disable punctuation (!@#%...) (52 glyphs) for a TextFieldType.INPUT using AS3?

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Possible To Use Shared Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.

Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.

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ActionScript 2.0 :: How To Use Shared Library

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.Now the issue is that I want to share my child swf's library with main file's library.

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ActionScript 2.0 :: Using The Shared Library?

May 27, 2007

I love this tutorialsBut I have one question:How can i Pre-load my external shared library file before loading my flash???

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Flash :: How To Setup A Shared Library

Mar 3, 2009

Apparently, there is a way to have one library, update a symbol in that library, and have the one update be reflected in 10 different documents that share that library. However, I cannot find any (coherent) documentation on how to do that.

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ActionScript 3.0 :: Font In Shared Library?

Jan 27, 2011

Been reading all your posts and tried everything, but nothing seems to work. The problem isindex.swf as a class named AssetsLoader.as. This class loads sharedlib.swf which as a font in it. I need to register the font at index.swf, but i get this damn errorError #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont()Here are the files:

***sharedlib.swf***Font properties at library panel:-Export for ActionScript (CHECKED)-Export in frame 1 (CHECKED)-Class: DINBold-Base Class: flash.text.font
**AssetsLoader.as***(...)var _loader = new Loader();_loader.addEventListener(Event.COMPLETE,

[code].....

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Flash :: Set Up RSL (Runtime Shared Library)?

Feb 8, 2011

I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.My case is something like this[code]...

The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.

The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).

Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.So, I searched a lot these days and found out RSL.I've created some tests to know better how to use this and, of course, got into a trap.

I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...

Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).

How to use RSL efficiently

How to bundle classes inside the SWC

How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC

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Flex :: Use RSL(Runtime Shared Library) In It?

Dec 29, 2011

How to use RSL(Runtime shared library) in flex ?how can decrease loading time of swf using rsl?

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ActionScript 2.0 :: Referencing To Shared Library?

Jun 1, 2005

I don't know how to reference to sharedLibrary.swf file.That sharedLibrary.swf is in root folder and another swf which uses sharedLibrary.swf is in folder TEST.I try to pur reference like: ../sharedLibrary.swf and ..sharedLibrary.swf and ..\sharedLibrary.swf and ..//sharedLibrary.swf

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Professional :: Make An Object Appear On Click From Library?

Apr 24, 2011

how to make an object appear on click from library. however it never appears where i want it to on stage. very frustrating. i go to change the x-y cordinates of the object in the library to match exactly with where i have an existing object on the stage but it doesnt seem to corelate with the scene? instead it is way off course.
 
secondly what is the code for clicking an object on the stage to show a masked or hidden layer? or something like that.
 
when i get either of the above sorted i might actually get some headway LOl

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Graphic-type Symbols In A Shared Library?

Sep 16, 2009

Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.

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Flash - How To Setup RSL (Runtime Shared Library)

May 24, 2010

I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.
My case is something like this:

Main.fla - A Shell
Scenes.fla - I'll explain this in a minute
Navigation.fla - Some kind of GUI
Lots Of Fla Files - The Lessons

The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.

The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.

how to use this and, of course, got into a trap.I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).How to use RSL efficiently How to bundle classes inside the SWC How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC

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ActionScript 3.0 :: Shared Library - Loop Through To Get The Assets

Jan 8, 2011

I have a great shared library tutorial BUT I don't like one section. Assets.swf is the shared library with a variable array called availablegraphics on it's timeline where we put in the available assets That is the bit I don't like. Isn't there a better way to loop through to get the assets. Also they use a loop using library.availablegraphics - which I have never seen before and seems a little weird. In conclusion it's great but is there a better post or tutorial on shared library and how to loop through the assets without knowing exactly what or how many there are.

[Code]...

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Actionscript 3 :: What Is RSL (Runtime Shared Library) Used For In Flash

Oct 31, 2011

Kindly note I am not asking what SWCs are used for, I know about that. I want to know, the use of RSLs in flash. Say i have some useful classes which i currently am using by specifying the particular folder as an "Additional source folder". So, can i make use of RSL here. If not, when and why i need to use RSLs ( I use SWCs without any problem, but i wanna know how to make use of RSL, without making SWCs, ie just by bunch of actionscript classes )

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ActionScript 2.0 :: Tell If Shared Library Has Been Fully Loaded?

Dec 9, 2009

Is there a way to tell if Shared Library has been fully loaded?

I have external SharedLib.swf with fonts inside

I imported those fonts inside Master.swf and that's where I am using textfields that rely on those fonts...

I just need to know if theres a way to tell when sharedLib.swf was fully loaded and ready to use,

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ActionScript 2.0 :: Percent Preloader When Using Shared Library?

May 3, 2008

Does anyone know how to have a preloader that shows a percent indicator when you are caching a shared library. The way I have it set up now is on the first frame of my main swf.playback is stopped until the trigger.swf (which calls the sharedlibrary.swf via the loadClip method) is cached. While it's stopped I just have a screen that says "now loading" (which is just some text on the main time line's keyframe) but I was wondering if there was a way to add a nice percent preloader instead. If anyone has read the book Flash 8 Beyond the Basics fromhey'll will probably know what I am talking about. I assume the script would need to monitor the caching of the shared library

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ActionScript 3.0 :: Runtime Shared Library Woes?

Jan 12, 2009

I am facing an error using shared libraries. The error pops up during compile and only happen when I give an instance name to my imported asset. Let me describe further:

I have an asset library where all movie clips in this file are exported for runtime sharing - LibraryA.swf

Next is the file that uses the assets - ShirtA.swf

What I did is to import an asset from LibraryA.swf (e.g. collar) into ShirtA.swf. Now I have collar movieclip in my ShirtA library. I drag an instance of it to the stage and compile. No problems.

I then gave this instance a name, "myCollar". I tried to compile again, and I get an error from Flash IDE - 1046: Type was not found or was not a compile-time constant: collar

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ActionScript 3.0 :: Shared Library Creating Programs?

Jul 5, 2009

So I've decided to at least have a fallback option outside of cs4 for all further projects by using a shared library (IE, my graphics in a separate swf)So, what are some programs that would allow me to do this? Preferrably something that can take illustrator files. Anything thats going to let me package graphics for as3/flash 9+I looked at swfmill, but does it function with as3? I couldn't figure this out, it looks like it was last updated in 2005 and the tutorial was still talking about attachmovie (which is deprecated)A program like this would be useful for new versions of HaXe as well. Having everything you're developing thrown in a single .fla is awful for a lot of reasons

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