Professional :: Make Character To Jump When Hit The Space Bar?
Aug 10, 2011
how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:
I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on
PHP Code: var onBlock:Boolean; var blockHolder:Array = new ArrayblockHolder.push(block1) blockHolder.push(block2) blockHolder.push(block3) stage.addEventListener(KeyboardEvent.KEY_DOWN, checkBlock) [Code] ....
The onBlock boolean is used later but my problem is that the code doesn't work.
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
I am having a problem with a jump code. The problem I am having is when space bar isDown the jump code works but when space bar is release my object is left up in the air. How can I get the object to come back down.
ActionScript Code: var gravity:Number = 10; var jumpPower:Number = 0;
A) When I hit the UP key to jump the character continues to move up as I hold the key down.
B) When I stop moving forward the frame of the stickman symbol for walking keeps playing and I want it so the frame labeled "idle" will play when I release right or left.
C) Is it possible to have an action for holding 2 keys at once? I want to have it so i can hold SPACE and RIGHT/LEFT to run.
I am trying to get a character to jump up when I press the spacebar and come down by himself but am having a dickens of a time doing so. Here's the code I am using: This is the LevelOne class, there is also a player class:
I am making a walk and jump game. My game would work by the character standing in a fixed place and when I press the left key he would appear to walk left but the background actually is moving right. And when I press the right key the background would move left making the character appear to move right. Now I would also like the character to jump when I press the up key. Now I have created a walk cycle in a movie clip and have a jump cycle that I could also use for the jump.
I'm trying to make a platformer and I'm having a problem where the character will clip half through the ground upon landing from a jump. Just so you have a clear picture -- right now all that's on the stage is the character (which the code is placed in) and the ground (a completely flat plane called 'ground')
Right now the character's jump constantly decreases to give the effect of gravity. It starts out positive (character moves up), then goes negative (character falls down) The character will only stop falling if they come in contact with the ground (in the form of a hit test). The problem (I think) is that the character can fall at, say, 36 pixels a second or more, so sometimes they'll be half through the ground before the hit test goes off and stops him from falling further. How do I stop it without making the character fall-rate really, really low.
I made a movie clip with infinite loop in which there are images that move from right to left something simple like a marquee, and each image has a blank space between them, but between last and first image there is a more space, how I can do to make all images have an equal space between each one and that the motion never stops.
I'm a non-3D guy with a 3D problem to solve. I have a character moving around in 3D space (his Z value is fixed, like a 2D side-scroller with 3D graphics). He's supposed to follow the mouse. But because the mouse's Z is not the same as the character's, I obviously can't just set his Z to that of the mouse. I'm pretty sure I need to use the distance between the character and the camera when calculating the character's new X position. But I'm not the mathiest person around, and the wiki article on 3D projection ([URL]) made me a little dizzy. All I know is I need to do the inverse of what that article describes.
I'm not using any 3D engines. I've found posts about certain versions of PaperVision that actually have a method built into the Camera class to do exactly this (Camera.unproject()). I'm going to attempt to dig into that to see if I can pull out the formula that I need. But in the meantime I thought I would pick the brains of you brilliant Kirupians.
If I make a text box inside a fla, then publish, the swf size will be KB.But if I use character embedding in the text box, and embed Chinese, then the swf size will be MB.Is there a way to use a shared library to do the character embedding? BTW, the text box need to be changed at runtime.
how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.
I am testing this script (in flash cs5 as2) on a simple character (a dot).The script implies that the character goes up when space bar is pressed down and that he will otherwise continue to fall due to the artificial gravity i have applied.My problem is that you can only click space bar once and make it go up and then after that it will fall and space bar wont work.the problemThis is the script.
Im trying to make my character attack, the attack animation is inside the character movie clip on frame 4. But i dont understand how to do it? I want him to attack once, if SPACE is pressed. I have tried this:
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
Trying to do some work with the following code which I got from "Levitated.net". It displays a series of random words floating in Space. It works perfect, however, no matter what I try it wont recognise spaces between words. So for exmaple if I want "Marketing Manager", it will show them as two seperate words, as oppossed to a phrase. I've tried seperating out with commas, but it's just rendering the commas in and displaying them! [code]...
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
[Code].....
Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
how to call the information from this .as file in another file. This way I will take out the click functionality from the file I have done and have the puffs shoot out automatically at the mouseX and mouseY coordinates.
I eventually want to have these puffs shoot out from a character as it runs across the screen in a game I have planned. It will make it much easier to have these puffs called from a seperate file I believe.
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
I have two movies, home.swf and scrollpane.swf On home.swf i have an empty MC that holds scrollpane.swf.On scrollpane.swf I have a UIScrollPane component called scrollPane4 that holds a MC called "symbol 1" on this MC I have buttons that make the scrollpane scroll down ...
on (release) { _root.scrollPane4.vPosition = 225; }
This all works fine untill I load scrollpane.swf into home.swf, now the scroll buttons don't work.
i have 3 fields where it's possible to type. What I need to know is, when I am on the 1st field, how do I make the cursor to automatically jump to the 2nd field after I write on the 1st, and so on.
I have imported an 8 minute long video in flash. This video has 5 parts say part1, part2.... I have created 5 buttons on top of video that should by clicking, take the user to a particular time in video..... I dont know the code I should use on these buttons..... Also when no button is clicked the whole video will play in its entirety What i learn from some tutorials on net is that i need to use cue points.... while importing the video I have created 5 cue points in time... they are all labeled.