ActionScript 1/2 :: Making Character Attack If SPACE Is Pressed
Sep 30, 2011
Im trying to make my character attack, the attack animation is inside the character movie clip on frame 4. But i dont understand how to do it? I want him to attack once, if SPACE is pressed. I have tried this:
[Code]...
View 1 Replies
Similar Posts:
Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
View 2 Replies
Mar 18, 2006
I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:
onClipEvent(load){
movethy = 7;
scale = _xscale;[code].....
Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.
View 2 Replies
Aug 12, 2010
I am testing this script (in flash cs5 as2) on a simple character (a dot).The script implies that the character goes up when space bar is pressed down and that he will otherwise continue to fall due to the artificial gravity i have applied.My problem is that you can only click space bar once and make it go up and then after that it will fall and space bar wont work.the problemThis is the script.
onClipEvent (load) {
acc = 2;
time = 0;
[code]......
View 4 Replies
Jun 8, 2011
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
View 1 Replies
Aug 11, 2006
I need to know what actionscript(2.0) to use in order to make my movieclip(player) jump when i press space and switch to another movieclip(player_jump) and then switch back to "player" when it reaches the ground. otherwise i won't be able to get my skateboarder to ollie(just so you know what kind of game it's going to be). my movieclips(sorry about the watermarks...)
View 14 Replies
Oct 10, 2010
I want my sound to start when I hold the space button and stop when I release it.It should loop all the time when space is pressed down.
View 1 Replies
Sep 5, 2009
ive tested my game on several different computers. it works well on my desktop, but 2 laptops suffer an issue when left, space and up are all simultaneously pressed... thus the character is unable to move, jump and shoot at the same time
View 2 Replies
May 27, 2011
I'm a non-3D guy with a 3D problem to solve. I have a character moving around in 3D space (his Z value is fixed, like a 2D side-scroller with 3D graphics). He's supposed to follow the mouse. But because the mouse's Z is not the same as the character's, I obviously can't just set his Z to that of the mouse. I'm pretty sure I need to use the distance between the character and the camera when calculating the character's new X position. But I'm not the mathiest person around, and the wiki article on 3D projection ([URL]) made me a little dizzy. All I know is I need to do the inverse of what that article describes.
I'm not using any 3D engines. I've found posts about certain versions of PaperVision that actually have a method built into the Camera class to do exactly this (Camera.unproject()). I'm going to attempt to dig into that to see if I can pull out the formula that I need. But in the meantime I thought I would pick the brains of you brilliant Kirupians.
View 1 Replies
Dec 27, 2010
I can't use charCode, or keyCode in KeyboardEvent to find out the character pressed, because even if I change the keyboard layout, charCode and keyCode are not change (if press the same key).So, how to find the presssed character, following to the current keyboard layout?
The charCode property is the numeric value of that key in the current character set (the default character set is UTF-8, which supports ASCII).is not correct.
View 3 Replies
Aug 10, 2011
how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
View 1 Replies
Sep 26, 2009
how to make a Space Invaders game (with a twist). I have previously made a game in Actionscript 1.0, which may be viewed at [URL] (press S to start the game after typing in your name).
I want to use this project as an exercise for learning AS 3.0, and I a cannot really see how I need to use separate AS files (Actionscript classes)
View 5 Replies
Nov 11, 2004
I need help on making my document go to a particular place when a button is pressed.I want that when I press button 4 which can be seen when you press button 3 (see attached file) it goes to MC 03.
View 3 Replies
Jan 17, 2011
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
Code:
on(release)
{
[code]......
View 4 Replies
Dec 28, 2010
I am making my first game and it's my first time using actionscript. I am making a sniper game themed with the L96A1 sniper rifle from COD: Black Ops and the map nuketown. I'm in cs5 with ac3 and on my stage I have two movie clips that I'm working with. I'm not really sure if they're supposed to be movie clips though. Anyways, one is the gun, and the other is the zoomed in scope overlay thingy.
For now, I'm trying get the zooming in to work. I haven't done anything else though except collect graphics for enemies, the landscape, the gun, and the scope. I want to make it so that you zoom in and out by holding and letting go of the space bar. Also,I want to make it so that when you are not zoomed in, the gun moves horizontally at the bottom of the screen (aligned vertically with the cursor). And when you are zoomed in, the scope crosshair is the cursor.So my idea was to set the gun as the cursor and make it only move horizontally at the bottom of the stage and then make an event listener that listens to when the spacebar is pressed and when it is, disables the gun as the cursor (and makes it transparent to get it off the screen) and makes the scope the cursor [was transparent, now opaque and unrestricted(vertical movement also)].
I got as far as making the gun move horizontally at the bottom with the cursor. I cant get the event listener working because I don't really know how to go about changing the opacity of each movie clip and how to switch cursors. So I am asking how do I change the opacity and switch the cursors when the spacebar is held and then reverse those changes when the spacebar is released? Here's my code on an "actions" layer [I haven't done any animations yet, so everything is on frame 1. Also, I used a couple preset code snippets since I have no previous experience with actionscript (I can understand most of it though)]:
Code:
import flash.events.KeyboardEvent;
// make gun cursor
stage.addChild(gun);[code]..........
Here's a link to a zip archive with all the files used so far (I hope this google docs link works): link
View 2 Replies
Jun 12, 2010
I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?
View 1 Replies
May 19, 2009
So far my logic seems fine for half of the experiment, however, not the other half:[URL] What I'm trying to accomplish is when a user holds down the mouse and drags it across the stage the movie clip will rotate in 3D space horizontally. That works, however, when the mouse is released the movie continues to rotate along with the mouse position. When the movie clip is clicked again then it will stop rotating, but it cannot be clicked and dragged a second time. The link above explains it the best. Also I want to make it so the movie will start to rotate when the mouse is down anywhere on the stage and not just the mc itself.
[CODE]....
View 6 Replies
Aug 24, 2010
1. Character Movement: as you know the iPhone/iPod touch doesnt have any sort of keypad and so when creating a game that has character movements onscreen buttons need to be used. My question is this; how exactly do i make it so that when the player taps/holds down a button (is the same as mouse clicking it) my character moves.
2. adding a physics style fall: once i have created this movement using on screen buttons i now need to create a jump, so what i need is something so that when the player clicks the "jump" button the sprite moves up a certain amount and then stops moving up and falls down.
View 2 Replies
Feb 9, 2010
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
View 1 Replies
Aug 2, 2011
So I'm new to Flash, and I've found most people make player controlled characters in Flash move through
[Code]...
Since these are ActionScript 2.0 source codes, I think ActionScript 3.0 won't let me use "Key" to identify a pressed key.
View 1 Replies
Dec 6, 2009
Trying to do some work with the following code which I got from "Levitated.net". It displays a series of random words floating in Space. It works perfect, however, no matter what I try it wont recognise spaces between words. So for exmaple if I want "Marketing Manager", it will show them as two seperate words, as oppossed to a phrase. I've tried seperating out with commas, but it's just rendering the commas in and displaying them! [code]...
View 1 Replies
Jan 31, 2004
I'm making a movie that makes a baseball cap rotate as long as a button is pressed. How can I do this?
View 2 Replies
Sep 18, 2009
just wondering if anyone can help me with this I'm making a platform game and wanted to make my game character run when user press the keyboard left or right. But I want my character to run like an actual person instead of just sliding across the screen. I have no idea where to start and I can only find tutorial that teach how to make a character move by just using - or + number of pixels but that's not what I'm actually looking for. I prefer that my game character to be more lively. Does anyone know how??
View 2 Replies
Jan 25, 2007
I have a heart graphic that is moving along a motion path. how would i script it to make it look like little sparkles are falling from the heart can hand animate it but that is going to take way to long.
View 2 Replies
Nov 22, 2011
I'm a design base student and planning to make some interactive game, but I'm still quite a novice when comes to programming...Hopefully can get some suggestion on how to programme an enemy with some artificial intelligence as shown below:
I'm tring to make a still enemy(char) which will throw random items(star with "R" ) on stage....and the character I'm controlling need to dodge the random items that throw towards him. The programming process went on quite well, but I just realize I can't figure out how to throw the items randomly within the given angle (90 degrees)
So far I'm only alble to shoot items in 1 direction only but not in random directions (like those classic jet fighter game). I try google for the solutions but all require complex math equation which include sin, cos, tan. Which I do not understand at all. Is there a simpler solution which do not involve complex calculation, or workaround method ?
View 4 Replies
Apr 27, 2010
so I'm still pretty new to AS3, but I'm making a game for my final project in school. I have to make a side scrolling beat em up game, where you hit the X button to do three different attack animations. I want the next attack to not start until the last ends, and I want the attack animations to reset if you wait too long between X presses.What I've gotten so far works, but is very clunky and I already see reasons down the road for why it's not gunna work well.
ActionScript Code:
var attackTimer:Timer = new Timer(1000);
var attacks:Array = new Array();
[code].....
View 0 Replies
Jul 26, 2010
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
View 6 Replies
Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
View 2 Replies
Jun 2, 2011
I have a website with a flex application. The flex application has no user input - except for clicks for navigation. The website also uses no scripting language - i.e. no php, asp, jsp or cfm.
The website just consists of one page which contains the flash file for the flex application. The source code of this page is here: [URL]
I have been advised (by a software program used by my client) that this website is vulnerable to a reflective type XSS attack and have been advised to 'sanitize' all user input.
respect to XSS and would respectfully like to ask that AFAIK there is no user input. What should I sanitize and how?
View 1 Replies
Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
View 4 Replies