Flex :: Find Out The Character Pressed Key In Languages?
Dec 27, 2010
I can't use charCode, or keyCode in KeyboardEvent to find out the character pressed, because even if I change the keyboard layout, charCode and keyCode are not change (if press the same key).So, how to find the presssed character, following to the current keyboard layout?
The charCode property is the numeric value of that key in the current character set (the default character set is UTF-8, which supports ASCII).is not correct.
I am testing this script (in flash cs5 as2) on a simple character (a dot).The script implies that the character goes up when space bar is pressed down and that he will otherwise continue to fall due to the artificial gravity i have applied.My problem is that you can only click space bar once and make it go up and then after that it will fall and space bar wont work.the problemThis is the script.
Im trying to make my character attack, the attack animation is inside the character movie clip on frame 4. But i dont understand how to do it? I want him to attack once, if SPACE is pressed. I have tried this:
I am trying to locate the letter at a certain number of characters after a word.For instance, in this sentence:"Hello, I really like dogs"I want to find the character of position 7 after the word "really", which in the above sentence would be the letter "d"
I need to strip a string from another and get the remnants. The string I need to strip is a Twitter username, so it can be variable length, but always starts with an '@' and can only contain alphanumeric characters or underscores.
For example, the original string might be "@username: tweeting about stuff" and I need to get out of that ": tweeting about stuff".
I'm working with IPA Character embedding in Flash CS4. I can get almost all the characters to display properly, but "U+2C71" is giving me a problem.This works:
It's like it's not even trying to find the Unicode character. Adobe says that everything up to uFFFF is supported, so I don't have any idea why it would be doing that
In a dynamic text field, I need to be able to search for the string and all of the characters after that up until it reaches a <space> then return that whole string into a variable I can use.
I am making a drag and drop type of quiz. The text is loaded from an XML file. I am looking for a way to "detect" a blank in the text which represents the point in the sentence where a word needs to be filled in. And then that point needs to be represented by a movieclip or sprite or something that will hold text from the word that is dropped onto it (it will need to be draggable in case the user changes thier mind).
ActionScript allows you to mark a variable as [Bindable], causing any changes to that variable to have immediate effect all over your application.How would you implement this feature in your favourite programming language?
how to output characters from foreign languages in Flex and ActionScript.
To start, I'm just trying to output Cyrillic in a text control, but its just not working.
Ive tried BOM (Byte Order Marks) indicating UTF-8 in the XML file containing the text. I also specified "<?xml version="1.0" encoding="UTF-8"?>" in that file, and also in the actual MXML file. The actual text control is in a seperate AS3 file without a BOM, but I'm compiling everything with -actionscript-file-encoding="UTF-8".
The original cyrillic text came from an html file with a BOM indicating utf-8. I can paste that text into any html file with the same BOM and it displays correctly; take out the BOM and its garbage, so all that is needed is the correct Byte Order Mark at the start of the html file.
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still'); var left:Boolean = false; var right:Boolean = false;[code].......
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
One Feature is like: when 'alt' key is down, the mouse cursor changes to B, when 'alt' key is up, the mouse cursor restores to A.
But the problem is that everytime a release 'alt' key, the mouse cursor will change back to system default (Arrow shape), and seems like the focus is on somewhere outside the stage.
That reminds me that, when 'alt' was pressed in a ordinary window, the menuBar will be focused.
How can I stop this default behavior?
p.s. I have tried the following ways and doesn't work:
1) listen to stage's KEY_DOWN/KEY_UP event, and add 'event.stopImmediatePropagation()' in the event handlers
2) listen to stage's KEY_DOWN/KEY_UP event, and add 'event.preventDefault()' in the event handlers
3) listen to stage's KEY_DOWN/KEY_UP event, and add 'this.setFocus()' in the event handlers. And 'callLater(this.setFocus)' doesn't work too.
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
Buttons in flex can be pressed with the space key, but a client would like to press enter instead of space. This can be achieved by programming each button, but it would be very time consuming. How to do this in the less amount of time?
private function pressedLetter(event:KeyboardEvent):void { pressedKeyLabel.text = String.fromCharCode(event.charCode); }
According to code below, the letters such : "ı, ğ" could not be displayed at pressedKeyLabel, it shows different things. how can i display this letters correct ?
I am struggling a bit with keys on the keyboards controlling a movieclip to happen.Ive got a person moving when pressing right and left, and a movieclip with three frames: First frame is a movieclip with the person standing still, looking bored. The second frame is the person moving right, and the third frame is the person moving left.This is the code that Ive inserted into the persons actions on scene1:
if (Key.isDown(Key.RIGHT)) {_x += speed;this.gotoAndStop(2);_xscale = +scale;} if (Key.isDown(Key.LEFT)) {_x -= speed;this.gotoAndStop(3);_xscale = -scale;}
this code works alright accept that when the keys are not pressed it doesnt stand still, the legs are still moving, so I tried to include this code aswell:
if (!Key.isDown(KEY.RIGHT)) [code]....this makes the person standing still when not pressed but not moving the legs when turning right and left.
In Actionscript 3 I see that if I press the "8" key (from the numpad) I got the result of keyCode of the numpad key "8", but when I disable the "Num Lock" and press the numpad key "8", the event I receive the keyCode of the Up Arrow key...
How to difference between the keys of the numpad (with Num Lock disabled) and the original keys, such as the Arrows, End, Insert, Delete and so on?
I've tried using the keyLocation property of the event, the value of that property is 0 for the arrows and 3 for the numpad, but when the Num Lock is disabled the value for the 4, 6, 2 and 8 in the numpad are 0, so I can't difference between the numbers with numpad disabled and the Arrow keys.
Also the numLock property of the Keyboard class didn't work, because I can't know if I press the Up Arrow or the 8 whit Num Lock disabled (because they trigger the same event, or I think that)
I have skin a button with up, down, over, and disable states. I hope to know if there a code enable a button to keep press (down state) when the user press and hold a specific key link to that button. Something like down_button state.
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
Meaning I have to create programs where you have a lot of text involved and this has to be in multiple languages eg: german. For example in german you have letters like that cannot be displayed in flash (at least I couldn't sofar figure out HOW). Therefore I wanted to know if anyone has an idea how to do this? Possible I need a language pack for cs4 or something similar?