ActionScript 2.0 :: Make A Movieclip Of A Character And When The Character Is Dragg?
Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
I am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:
im making a platform game at the moment and i need for the screen to follow the character, at the moment i've got the code on the background symbol and all the baddies in that symbol so when you press the arrow key the symbol moves to the side the code i have on this is
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
How would I go about doing this but not directly like 360. like lets say my mouse is to the left of the character the character would than face its left frame I made for him like lets say his left frame is frame 2.
I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.
how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills.The variables are:
shotX - shot x position shotY - shot y position shotSpeedX - shot x speed[code].....
Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?
My problem is how do i make the character disappears when move on to certain places(clicked by user). For example i have a Object(house) with x=233 and y= 134, when i click on the object (house), the character will move to that current object(house) and when the character has reach or move in the house, the character disappears(character.alpha = 0).
I have a problem with functions.I want to make a function that moves the character and let him do a different thing like kicking or going down and jumping. Here is the code i have:
Code: function enableKeyMovement(clip) { clip.onKeyDown = function() {[code]....
i want the up key to be pressed once, the down key to be hold on to and when released it goes back, and the right and left to be hold on to and when released goes back to 1.
I am making a simple word processing widget, like this one: [URL] for my kindergarten classroom.
The problem is that the embedded font does not use a lined space when you hit the space bar. It makes a space. The lined space is created by hitting the "" key --just above enter. I have been trying to use a key listener to add the lined space to the text box when you hit the space bar. It works, only it also gives you the "space" created by the space bar.
Basically, on the stage is an input text box (myTextbox) with the font embedded. Here is my script:
Code: stop(); var keyListener:Object = new Object(); makeSpace = function() {;
[Code]....
Is there a way to remove the space from the text before adding the lined space?
I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on
PHP Code: var onBlock:Boolean; var blockHolder:Array = new ArrayblockHolder.push(block1) blockHolder.push(block2) blockHolder.push(block3) stage.addEventListener(KeyboardEvent.KEY_DOWN, checkBlock) [Code] ....
The onBlock boolean is used later but my problem is that the code doesn't work.
If I make a text box inside a fla, then publish, the swf size will be KB.But if I use character embedding in the text box, and embed Chinese, then the swf size will be MB.Is there a way to use a shared library to do the character embedding? BTW, the text box need to be changed at runtime.
And i want to make the screen to follow the character when falling.. for the side horozontally i made the Boundries go the opposite way and keep the character in the center but how can i do that with falling and jumping up off screen?
im having a bit of an issue with making a character walk to a position when the area is clicked (but i dont want them to move on the y scale, just the x). i dont want them to instantly move, i want them to (flip over if necessary) and play their walking animation as they walk to the clicked position.
i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.