I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
I have my character movement down, and now I want the create a map. I want the screen to move with the character, and eventually I will have it so that at certain spots on the map, the screen will not let you move and stop and enemies will come out.
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
And i want to make the screen to follow the character when falling.. for the side horozontally i made the Boundries go the opposite way and keep the character in the center but how can i do that with falling and jumping up off screen?
i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.
how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.
I'm making a game like Super Smash Bros., and so far it's pretty good. However, I came across one problem: I can't get the camera to move. Basically, I somehow want the camera to always show 100% of everything on the screen. If a character goes really far down, I want the camera to zoom out. If they're next to each other, I want it to zoom in. How do I do this? I didn't get a single dang response to like the last 4 posts I made.
Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
I have found a ton of tutorials with code that teaches you how to move a character, or move objects with arrow keys.... but I have found nothing that teaches you the code that allows the character in a video game to move an object around. like for example a character needs to slide a block across the ground so he can jump on it to reach platform that higher up.In my platformer game, I have figured out how to jump and move the character back and forth among the platforms with gravity, and thats as far as I have got.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
A) When I hit the UP key to jump the character continues to move up as I hold the key down.
B) When I stop moving forward the frame of the stickman symbol for walking keeps playing and I want it so the frame labeled "idle" will play when I release right or left.
C) Is it possible to have an action for holding 2 keys at once? I want to have it so i can hold SPACE and RIGHT/LEFT to run.
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
I need to create an animated character that can run across the screen. The page(s) are HTML pages and are separate from the Flash file I want to create. The SWF would be used on a bunch of pages.
i want a character to stay in center of screen and where ever we click on the page the character goes there , i mean that click position comes to centre with ease and we can also navigate map like age of empires, or DOTA but in that case character stick at its own position to map.
Im not flash developer so i dont know how to do this but i can do designing. I am attaching a fla with this pls do this experiment with that fla file so that i can understand it easy. Being a non programmer it is tough to understand these things for me. those brown sections in this map would be colusion areas , where we cannot move character and blue is river. so we cannot move character to river too.
I am trying to find a way to have text start in a specific column depending on the character count.
Basically our site will have 3 columns. For example if the text only has about 300 Characters - it would start in the right column. If it had between 301 & 600 characters - it would start in the middle column and run to the right column. If it had more than 601 characters - it would start in the left column and run to the middle then right column.
I got a character to move. I want the player to be able to move the character to a button then press spacebar on it. Which will take them to another frame.
This is the code I got for the button but the trouble is u can press spacebar anywhere to go to the next frame.
on (keyPress "<Space>") { _root.gotoAndPlay(23); }
I am trying to assign buttons my on my 'gameScreen' to move my character. though I am receiving an error msg saying: Error #1010: A term is undefined and has no properties.at Mainas()
I'm having a lil problem. This problem is i'm trying to get a trurret to rotate to a character on screen...
K, now i know all you smarties are going well thats easy.... and thats cos it is.. i have done that using
Code: public function facePoint(point:Point){ var charPoint:Point = new Point(this.x, this.y) var charpos:Number = FindAngle(point, charPoint) * 180 / Math.PI this.rotation = charpos }
see easy now... i want it so it has (in need of a better description) a max rotation speed. so in stead of the rotation always being the same it has to rotate to keep up with the character..
My code allows you to be able to move your character the arrow keys, I put a loop in so that the character will move a lot more smoothly. but with this loop in my character just flys of the stage when i run the application.
I'm making a shooter. Whenever my bullet starts flying and I move my character the bullet keeps moving with it. The rotating gun is in the body movieclip layer so it follows the body around and I can move the gun is there anyway to disconnect the bullet from also moving around with the body ?
Code: stage.frameRate = 30; var angle:Number = 0; var radiansToDegrees:Number = 180/Math.PI; var degreesToRadians:Number = Math.PI/180; var currentGeweer_mcRotation:Number; var Bullet_mcHolder:MovieClip = new MovieClip(); addChild(Bullet_mcHolder); [Code] .....
I am trying to make a little game its just a project to help me get my head around the maths,I receive an angle and I want to use that angle to move the character away from the object are there any good tutorials for understanding this principle, or even what the term is for this?
I am trying to make my screen scroll as my character moves to the edge of it, but when I get to the edge of the screen nothing happens, I think this could be something to do with my registration points but I'm not sure. I have added trace statements for debugging but no luck. I have included my Fla so you can see what I mean. Here: [URL]
Here is the code I am using to try and make this happen PHP Code: // scroll the LBground if character gets past half way up or down the stage function scrollLevel():void { // Horizontal scrolling var horizontalCentre:Number = stage.stageWidth / 2; var horizontalPosition:Number = LBground.x + Mchar; [Code] .....