i want a character to stay in center of screen and where ever we click on the page the character goes there , i mean that click position comes to centre with ease and we can also navigate map like age of empires, or DOTA but in that case character stick at its own position to map.
Im not flash developer so i dont know how to do this but i can do designing. I am attaching a fla with this pls do this experiment with that fla file so that i can understand it easy. Being a non programmer it is tough to understand these things for me. those brown sections in this map would be colusion areas , where we cannot move character and blue is river. so we cannot move character to river too.
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
OK so i have a character that moves with the mouse. I need it to stay in the center of the screen(kind of like a platformer game). I can't figure out how to access the camera and move it. (Note: I have tried Vcam and moving all of the other objects but Vcam makes the file slow or something [or so i have heard] and moving the other objects in kind of like cheating [and for my needs is insufficient]) I don't have any code because i don't know where to start. Maybe someone can point me into the right direction.
When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
What I am trying to explain/do is to take a movie and not only have it follow a guided layer, but also to have it not dissapear.So for example, I have sucessfully made a movie move around a path as I broke some letters in to symbols and created a guided layer out of them.However I don't want the move to keep dissapearing and initializing as it transverses the path.To better explain this, please check out the online example: UrL...Now instead of holding down the mouse button and having the movie of hearts just keep compounding wherever the key_pressed mouse goes to, Imagine the hearts coming to screen as the movie goes through the guided layer so as to spell out a word. Here is the minimum that I think I need and I have edited it below and tried change the "mouseX" and "mouseY" to something such as flashmo_group.X and flashmo_group.Y but the resulting effect does not follow the path.[code]
I had to set the "Default linkage" actionscript setting to "Merged into code."
I have pretty basic AS that says to switch to a different scene, and it will switch, but movie clips from the original scene won't disappear. Never happened before...
Code: function unit1MainMenu(event:MouseEvent):void { gotoAndPlay(1, "Main Menu Unit 1"); } MainMenu.addEventListener(MouseEvent.MOUSE_UP, unit1MainMenu);
I have created a game in which the user controls a object which moves across the bottom of the screen firing bullets at fish which randomly swim across the screen. My problem however is that when the timer runs out some of the fish stay on the screen instead of disappearing, I have tried everything to make them all go away but I always end up with one or two which stay stuck and remain there no matter what the user does. My code for the balloons moving n disappearing is as follows:
function moveBalloons() { // loop through balloons in array for(i=balloons.length-1;i>=0;i--) { // get speed and clip dx = balloons[i].d; balloon = _root[balloons[i].clip]; [Code] ......
the aim of this script is to make a slide show, loading images form an external file (called: images) they fade in, then fade out, then load the next swf in the Next Level.My Question is that I cannot manage to set different times when the image load to stay in the screen (1, 2, 3 sec (1000, 2000, 3000 miliseconds) and then to fade.They Need to fade in, stay 1,2 or three seconds, and then fade out... but its not working, I used the SetIntervalID but nothing after loading the 1.swf this will call a 2.swf with a different time of the image to remain, lets say 5 sec, and then this swf will call the 3.swf and remain 8 sec??[code]
I need a video which has been embedded into Flash to stretch, regardless of aspect ratio.This video will then reveal some content which I don't want stretching at all.I've tried using the "exactFit" scaleMode property and tried to find a way of that only affecting the video and not everything in the swf, but I failed. I've also tried using Stage.width/height and applying it to the dimensions of the video but t
I've searched for almost a whole week to get this thing converted,I found a great tutorial for a scrollbar that was exactly what I was looking for. I wanted something that didn't have up or down buttons, had a thin line for the track, and a circular dragger. However, it was written in AS2. I've tried to convert it myself, but I'm a complete beginner, and I know nothing about AS3 code, or AS2 for that matter. So, I've managed to get the scroller icon to move, but it moves all over the screen & doesn't stay put
var scrollUpper:Number = 31.5; var scrollLower:Number = 381.5; var textLower:Number = 40;
I need to have a series of four numbers appear randomly with fade in and out and stay on screen for a couple of seconds each. These are then linked through to separate movie instances that display relevant information regarding that number and then go back to the random numbers. There are options to randomly display text from an external file, but not library objects within the same movie. I have a cobbled together version using scenes and timeline animation, but it's repetitive. It needs to be more random and effective as a visual element.
I am using an external actionscript file, and I have dynamically loading images that stay on the screen for X amount of seconds (the user can set the value of x), then it loads the next image. However, this user would like for there to be a transition, For Example, have it fade out and have the next image in line fade in after the image has been displayed on the screen for X amount of seconds. This user would also like a loading bar, much like the one on the flash banner here: [URL] between each image transition.
I also have it so when someone hovers over a button, the flash banner stops, once they rollout X is reset to 1 and starts the counter again, and sets the movie to play at frame 1. Here is the actionscript file: [URL]
I'm having trouble centering the stage on screen, its locked to the top left of my window and nothing will make it move. I remember accidentally pressing something on the keyboard just before this happened, but don't know how to get my stage center again. The hand tool does nothing. Oh and its only happened in this fla, other fla's are fine. See attached image for screenshot
I need to create an animated character that can run across the screen. The page(s) are HTML pages and are separate from the Flash file I want to create. The SWF would be used on a bunch of pages.
I have my character movement down, and now I want the create a map. I want the screen to move with the character, and eventually I will have it so that at certain spots on the map, the screen will not let you move and stop and enemies will come out.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
I'm trying to make my movie look good on all screen resolutions and when the browser is resized. I want to center my movie, and have it stay in the center when resizing the browser, and I can do this to an extent. I usually use the liquid center template in Dreamweaver, like so - [URL]. However, this time I want a big movie to stay in the center like this - [URL], I've ended up with this - [URL].
say i have a stage that is 2000 px high..let's say there are buttons spread out from top to bottom and also,lets say pressing anyone shows a related MC..how do i make that MC center to the screen (not the stage) wherever i may have scrolled to?the only thing i have found after an extensive google session is somevague tip about using externalInterface and retrieving the position of the browsers native scroller from javaScrip ..but seems like a bit too much work, there's gotta be an easier way to do this.
I'm having a lil problem. This problem is i'm trying to get a trurret to rotate to a character on screen...
K, now i know all you smarties are going well thats easy.... and thats cos it is.. i have done that using
Code: public function facePoint(point:Point){ var charPoint:Point = new Point(this.x, this.y) var charpos:Number = FindAngle(point, charPoint) * 180 / Math.PI this.rotation = charpos }
see easy now... i want it so it has (in need of a better description) a max rotation speed. so in stead of the rotation always being the same it has to rotate to keep up with the character..
My code allows you to be able to move your character the arrow keys, I put a loop in so that the character will move a lot more smoothly. but with this loop in my character just flys of the stage when i run the application.
In Flex, how to put some component ( like canvas ) appear at the center of the screen. ( even if there is scroll, it should be displayed at the center of the current view).
Is there a way to center a flash projector on a screen when it is launched? I noticed when I launch a flash projector file, it gets positioned on the screen randomly. I am using ActionScript 3.
I am editing an XML gallery and I have some questions..I wonder how I can position my images in the center of the screen. The images are all the same size (800x600) and I need them to display in the center of the screen.I played around with the code and I found out that when I change the Width and Height, the images starts to move (finally)... But it's very hard to find the correct position, so how can I just get it to the horizontal en vertical center of the screen/file?
Here's what the code looks like:
Code: <gallery dir="Photos/"> <img id='0' align="center" file="foodcongres2009_1.jpg" width='1024' height='768'> Test foto nummer 1 </img>
[code].....
And next... I have just two arrows (left, right), but when I click on the left one (previous), it goes to the next image instead of the previous one.. How about that?