ActionScript 3.0 :: Unable To Assign Buttons To Move Character?
May 12, 2010
I am trying to assign buttons my on my 'gameScreen' to move my character. though I am receiving an error msg saying: Error #1010: A term is undefined and has no properties.at Mainas()
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
The character will then be moving along a circular path. (A motion guide)ow I need to set it so that it plays the animation of moving up-left when the character is moving in the up-left direction and load the coresponding animations depending on the direction the character is moving. How do I go about doing this?
I am trying to use JSON decoded as a dataProvider, but no matter what I try I get errors such as the following: Error #1034: Type Coercion failed: cannot convert mx.collections::ArrayCollection@2a88ae01 to fl.data.DataProvider.
I have my character movement down, and now I want the create a map. I want the screen to move with the character, and eventually I will have it so that at certain spots on the map, the screen will not let you move and stop and enemies will come out.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
I have found a ton of tutorials with code that teaches you how to move a character, or move objects with arrow keys.... but I have found nothing that teaches you the code that allows the character in a video game to move an object around. like for example a character needs to slide a block across the ground so he can jump on it to reach platform that higher up.In my platformer game, I have figured out how to jump and move the character back and forth among the platforms with gravity, and thats as far as I have got.
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
A) When I hit the UP key to jump the character continues to move up as I hold the key down.
B) When I stop moving forward the frame of the stickman symbol for walking keeps playing and I want it so the frame labeled "idle" will play when I release right or left.
C) Is it possible to have an action for holding 2 keys at once? I want to have it so i can hold SPACE and RIGHT/LEFT to run.
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
I am trying to find a way to have text start in a specific column depending on the character count.
Basically our site will have 3 columns. For example if the text only has about 300 Characters - it would start in the right column. If it had between 301 & 600 characters - it would start in the middle column and run to the right column. If it had more than 601 characters - it would start in the left column and run to the middle then right column.
I got a character to move. I want the player to be able to move the character to a button then press spacebar on it. Which will take them to another frame.
This is the code I got for the button but the trouble is u can press spacebar anywhere to go to the next frame.
on (keyPress "<Space>") { _root.gotoAndPlay(23); }
I'm making a shooter. Whenever my bullet starts flying and I move my character the bullet keeps moving with it. The rotating gun is in the body movieclip layer so it follows the body around and I can move the gun is there anyway to disconnect the bullet from also moving around with the body ?
Code: stage.frameRate = 30; var angle:Number = 0; var radiansToDegrees:Number = 180/Math.PI; var degreesToRadians:Number = Math.PI/180; var currentGeweer_mcRotation:Number; var Bullet_mcHolder:MovieClip = new MovieClip(); addChild(Bullet_mcHolder); [Code] .....
I am trying to make a little game its just a project to help me get my head around the maths,I receive an angle and I want to use that angle to move the character away from the object are there any good tutorials for understanding this principle, or even what the term is for this?
I'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
I have this code to add my missile to the screen PHP Code:
[Code]...
it adds right where my character is but I cant seem to figure out how to get the missile to actual move in the direction the character is facing. heres how it looks [URL]
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
I am not an expert in Flash and my problem might looks silly.But anyway, my problem is that, I have 52 Button instances on Scene 1 as bellow:and I want to assign seperated actions for each of them.The way I currently CAN do that is this:
One of the things that I love about AS 1/2 is with scrpt assist on, the ability to click a box and assign an action to a button (over, rollout, rollover, click, etc.). With action script 3, at least in CS4 that interaction isn't there and you have to write the code.I'm wondering if in CS5 there is that ability with AS3? Am I the only designer who misses this function.
I am new top actionscript that is why I am trying to learn AS3 instead of the AS2 etc.anyway I am trying to create a number pad in flash (like a calculator but wothout the add, subtract etc) so that when I press a number its displays the number in the flash movie. I nearly have it but it only displays one number at any one moment but i need to be able to add upto 5 digits in the display, so that later on in the project I can validate this field to make the input is correct.here is the code that I have made but remember this is my first AS3 flash program so go easy on me
stop(); display.maxChars = 5; // start of the array
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
I've used one of the hangman source code online and i couldn't get it to work. I want to move from hangman 1.2.1 to hangman 1.2 but i can't do that because the button just won't work. By the way, i'm using adobe flash cs5.URl...this is the original source code.URL...i need some reply asap as my project submission is due 3 days later.
i have a buttons name list1, list2, list3 .... and so on and movieclips playlist1 , playlist2 .. and so on basically what i want to do is assign same action in the buttons, the code above is what i did and it doesn't work