I'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
I've used one of the hangman source code online and i couldn't get it to work. I want to move from hangman 1.2.1 to hangman 1.2 but i can't do that because the button just won't work. By the way, i'm using adobe flash cs5.URl...this is the original source code.URL...i need some reply asap as my project submission is due 3 days later.
I am trying to assign buttons my on my 'gameScreen' to move my character. though I am receiving an error msg saying: Error #1010: A term is undefined and has no properties.at Mainas()
For some "mysterious" reason I cant surf on my text fields. And when I choose a combo box, the focus insist to not move to the next field unless I double click the next field... I removed the code, and everything worked. Since the file is quite big, i uploaded here: here: [URL]
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase); function playPhrase(event:MouseEvent) {
I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent; private function resetAssets():void{ arrow = new UIComponent();
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
I am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.
I'm doing a flash game to go with this song on a band's website (sweet band, by the way (url...)), and the song would be playing during the game, and I want certain events to go with the beat of the song, and that would be so much easier if I could get a metronome on my flash project, and I'm running into problems with that.
I can't get an object to flash exactly 154 times every minute, because the song plays at a constant rate of 154 beats per minute. It's always a little bit off, so that after about 30 seconds, it ceases to be on beat. The object that I want to blink is called "blinker." Here is my actionscript:
Code: var beatTimer = new Timer(60000/154); // A timer for how often I want it to appear (154 times every minute, or 154 times every 60,000 milliseconds)[code].......
I am trying to store my Application.application.parameters to my local variables For example: var myVar:Object = Application.application.parameters; So here is the tricky part, is I do ObjectUtil.toString(myVar) I can see all the values and properties. However if I do myVar.clientName or any other properties I always get null or undefined.
i filled an array with some objects, i want to be able to call a random object from that array, for instance:i trace array[2] but i want the outcome to be random. Sort of like the shuffle function in PHP.
I have an app wer i drag and drop images onto a canvas and then move them on the canvas to arrange them appropriately. After that i shud be able to click on those images and draw connectors between them as the user seems required. But after dragging and dropping the images on the canvas and arranging them, when i click on the image i am getting a typeerror 1009 error, i.e, "cannot access a property or method of a null object reference".
Actually after arranging the images, i add an event listener to the image(proxy) on the canvas:
i have created a character.as class that links to an object sitting on the stage. This class i have initialize var name;
i have created a button that uses on(release){}
the problem im having is, my button does not change the value inside the object.
for example:
my object has a variable called 'name' that holds the value "ayumilove"
and the button on the stage (once click and release) would change that name to "123"
i did 2 traces, before and after. the before trace is "ayumilove", and after trace is "123" However, after i click again (the 2nd time) , it still shows "ayumilove" then "123" shouldn't it be "123" and then "123" ? This shows that the name is not renamed, but overwrite back by the default value in the object.
on the <div> that wraps the <iframe>, the SWF object sometimes remains in plain sight, while the <div>and <iframe> go out of view as expected.
[Code]...
This should work in the latest versions of Safari, Chrome and Firefox on a Mac and in the latest versions of Chrome, Firefox and Internet Explorer on a Windows 7 machine, and it should fail (no errors but the hiding behavior doesn't occur) in Safari on a Windows 7 machine.
It might be pertinent to note that one thing I've noticed about the SWF objects that have passed and failed are that the ones that have failed all revolve around video content whereas the ones that have passed don't. Granted I haven't tested more than a half-dozen objects, but that's quite a coincidence. :)
I am trying to use JSON decoded as a dataProvider, but no matter what I try I get errors such as the following: Error #1034: Type Coercion failed: cannot convert mx.collections::ArrayCollection@2a88ae01 to fl.data.DataProvider.
I've got an object that contains a dozen or so fields I want to bind to form elements, so that I can use that object to send the data back to the server to be saved.
I'm making a game with a character and wide backdrop. The charcter is spawned and can then move about the stage, and currently the stage only reveals part of the backdrop. I basically want my character to be able to explore the backdrop. I was thinking that maybe I could do some code that tells the backdrop's x-value to change in the same way as the character's.My charcter's code is all kept in a class file, so I'm also not 100% sure if I should create a new class file to relate to my backdrop.
Also I'll need to stop the character before he walks off the edge of the backdrop, so is there any way I could also say "the character cannot travels past these two x points (the two edges of the backdrop).
I'm trying to get used to the new way of doing things in CS4. Once I've created a MC and rotated it in 3D, how can I move it across the screen w/o rotating it further? I have a MC that rotates over several frames, and once it reaches the last one, I want it to stop rotating, then begin to slide in an X direction (while reducing the alpha). But no matter which tool I use or what I do on the timeline, the object is stuck in place and will only rotate and not move. Even the 2D X and Y settings in the properties panel are grayed out.
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
OK, at first this seemed like the easiest thing to do, but I've tried to make it work a number of different ways and nothing seems to work. I have a movie clip that I want to have constantly moving back and forth across the stage, basically "bounce" off the left and right sides. What's the best way to do this using AS2?
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
i am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please