ActionScript 3.0 :: Unable To Get An Object To Flash Exactly 154 Times Every Minute?
Dec 26, 2009
I'm doing a flash game to go with this song on a band's website (sweet band, by the way (url...)), and the song would be playing during the game, and I want certain events to go with the beat of the song, and that would be so much easier if I could get a metronome on my flash project, and I'm running into problems with that.
I can't get an object to flash exactly 154 times every minute, because the song plays at a constant rate of 154 beats per minute. It's always a little bit off, so that after about 30 seconds, it ceases to be on beat. The object that I want to blink is called "blinker." Here is my actionscript:
Code:
var beatTimer = new Timer(60000/154); // A timer for how often I want it to appear (154 times every minute, or 154 times every 60,000 milliseconds)[code].......
I'd like to add object img in 4 different containers cont1,cont2... But img was added only in the last cont4 container. How can I add that object in all containers?
var img:Image = ImageBuffer.imageStorage.shift(); var ti:TargetImage = new TargetImage(); for (var i:int = 1; i <= 4; i++)
on the <div> that wraps the <iframe>, the SWF object sometimes remains in plain sight, while the <div>and <iframe> go out of view as expected.
[Code]...
This should work in the latest versions of Safari, Chrome and Firefox on a Mac and in the latest versions of Chrome, Firefox and Internet Explorer on a Windows 7 machine, and it should fail (no errors but the hiding behavior doesn't occur) in Safari on a Windows 7 machine.
It might be pertinent to note that one thing I've noticed about the SWF objects that have passed and failed are that the ones that have failed all revolve around video content whereas the ones that have passed don't. Granted I haven't tested more than a half-dozen objects, but that's quite a coincidence. :)
I'm using Flash to create a simple profile on a recording artist for work. I'm trying to embed a minute-long .mov file into Flash, so when someone clicks the "watch" button I created, it changes frames and plays this .mov file.
I have everything uploaded, but the .mov file only shows up on certain computers when someone actually clicks the "watch" button. It works on my Mac, a friend's Mac, but on the three PCs I've tested, it won't show up. The Flash file itself works, but the .mov file won't show up on the frame when it is accessed.
The flash file containing the .mov is embedding onto a .php page made in Dreamweaver. On all computers, when the .swf is accessed directly, the .mov file will work properly. On the PCs, when the .php page is accessed and the Flash loads, the .mov will not load.
Here are the links:
[URL]
- Click the "Watch" button on the Flash page when it loads. The .mov file should automatically load there.
Does anyone know why my flash site displays a white screen before the loader actually works? It kind of defeats the purpose of having a loader. I'm not familiar with xml either so could this be an issue? My swf file is only 2.2 MB
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
I'm wondering if its possible to resize flash with javascript. I can't change any code in the flash object alone all I have is html, javascript and php to work with. Heres what I've found so far:
[Code]....
Content Embed is the embed tag and content object is the object tag in the flash. This works in chrome (and probably firefox) but not ie. In internet explorer I get the error: Unable to set value of the property 'height': object is null or undefined Here is the example page I have been using:[URL]
i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
I'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
I am trying to store my Application.application.parameters to my local variables For example: var myVar:Object = Application.application.parameters; So here is the tricky part, is I do ObjectUtil.toString(myVar) I can see all the values and properties. However if I do myVar.clientName or any other properties I always get null or undefined.
i filled an array with some objects, i want to be able to call a random object from that array, for instance:i trace array[2] but i want the outcome to be random. Sort of like the shuffle function in PHP.
I have an app wer i drag and drop images onto a canvas and then move them on the canvas to arrange them appropriately. After that i shud be able to click on those images and draw connectors between them as the user seems required. But after dragging and dropping the images on the canvas and arranging them, when i click on the image i am getting a typeerror 1009 error, i.e, "cannot access a property or method of a null object reference".
Actually after arranging the images, i add an event listener to the image(proxy) on the canvas:
i have created a character.as class that links to an object sitting on the stage. This class i have initialize var name;
i have created a button that uses on(release){}
the problem im having is, my button does not change the value inside the object.
for example:
my object has a variable called 'name' that holds the value "ayumilove"
and the button on the stage (once click and release) would change that name to "123"
i did 2 traces, before and after. the before trace is "ayumilove", and after trace is "123" However, after i click again (the 2nd time) , it still shows "ayumilove" then "123" shouldn't it be "123" and then "123" ? This shows that the name is not renamed, but overwrite back by the default value in the object.
I am trying to use JSON decoded as a dataProvider, but no matter what I try I get errors such as the following: Error #1034: Type Coercion failed: cannot convert mx.collections::ArrayCollection@2a88ae01 to fl.data.DataProvider.
I've got an object that contains a dozen or so fields I want to bind to form elements, so that I can use that object to send the data back to the server to be saved.
I want to make a nine minute countdown timer. Just some event countdowns that include a date and all I need is a simple 9 minute countdown. The timer starts at 09 and ends at 00 ...So, that's pretty much it. Oh and I'm using dynamic text for the numbers.
I want to display a graph in flash from a URL, not a problem i have used the code below and this loads fine. I have tried using setInterval to reload the URL each minute to display the updated version of the graph, but it either displays nothing at all, or the same graph i had before. [code]...
I have been looking at tutorials and forums for almost three hours now. I am building an analog timer that goes to two minutes. I've setup a timer and have attempted to get the second hand to rotate as the timer continues. So far all it does is move that initial rotation. It looks like only 15 degrees or so. and it doesn't seem to matter what numbers I change it only goes to that 15 degrees.
Here is my code so far:
ActionScript Code: var twoMinuteTimer:Timer = new Timer(1000, 120); this.addEventListener("enterFrame",onEnterFrame); function onEnterFrame(event:Event):void
I'm making a tile based platformer game in AS3. I started it in CS3, but just installed CS4. It works great for a minute, but then it starts slowly losing frame rate..
I'm making a side scrolling flash game called Kit-Run using actionscript 2.0. I want to give each level a two minute time limit - ideally to have an enemy mc load that comes and kills you when it reaches 00:00.
I've found a lot of tutorials that count down time limits for dates, but none for a simple minute counter. I've started with a dynamic text field called "timeDisplay". What do I now??
Ok I have this 30 minute FLV that is progressively downloaded. The app also has chapter points that the user can click. This was orginally being built for use on a CD rom, but now they want it on the web things are changing..ughhh..ion is to disabled all the chapter points until the FLV has loaded to that chapter point. How can I figure that out how much (in seconds) of the FLV has loaded?
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
I need to make a 1 minute long animation for today that incorporates these three elements:It must have a title and credits Must have at least one character that uses the bone tool It must have shape tweens (with hints)The quality doesnīt really matter, just so long as itīs not completely shoddy, or super professional, it just has to be done by today.
I need help creating a video player which will load only 60 seconds of video from an external flv file which can be of any length (more than 60 seconds). I am able to play only 60 seconds of video but the player buffers the entire video which results in loss of bandwidth.
is there an easy way to begin a timer onRelease that counts 5 minutes, when it is done, executes another function in the movie?I have found a lot of larger countdown timers for days and years, but I am having trouble simplifying to a matter of minutes and then executing a function.