AS 3 :: FirstOne() Executed 3 Times And Then SecondOne() 3 Times?
May 30, 2010
i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
I ran into a problem.I'm doing a GIS program using flex. There's a map in my Application,when I click one icon on the map,windowA pops up,when I click a link inside windowA,windowB pops up,but here my problem coming out,when I close windowB and click the link inside windowA another time,Two windowB pop up...
I have a movie in which three balls bounce up and down 3 times and then bounce high and trade places, then they bounce 3 times and repeat.Instead of bouncing three times I would like to shorten it with a loop.How do I tell the movie to loop from frame 156 back to frame 106 three times, and then go to frame 157 and play?
I'd like to add object img in 4 different containers cont1,cont2... But img was added only in the last cont4 container. How can I add that object in all containers?
var img:Image = ImageBuffer.imageStorage.shift(); var ti:TargetImage = new TargetImage(); for (var i:int = 1; i <= 4; i++)
I would like to make a game for christmas. How can i use _parent 2 times? i mean, i have a kinda complicated MovieClip, it's movieclip in movieclip, i think 4, and i want to a script do nextframe to the second parent folder.
The 4th movieclip when gets to a keyframe, it activates a script, to do nextFrame() in 2nd movieclip. I tried _parent._parent.nextFrame() and also _parent(2).nextFrame() but they didnt work.
I am trying to duplicate a movieclip unlimited times. Right now it will play when it is rolled over one time and then it will duplicate for the second rollover, but that is it. I need it to keep duplicating every time it is rolled over.
Suppose I have 3 mc's : mc1, mc2 and mc3.trying to do mc1.setMask(mc2) works fine.then if I try to apply another mask on mc1, the last mask will work but the first one already applied will not.[code]Only the last mask will show.I tried to search for documentation on setMask but without any luck.
Just wondering how often Flash (as3) will allow me to computeSpectrum? I am currently attempting to computeSpectrum 100 times per second, but I am finding that the data repeats every few times.
What I would like to have happen is when I click on a button, a movie clip rolls out. When I click on that same button a second time, I want the movie clip to roll back in. Right now it works for me to click on the button once and my movie clip roll out, but when I click on it again, it just rolls out again. Here is what Im working with so far:
import fl.transitions.Tween; import fl.transitions.easing.*; var inTween:Tween;
What happens if I have a previously allocated variable (new), then I set such variable to null in order to mark it for GC but then a few seconds later I call new again on it (not knowing if it has been GCed), and the GC still has not cleaned the memory address containing the variable.Would the first (new) allocation be garbage collected
i have this movieclip that needs to load many times but only if its called.here is the xml example why it needs to load many times.Url...if a user post a comment it inserts to database via mysql.and then get pulled back via xml.I have upload the fla file to let you see what it does but the main clip needs to load every comment. but it loads one i need to loop it some how.[code]
I have to dynamically load an image in 2 separate places, but I don't want to have to load the same image twice (this consumes more bandwidth and makes the user wait longer than needed).Is there a way to, say, copy the contents of a UILoader into the contents of another? I am aware that flash performs caching, but I still see a slight loading delay on subsequent reloads.I am using as3, btw, on flash cs5.
I was wondering how you go about changing the looks of static text via the use of actionscript given the time in seconds when the filter is to be applied/adjusted/removed.so things like the filters and font colour
The size of the original MC is 300 x 200. Using the above code how can I convert it to a bitmap 5 times larger as the original MC? (the original MC is a vector drawing)
I have been working on looping movies using cs3, but, I can't get it to work on a movie that was made using ASCS2, because of other coding in there, I assume. I am copying and pasting my code, exactly the way I have been using it, but it gets errors. Does anyone know the best way to create a loop in AS 2 so that the timeline repeats 3 times and stops.
I have almost completed my first Flash project at work, after numerous losses of sanity, blood, sweat and tears. Anyhow I am on the last step and can see the end in site.
I have a movie within the webpage where text fades in. There are three components to the section; static text, a button and text that is linked via another movie file. When the text fades in each of the elements mentioned fade in at different times/rates. What should be looking at? I think that all the frame rates should be the same? Should I combine them all into one and make the fade easier to work with?
It's like this: I got this .swf which takes a variable in the url, like: myswf.swf?id=1. I put it on my server and I embed it in a html-file on my server and it works fine. The swf takes the parameter(id) and it uses it correctly. THOUGH.. When I let some other person embed it in a html-file on their own server (you know, like you do with Youtube videos) it seems as if the swf doesn't get the parameter. If I run the html-file locally on my computer and links the <embed> tag to thesite.com/myswf.swf?id=1 it doesn't work neither, though if i link it to the local swf in the same folder it works fine. I don't get it, what's the problem here? Did anyone experience the same thing, and if so, did you solve it? How?
I have a image of a person that I would like to load a certain number of times in a row to show a total of how many people took part in this particular event. In total I need 166 replications of this image, is there any actionscript I can use to do this without having to create a key frame for every separate image?
I have this animated block that I want to use multiple times in a scene. Everything looks fine until I move the background(separate layer) with a tween. The second it moves it shows only one animating block instead of 4. Also, if I click on "show this layer only" it only shows the one block.So how can I use this movie clip multiple times?
I've got a timer event which seems to once in a while call itself before the ENTER_FRAME event handler which I made to force a Bitmap object to be top-most at all times by adding itself to the stage again.
The timer event fires every 50 milliseconds.
I tried setting the priority of the ENTER_FRAME event to 1, which reduced the ugly flickering, but did not remove it.
How can I force this Bitmap object to be top-most at literally all times with no flickering whatsoever?