Bug : Using The Same Movie Clip Multiple Times?
Jan 10, 2012
I have this animated block that I want to use multiple times in a scene. Everything looks fine until I move the background(separate layer) with a tween. The second it moves it shows only one animating block instead of 4. Also, if I click on "show this layer only" it only shows the one block.So how can I use this movie clip multiple times?
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May 4, 2010
I'm trying to get a movie clip to loop 3 times, and then continue on.Here's the code I've written (I'm sure it's painful to see)
stop();
if (!loopCount) {
var loopCount:Number = 0;[code]...
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May 25, 2007
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
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Apr 6, 2009
I want to loop a movie clip a different number of times depending on conditions in an if else statement i tried using a counter like this
Code:
playTwo = function(){
if (_global.counter < 2) {
theMC.play();
[Code].....
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May 10, 2011
how can i make 1 movie clip appear 50 times radomly from above the stage.
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Sep 15, 2006
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
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Sep 15, 2010
actully i create a Movie Clip by Code and i Want its appear On stage 5 times ..But its add only single Movie clip on the stage ..program has no error
ActionScript Code:
package com
{
[code]......
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Feb 25, 2007
How would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
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Jul 8, 2011
how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
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Jul 8, 2011
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
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Apr 5, 2011
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!
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Mar 11, 2010
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
mc_LCD_loader.attachMovie("hilight", "g", 1), ("header", "X", 1); mc_LCD_loader.g._x = 0; mc_LCD_loader.g._y = 1000;
mc_LCD_loader.X._x = 0; mc_LCD_loader.X._y = 1000;
[Code]....
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Jun 10, 2010
ok I only got my flash movie working half way. I have 2 picture containers but only one is working. I changed the name on the second one to match the flash instance names but still won't work.
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Mar 17, 2010
I'd like to know if it's possible to have several buttons in a single movieclip that can interact with things outside of that movieclip? An earlier test failed due their instance names not being found, I'd like to think it were possible though.
My reason for asking is that I'd like to control the visibility/position of a large group of buttons simultaneously via AS3 while keeping to a single frame.
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Jul 5, 2009
script that would allow the user to clikc and drag mulitple symbols- similar to this:
on (press) { startDrag (this._parent, false);}
on (release) { stopDrag ()}Only that instead of using "this", it drags the following symbols on mouse click:
background (a movie clip)[code]..............
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Sep 14, 2011
I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.
Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?
Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....
The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.
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Dec 5, 2009
I have a movie it is a triangle.I duplicate it and I want to hitTest on the first triangle movie clip and I added 3 different line movie clips on the 3 side of triangle.I tried to write a code something like that.
if(firstTriangle_mc.hitTestObject(line1_mc,line2_mc,line_3mc){
trace("Ok");
}
but I've got error.I think it is not allowed hitTestObject for multiple Movie Clips.So is there anyone have an opinion about it?What should I do?
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Feb 15, 2010
By using the attachMovie function, I create multiple entities of the same movieClip. Is it possible to detect collisions from the same, but multiple movie clips (And, with different Linkage Identifiers with each entity of the same movieClip.
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Sep 14, 2009
I am having a great problem with getting the buttons inside a movie clip I am trying to tween to work. I can only get one of them to work.I want to add several more inside the clip as well.Here is the code:
// Beginning Of Code
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]....
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May 4, 2006
i'we tried for years to duplicate multiple movie clip and then hittesting them all but i can't this is my last resort
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Sep 16, 2003
I have a draggable movie clip with another movie inside that. On the click of a button I need it to be at 0,0. This works fine but I also need to rotate the draggable movie clip and when I attempt to move the child movie to 0,0 it goes of the screen.
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Aug 3, 2010
I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?
Supporting info:
Code: Comments to explain
//inside a for loop[code]....
Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"
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Feb 21, 2011
I've done some basic flash for my college course and i'm moving onto advanced flash and Actionscript. For this, i'm trying to build a "construction game".
What I have is objects on the right side, and I want to be able to drag out copies of those objects onto the left and have the size and rotation of each object adjustable...
So say click and drag on a circle, it puts a copy of the circle where I place it on the left. I can then drag that circle around, scale it or rotate it, or if I decide I don't want it at all, drag it onto a recycle bin icon and have it removed.
I'd like to be able to make as many copies of that circle as allowed (so maybe a limit of 10?), and have each one adjustable when you "select" it...
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Aug 29, 2011
It's easy to share bitmap data between multiple Images: // target and source are instances of the mx.controls.Image class var content_copy:Bitmap = new Bitmap((source.content as Bitmap).bitmapData);target.load(content_copy);
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target.load(source.content.loaderInfo.bytes); But it actually duplicates the content.
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Aug 14, 2009
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code:
var thumbImgLoader:MovieClipLoader = new MovieClipLoader();
var thumbImgListener:Object = new Object();
thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
[Code].....
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Nov 17, 2010
I have one button ( 4way road map and car ), inside of the button i have one car image How to set the particular clickable area ( car only ), i don't want to click 4way road or its doing another action or another clickable area. I attached my image, in that image i want click separately only the car.
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Oct 10, 2011
I've been trying to figure this out all day, with no luck - so I'm hoping someone here can help a girl out with her code .I'm working on what is essentially a 'character profile' page, in which you can scroll across the page to see different characters, and clicking on them will bring up a short profile.However, I've set up these different characters as separate buttons within the scrolling movie clip and can't seem to get them to activate.Here is the code I've used so far:
--
p1.visible = false;
p2.visible = false;
var tar:Number;[code]....
It doesn't work.However, using tutorials and trying different things, all I have achieved is making all the profiles appear at once, or having them activate when you press anywhere on the movie clip.In AS2, I would have used myMC.b1 to target it,
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Nov 8, 2003
how to add a percentage preloader to this fla?
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Nov 8, 2003
how to add a percentage preloader to this fla?
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Feb 14, 2011
I am extremely untrained in CS4 and Actionscript. However I have managed to get along fairly well until I started to dynamically upload images as a gallery. This works great if I have one gallery, but for my site I have 9 galleries!!! I have a back and next button, but I want to be able to use those same buttons for all of the galleries so they look the same. I have split them up and renamed them, but I am clueless on how to script the buttons to work.This is what I have now because I do not know where to put the other button names without getting errors.
stop();
next_btn .addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber: Number=1;
[code]......
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