Flash :: Professional - Looping A Movie Clip A Specific Number Of Times
Jul 8, 2011
how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
I have been working on looping movies using cs3, but, I can't get it to work on a movie that was made using ASCS2, because of other coding in there, I assume. I am copying and pasting my code, exactly the way I have been using it, but it gets errors. Does anyone know the best way to create a loop in AS 2 so that the timeline repeats 3 times and stops.
I have a movie clip (scrollBar) in my site that contains a line of other movie clips moving across the stage (scrollContent1-4). Only two of these are visible at a time, so I have lined them all up, repeated the first two at the end, and have the animation looping.
I want each of the scrollContent1-4 clips to be clickable. It's all fine on the first loop, but once the clip reaches the end and returns to frame 1 the clips are no longer clickable.
I have a .swf that loads into a movie clip in a Flash website. The .swf has all necessary stops to play once and stop once loaded. When tested outside of the movie clip, it does what it should, but once loaded, it loops forever and the speed is faster. How do I make this stop looping? (This only happenes to .swf that were made in CS4, doesn't happen with older .swfs that were made in Macromedia)
I am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,
I've got a simple flash-based .exe that I'd like to load and play a move between a certain time of day. For example, the loaded movie should play everyday between noon-1pm and 2am-3am. The movie should then unload and go back to the original movie at the end of each time period. How and the world do I write the script for this?
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
I have this animated block that I want to use multiple times in a scene. Everything looks fine until I move the background(separate layer) with a tween. The second it moves it shows only one animating block instead of 4. Also, if I click on "show this layer only" it only shows the one block.So how can I use this movie clip multiple times?
Basically, I have adrop down menu, which contains about 20 buttons. Each button is set to _root.Keys_MC.gotoAndPlay("frame label"); a specific from within the Keys_MC which is on the main timeline.
The problem is, no matter which one I click, it always links me to the first frame of that movie clip.
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
I have created a looping movie clip which I want playing in the background of my main movie which has multiple scenes. Obviously I cant drop it on the timeline in each scene as then when it skips scenes the movie reloads and there is a jerk on the screen. Is there a piece of actionscript that I can point to my SWF and just have it looping throughout the whole movie?
How would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
It basicly loads some pictures into movie clip holders and they stream horizontally across the bottom of a page.My problem is i cannot get them to continuously loop, at the moment they just cross the screen once then stop.
I have a two-frame movie clip, each frame has a stop() action.This movie clip, instanced "btn", is inside another which has one frame, also with a stop action. This second movie clip is instanced "ctrl".The file is called mcCtrl.flaFrom another file, which I consider my main movie, I am using the following to load mcCtrl.swf.[code]Everything works fine except that the "btn" movie clip keeps looping.
I have a movie clip, which is loading a portfolio. A movieclip holding the images drops down into the screen and then when the user clicks the return button within this movie clip, it dispatches an "end" event. In the main timeline, I have put in a gotoAndPlay(frameno); in response to the "end" event.
From this "frameno" the movie plays on and is supposed to come to a stop at the end of the timeline. The problem is that it is ignoring the last stop and jumping back to the first frame of the movie. Also, the stop I placed to let the user browse the images, and listen for the end event, is being ignored and the timeline is proceeding as normal and looping continously.[code]...
I need to loop my SWF 3 times and have it freeze on the last frame of the movie. I assume a conditional "if" "else" action is needed but cannot get it too work.
I'm struggling to get to grips with AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I know how to do it in AS2 but that seems to be useless now!