ActionScript 2.0 :: Duplicate A Movie Clip From A Library Six Times
Sep 15, 2006I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
I am trying to duplicate a movie on the stage 4 times evenly spaced out
Actionscript Code:[code]..............
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
Here is my current code:
[Code].....
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
I have this animated block that I want to use multiple times in a scene. Everything looks fine until I move the background(separate layer) with a tween. The second it moves it shows only one animating block instead of 4. Also, if I click on "show this layer only" it only shows the one block.So how can I use this movie clip multiple times?
View 4 Replieshow to duplicate movie clips which allow me to drag every movie clip duplicated.
View 4 RepliesI'm trying to get a movie clip to loop 3 times, and then continue on.Here's the code I've written (I'm sure it's painful to see)
stop();
if (!loopCount) {
var loopCount:Number = 0;[code]...
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
View 1 RepliesIs there a way to duplicate a movie clip into another movie clip?
So far I have only been able to get the movie clip to duplicate itself within the movie clip it is already in though I am calling the duplication from another movie clip (which is where I want it duplicated into).
Basically I have pictures (as movie clips) in a scroller. When you click on a picture I want it to duplicate that picture into another Movie Clip outside of scroller on the _root level. This outside movie clip is actually calling the duplication using onClipEvent(enterFrame). So far, though, it only duplicates itself into the same movie clip and so this duplicated picture also scrolls with the scroller (which isn't what I'm wanting).
Here is the outside movie clip's actionscript:
Code:
onClipEvent (enterFrame) {
//tried the below line as well:
// duplicateMovieClip(showPic, "previewPic", 0);
[Code]...
The above code (using either duplicateMovieClip methods) places the duplicated movie clip at _root.showPic instead of the outside movie clip.
All i want to do is duplicate a movie clip then put it into another movie clip. How would i do this? Can i just use the attach movie function
View 2 RepliesI want to loop a movie clip a different number of times depending on conditions in an if else statement i tried using a counter like this
Code:
playTwo = function(){
if (_global.counter < 2) {
theMC.play();
[Code].....
how can i make 1 movie clip appear 50 times radomly from above the stage.
View 3 Repliesactully i create a Movie Clip by Code and i Want its appear On stage 5 times ..But its add only single Movie clip on the stage ..program has no error
ActionScript Code:
package com
{
[code]......
How would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
View 14 RepliesI posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
[Code]...
how can i duplicate a movie clip and then place it on a certain place on the stage
View 5 RepliesWhy this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
[Code]...
how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
[Code]....
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
this["myClip"+count]._x = (this["myClip"+count]._width+2)*count;
}[/AS]
works fine. How could I add a setInterval to delay that script?
in the first duplicate move clip I'm loading an array. I want to duplicate the movie "slide" again. so i get the same movie with the array and an other name on the right of the original movie.at this moment It only loads one slice from the array and I need all//mMaskedSLice//array with the gotoandstop
View 2 RepliesWhen i Release a button/movie clip i want to play other movie clip and i want to duplicate this movie clip. For exemple i have a castel and when i press it i want a soldier go to a position on the "map" . If you have an ideea (and you have) please tell me how to solve this problem. Look at this example : [url] when i use a key a duplicate mc (a soldier) go up on the castel .
View 6 RepliesWhen using 'duplicateMovieClip()' is it possible to specify a path and x and y values on which the clip to be duplicated ? I have searched for the duplicateMovieClip syntax and this is what I found: duplicateMovieClip (target, new name, depth).
View 5 RepliesI am "trying" to experiment on have one movie clip load an external image and then telling it duplicate the movie clip with the loaded contents... is this possible? Here is what I have on the "loader" movie clip:
[Code]...
But this doesn't seem to be working as planned.
i am trying to add a duplicate movie clip, for my MMOG, when another player enters the room. I am using this code:
[Code]...
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
[code].....
look at this thread [URL] now the movie works which is great but i want to have a lot more balls. i could create 150 of them and give each an instance name but that would take forever. is there a way to do this with actionscript. i know i can duplicate a movie clip although i don't know how to put them in that box formation like i have them in this movie but can i duplicate them into that formation and assign each an instance name that consists of a number so that when [i] is equal to their instance name the clip will play.
View 4 Replies