ActionScript 2.0 :: Duplicate Movie Clip And SetInterval?
Dec 10, 2003
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
Is there a way to duplicate a movie clip into another movie clip?
So far I have only been able to get the movie clip to duplicate itself within the movie clip it is already in though I am calling the duplication from another movie clip (which is where I want it duplicated into).
Basically I have pictures (as movie clips) in a scroller. When you click on a picture I want it to duplicate that picture into another Movie Clip outside of scroller on the _root level. This outside movie clip is actually calling the duplication using onClipEvent(enterFrame). So far, though, it only duplicates itself into the same movie clip and so this duplicated picture also scrolls with the scroller (which isn't what I'm wanting).
Here is the outside movie clip's actionscript:
Code: onClipEvent (enterFrame) { //tried the below line as well: // duplicateMovieClip(showPic, "previewPic", 0);
[Code]...
The above code (using either duplicateMovieClip methods) places the duplicated movie clip at _root.showPic instead of the outside movie clip.
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
Why this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
I have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
in the first duplicate move clip I'm loading an array. I want to duplicate the movie "slide" again. so i get the same movie with the array and an other name on the right of the original movie.at this moment It only loads one slice from the array and I need all//mMaskedSLice//array with the gotoandstop
When i Release a button/movie clip i want to play other movie clip and i want to duplicate this movie clip. For exemple i have a castel and when i press it i want a soldier go to a position on the "map" . If you have an ideea (and you have) please tell me how to solve this problem. Look at this example : [url] when i use a key a duplicate mc (a soldier) go up on the castel .
When using 'duplicateMovieClip()' is it possible to specify a path and x and y values on which the clip to be duplicated ? I have searched for the duplicateMovieClip syntax and this is what I found: duplicateMovieClip (target, new name, depth).
I am "trying" to experiment on have one movie clip load an external image and then telling it duplicate the movie clip with the loaded contents... is this possible? Here is what I have on the "loader" movie clip:
look at this thread [URL] now the movie works which is great but i want to have a lot more balls. i could create 150 of them and give each an instance name but that would take forever. is there a way to do this with actionscript. i know i can duplicate a movie clip although i don't know how to put them in that box formation like i have them in this movie but can i duplicate them into that formation and assign each an instance name that consists of a number so that when [i] is equal to their instance name the clip will play.
I just read a thread on how to duplicate a movie clip and drag and drop it with AS2. However, I keep getting a syntax error on line 3. Attached is the file.
I'm using AS3 in timeline. I'm trying to duplicate a movie clip that exists on stage. I'm unsuccessfully using the following code:name of movie clip on stage = ball_mc.[code]how to duplicate a movie clip not using its class name.
I have been battling this for 2 days now and can't seem to find any solutions. I am making a flash Statistics chart for my website which pulls the stats from the database and loads them into corresponding arrays in the actionscript. Once all the information is pulled, it goes to the next frame and duplicates the existing stat bars on the flash document depending on how many stats were retrieved. The loaded stats are then calculated to adjust the stat bar heights to fit the grid. So far, everything is working up to this point.Now for the problem... Directly above each stat bar, I have a text field which I want to fill with the value of the specified stat. The stat text fields are duplicated by the duplicateMovieClip function. For some reason, stat text fields are not visible at all even when using the depthManager function I found in my research.[code]
i have been trying to get this to work forever. What im doing here is making a flash site thats like a real time strategy game. You have to build stuff in order to unlock new sections of the site. check out this: [URL] click on build, then drag the Main button and release somewhere above. Notice that when you release it sticks to the cursor and doesnt stop dragging. Now, hit cancel and notice that the main clip is still loaded and works correctly if you drag and drop it.
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code: var thumbImgLoader:MovieClipLoader = new MovieClipLoader(); var thumbImgListener:Object = new Object(); thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
The menu will consist of Main headings and Sub headings that will appear when the Main headings are clicked.The Headings are displayed within movie clips that are generated via duplicateMovieClip()I have attached actionscript to the timeline of a movieclip and it loads and displays the Main headings with no problem.On the one movie clip that I am duplicating, I have an on(press) action that is supposed to generate the Sub headings using the same duplicateMovieClip technique. This is where I run into trouble. I cannot get the Sub headings to generate. Can you specify duplicateMovieClip() within the on(press) function of a movieclip that was already duplicated?
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.