Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it,so underneath the buttons are still rotating so other people can click them where they are?
to explain the context, I'm trying to design a mock up of a circular interactive table Dynamically placing movie clip at the angle and global position of a mouse click (button) which is constantly rotating.when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it, so underneath the buttons are still rotating so other people can click them where they are?
I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
Is there a way to duplicate a movie clip into another movie clip?
So far I have only been able to get the movie clip to duplicate itself within the movie clip it is already in though I am calling the duplication from another movie clip (which is where I want it duplicated into).
Basically I have pictures (as movie clips) in a scroller. When you click on a picture I want it to duplicate that picture into another Movie Clip outside of scroller on the _root level. This outside movie clip is actually calling the duplication using onClipEvent(enterFrame). So far, though, it only duplicates itself into the same movie clip and so this duplicated picture also scrolls with the scroller (which isn't what I'm wanting).
Here is the outside movie clip's actionscript:
Code: onClipEvent (enterFrame) { //tried the below line as well: // duplicateMovieClip(showPic, "previewPic", 0);
[Code]...
The above code (using either duplicateMovieClip methods) places the duplicated movie clip at _root.showPic instead of the outside movie clip.
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
Why this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
in the first duplicate move clip I'm loading an array. I want to duplicate the movie "slide" again. so i get the same movie with the array and an other name on the right of the original movie.at this moment It only loads one slice from the array and I need all//mMaskedSLice//array with the gotoandstop
When i Release a button/movie clip i want to play other movie clip and i want to duplicate this movie clip. For exemple i have a castel and when i press it i want a soldier go to a position on the "map" . If you have an ideea (and you have) please tell me how to solve this problem. Look at this example : [url] when i use a key a duplicate mc (a soldier) go up on the castel .
When using 'duplicateMovieClip()' is it possible to specify a path and x and y values on which the clip to be duplicated ? I have searched for the duplicateMovieClip syntax and this is what I found: duplicateMovieClip (target, new name, depth).
I am "trying" to experiment on have one movie clip load an external image and then telling it duplicate the movie clip with the loaded contents... is this possible? Here is what I have on the "loader" movie clip:
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:[AS]myNumber = 10;
for (count=0; count<myNumber; count++) { myClip.duplicateMovieClip("myClip"+count, count); this["myClip"+count].clipText.text = count;
look at this thread [URL] now the movie works which is great but i want to have a lot more balls. i could create 150 of them and give each an instance name but that would take forever. is there a way to do this with actionscript. i know i can duplicate a movie clip although i don't know how to put them in that box formation like i have them in this movie but can i duplicate them into that formation and assign each an instance name that consists of a number so that when [i] is equal to their instance name the clip will play.
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.