ActionScript 2.0 :: Click To Move + When Click Image - Go To Frame In A Movie Clip?
Aug 28, 2010
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
would like to know the AS code for getting a movieclip object to move to a specific x,y position on stage and change its alpha at the same time... would be nice if the movement was done with a nice tweening also.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I have a project where the user will enter a frame with a movie clip and stop. The movie clip will continuously play a looping animation until the user selects one one the navigation options. After an option is selected I need the main timeline to move to a new frame but I need the movieclip timeline to continue playing at the exact place it was at when option was selected. Is there anyway to do this.
As a side note I originally tried to work around the problem by staying at the same frame in the main time line and just loading movies on top of it. This was not a successful solution as it caused many headaches down the line.
i am trying to center the image once clicked, i have multiple images(4) and want them to open dead center on the stage i would also like to close the opened image when the next one opens and return it to original position!
what i have got so far:-
stop();port1_mc.doubleClickEnabled=true; var centerX:uint = stage.stageWidth / 2;var centerY:uint = stage.stageHeight / 2; port1_mc.addEventListener(MouseEvent.DOUBLE_CLICK, go); function go(evt:MouseEvent):void{ //opens image to the stage gotoAndPlay (2);}
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.
I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I want to make a movie object move up & down when I click on the respective buttons. Now I can do this, thats easy... but what I want is when I hold down on the buttons that it moves on its own? And I don't have to go "*clicky* *clicky* *clicky* *clicky*" (thats the sound your mouse makes) To move the object up and down. Is this even possible? (enter newbie joke here)... Heres the code I got: on (press, release, keyPress "<Up>") { _root.block._y = _root.block._y + 4;} Now the other thing I want to do is have it stop at a certain height. Both at the top and the bottom of the screen. The idea being that someone can't scroll the object off the screen online tutorials? new career move?
Make it possible to click though a movie clip. I have a movie clip that's over top of buttons, but I need to access those buttons underneath so that those button are able to move to a different scene.
I am making a grid based game with movie clips of 4 colors. Till now I have completed to populate the clips on the stage randomly. I can trace their names like this
Code: public function clickCard(event:MouseEvent) { var thisCard:Card = (event.currentTarget as Card); // what card?
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have 3 images... I created 3 movie clips for each one (a_mc, b_mc, c_mc). It shows up as one behind the other, but what I want is to: click on the movie clip that is shown as the last one (or the second one) and have it appear at the front (a swap with the first) with a nice transition.
var mcA:Array=[a_mc,b_mc,c_mc]; for(var i:uint=0;i<mcA.length;i++){ mcA[i].addEventListener(MouseEvent.CLICK,f);[code]....
I found an old post from January that suggested saving the original image as an SWF via Illustrator. I tried it, but my clip is still registering clicks in transparent areas.
Here's a link. [URL]
All I'm trying to do is allow the drawing to be dragged around the screen, but I don't want it to be clickable in the transparent areas where the green background shows through.
how to eliminate the pale cast that the transparent areas are making? The background to the drawing shows totally transparent in Photoshop, but the boundaries of the movie are visible because the supposedly transparent areas of the movie are slightly masking the background.
I am doing some interactive file when i click a movieClip it should stop at frame 4 and when it is roll over it goto frame2 and when i roll Out it should come back to frame 1. But the problem is when i click a movie clip it should no roll out.
Is it possible to configure a flash SWF so that it not only is transparent, but also let's users click through to the HTML below?
The scenario: Imagine a horizontal drop down menu. That menu is a transparent SWF. For it to have a drop down I need to set the movie dimensions for something like width: 1000px; height: 250px; Those 250px will overlap an html slider. Users won't be able to click the slider because the flash movie has a higher z-index.
i have a movie clip symbol on the stagei have set up a "CLICK" event listener. in the nction it saysCode:MC.play();how can i make it stop after playing once? WHY IS THIS SO HARD!i tried putting a stop(); inside the movie clips last frame but that did nothing
I am working on a project that I have three movie clips animate onto the stage.I then have 3 buttons come up correlating with each movie clip.How do I script the buttons to play the movie clips?The movie clips are embeded FLV files just fyi.
I'm currently working on a treasure hunting flash game where the player clicks on a part of the screen and their shovel (cursor) digs a hole on that area. We're using a grid to determine what areas of the screen are clickable, so I created this by making a grid of buttons. However, I'm only vaguely experienced with AS2, and have never touched AS3 until now.
Basically, I need it so when the user clicks one of the buttons (each is named in a separate instance, a1, a2, b7 and so on) it swaps out and is replaced with a graphic of a hole I created as a movie clip.
I working on the timeline and have some Actionscript 3 code (I have a actions layer on the timeline). I am not sure what the code is for clicking on a button(I made the buttons movie clips since I wanted to animate it) and it plays a movie clip.
I am making point and click game with AS3, with few scenes. On one scene, I've made some kind of door movie clip, and animated it inside that movieclip. there is a "doorhandle" movieclip also, and it needs to animate that animation (inside "door" mc) on click, as well as animation inside "doorhandle" movieclip in the same time.