ActionScript 3.0 :: Click Button To Play Movie Clip?
Dec 7, 2010
I am working on a project that I have three movie clips animate onto the stage.I then have 3 buttons come up correlating with each movie clip.How do I script the buttons to play the movie clips?The movie clips are embeded FLV files just fyi.
I working on the timeline and have some Actionscript 3 code (I have a actions layer on the timeline). I am not sure what the code is for clicking on a button(I made the buttons movie clips since I wanted to animate it) and it plays a movie clip.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
i have a movie clip symbol on the stagei have set up a "CLICK" event listener. in the nction it saysCode:MC.play();how can i make it stop after playing once? WHY IS THIS SO HARD!i tried putting a stop(); inside the movie clips last frame but that did nothing
I am making point and click game with AS3, with few scenes. On one scene, I've made some kind of door movie clip, and animated it inside that movieclip. there is a "doorhandle" movieclip also, and it needs to animate that animation (inside "door" mc) on click, as well as animation inside "doorhandle" movieclip in the same time.
I'm kind of a flash newbie, and I need some help with AS2 in Macromedia Flash 8. I want to make it so that when you click the mouse, it plays a certain movie clip at the current mouse position, without the movie clip actually being on the stage.
Actionscript 3 ---- Looking to have a movie clip and 2 buttons. Click the right button to make the movie clip go to the right, left button to make it go left (play backwards in the timeline) Currently the movie clip is set up as a 90 frame animation that moves across the stage on a motion tween. The right button just makes the movie clip play, so I'm looking to make my left button play that timeline in reverse. I've found lots of examples for AS2 online, but none for AS3......
I'm currently working on a treasure hunting flash game where the player clicks on a part of the screen and their shovel (cursor) digs a hole on that area. We're using a grid to determine what areas of the screen are clickable, so I created this by making a grid of buttons. However, I'm only vaguely experienced with AS2, and have never touched AS3 until now.
Basically, I need it so when the user clicks one of the buttons (each is named in a separate instance, a1, a2, b7 and so on) it swaps out and is replaced with a graphic of a hole I created as a movie clip.
All works fine untill I do something to the loaded swf.For example if I click a button on the loaded swf the button works but then when I click the button on the main movie to load the next and play the transition the transistion doesnt work.If I dont do anything to the loaded swf the transitions work.Is it something to do with the paths being changed when the loaded swf is acivated?
On looking into buttons, I understand that to get a movie clip to play when a button is clicked you simply place the movie clip on the buttons 'hit' state. Having done this it does not work? Have I read wrong? Also the movie clip has a background the full size of the stage area. So when I attach this to the button, the button changes size to the same size as the movie? (i.e. whole stage area). How do I keep the button in it's original size while still playing the movie clip with large background?
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:
on (release) { design_thumbnails.gotoAndPlay (20) }
When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.
Here's what it looks like:I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:
on (release) { design_thumbnails.gotoAndPlay (20) }
When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.
I have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
Bit new to this and have been searching the adobe forums and google. I am trying to create a button that will play an imported MovieClip.I have a movie clip that I've imported into it's own layer (Layer1) Frame 1 I've given the MovieClip an instance name offoundationMovie.I've created a button and have that on its own layer(Layer2) above layer1, it is also in Frame 1.I've added a top (); action to layer2The video is not set to autoplay.I want the video to start playing when the viewer clicks the button. I know I've got to put some kind of event listener using AS3 in my timeline somewhere.I've found some code and I've been trying to work with it. I'm sure I've mutilated it beyond usability but this is what I've got.
stop (); player.addEventListener(MouseEvent.CLICK,play); function play(event:MouseEvent)
I have a button on the stage called 'play_btn' and a movieclip called 'movie_mc'. The movieclip has a stop on it's first fame so that it doesn't play on the main timeline. I want to use actionscript to have the movieclip play when the button is clicked.I know i need to do some kind of movie_mc.gotoAndPlay('2') on the button or something like that.
I am using flash. I have a layer containing my movie clip animation. Another layer contains my 2 buttons and a 3rd layer contains my action script. Here is what I have managed to do- I got the stop and play buttons to work so when the movie plays I can click play and then click stop and the animation will stop and play as I ask. I added a stop(); command at the beginning of my script so that when the movie loads nothing plays until I click play. The problem is I would like to click play and allow the movie to continually play over and over even when it finishes. However I would like to keep the movie with my stop(); command so when it loads nothing plays until I ask it to.
what I can do so that when I click play my animated movie clip continues to loop again and again.
HTML Code: stop(); start_btn.addEventListener(MouseEvent.CLICK, startCircle); function startCircle(e:MouseEvent):void{
I've made the outline of a site in AS3, on one of the pages it has an area that shows some text and images. If you click on the right arrow, the current info flys off to the left and the new info comes on from the right. This is done by just having a movie clip with a load of stops and code that says "absorbentInfo.play();" so it plays forward to the next bit of info.What I would like is a way to make it play backwards to the previous stop, so that it could cycle indefinitely either way.Code for the next button below.with the previous button.
I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:
A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:
on (press) { startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0); } on (release) { stopDrag(); }
This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.
B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.
I want to play a movie clip when I click a button.I made 3 states: inicial (how it looks before anything happens) (up)hover (plays an animation after waiting 20 frames) (over)click (plays an animation right away) (down)I placed these movie clips inside of my button's up, over, and down frames. This works great except when I click, i'll need to click and hold for my animation to get past the first frame.
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was: