ActionScript 2.0 :: How To Play Random Scenes In Movie On Button Click

Apr 17, 2004

I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?

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I have been using flash for a while, but AS3 is a whole new world to me.

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[Code]....

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btn_test.onRelease = function(){  if (_root.adinstance._currentframe != 1) {  while(_root.adinstance._currentframe != 1) {  _root.adinstance.prevFrame();  else {    _root.adinstance.play();  }}

[code].....

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[Code]....
 
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I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .

[code]....

the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,

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I have a movieclip being used as a button. After a random amount of clicks the button stops working. In other words, the mouse will become a hand when hovering over the button but no clicks are registering to fire the function. I've even clicked it 40 times and it will work but then suddenly, bang!, it stops working. Heres the function that adds the btn, listener, animates it into the screen and also adds text.[code]...

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import flash.filters.*
// Assumes a Video object named "myVideoObject" is on the Stage

[code]....

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ActionScript Code:
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I am trying to place 6 movie clips in an array and access them in a random manner so that when a button is pressed a movieclip appears and plays randomly. All MCs are in frame one along with this code:
 
stop();blk1._visible=false;blk2._visible=false;blk3._visible=false;ppk1._visible=false;ppk2._visible=false;ppk3._visible=false;
storeCartons = new Array();storeCartons = (blk1, blk2, blk3, ppk1, ppk2, ppk3);

[Code].....

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I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.

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I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?

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So what I have is this: 1 frame with stop(); action and 1 button. To the button I added the action on (release){ gotoAndPlay(2);} so that it plays frame 2. Frame 2 through 6 is a simple motion tween, with the stop action at the end. Yet, when I click the button it takes me to frame 2, but the motion tween doesn't play.

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