ActionScript 3.0 :: Make 1 Movie Clip Appear 50 Times Radomly
May 10, 2011how can i make 1 movie clip appear 50 times radomly from above the stage.
View 3 Replieshow can i make 1 movie clip appear 50 times radomly from above the stage.
View 3 RepliesI have this animated block that I want to use multiple times in a scene. Everything looks fine until I move the background(separate layer) with a tween. The second it moves it shows only one animating block instead of 4. Also, if I click on "show this layer only" it only shows the one block.So how can I use this movie clip multiple times?
View 4 RepliesI'm trying to get a movie clip to loop 3 times, and then continue on.Here's the code I've written (I'm sure it's painful to see)
stop();
if (!loopCount) {
var loopCount:Number = 0;[code]...
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
View 1 RepliesI want to loop a movie clip a different number of times depending on conditions in an if else statement i tried using a counter like this
Code:
playTwo = function(){
if (_global.counter < 2) {
theMC.play();
[Code].....
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
actully i create a Movie Clip by Code and i Want its appear On stage 5 times ..But its add only single Movie clip on the stage ..program has no error
ActionScript Code:
package com
{
[code]......
How would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
View 14 Replieshow to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
[Code]...
can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
How can i make a combination of keys make a movie clip visible? Basically i want something like this to work:
if(Key.isDown(Key.Alt && Key.A)){
reminder._visible = true;
}
So when someone presses the Alt and A keys down at the same time the 'reminder' mc becomes visible?
I'm wanting to have ads radomly play before people watch a video on my site.Is there a way to write the script for this and place it in the xml or do I have to something differently.I already have the video up on our site. So I'm just not sure how I "connect" the actionscript and xml that way it plays the commercial before the video.Do I have to build a new player and everything to do this? I've never built a player before, so if I don't have to, I'd rather not.
View 1 RepliesI have a site with a container clip which all other content loads into. When one movie loads, it has a button that I'd like to be able to click to go to another page in the site (ie. unload it's parent movie and load another swf into the same container clip.
How can I address the parent container clip and tell it to unload this movie and load another swf into it?
I have a bunch of movieclips which constantly do the following:
mc.parent.addChild(mc);
as in bring themselves on top. I want a movie clip to always stay blocking them, without adding it to the stage every frame, which is unnecessary memory usage.
Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?
View 1 RepliesI have a simple animation which fades in two movie clip objects at the end. After this, the image stays static. I want both objects to be buttons to link to a website and to emailI'm not sure how to go about doing this, it seems once an object converted to a movie symbol it cannot be a button at the same time. How can I achieve this with CS4?
View 2 RepliesI am trying to make a grid with different frame for each movie clip
function dup() {
var maxNum = 7;
var Col = 4;
[code].....
ive been working on boucing code and ive got this
onClipEvent(load) {
gravity = 2;
speed = 0;
}
onClipEvent(enterFrame) {
speed += gravity;
[Code]...
this will make your movie clip bounce. that i need to know is why does it bounce. i cant quite get my head around it. i start of and accelerate, hit 300 on the stage but then go up decreasing my speed by 0.8 every frame..
I know this sounds stupid, but I've worked like all the time with Flash 2004 and Flash MX. Now I got CS3, and I want to do the following. I made a MP3 player, but I want to make a 'play' icon visible when the music plays and the 'pause' icon visible when it's paused. Therefor the 'play' icon needs to be invisible,
[Code...
This is my first time using this forum. I would like to know how to reset the movie clip when two objects touch each other
View 5 RepliesOk I want to make spawn able enemies and when they get in like 5 pixles in range they start to follow the player they are moving and if they switch directions it will go to another frame that will make it look like they are running in that direction. How can this be acheived?
View 1 Repliesi have a main menu that when you roll over the shop button, a sub menu will appear beside it.this sub menu is a movie clip namely;shopSUB.
shopSUB is animated and when i load it on the stage it loops again and again. and so, how will i make it loop only for once?
i have make a movie clip button and function it if i roll over ,my object will fellow my mouse, Roll out my object will go away
movie Clip Name(Rb)
and mouse up my object will
object.x+=10
object.y+=10
but my movie clip button still work ! if i accidents Roll over the movie clip button ,my object will fellow my mouse again
i wanted to disable my moiveClip button,any can teach me how ? like
var Rb=true
function objectMoving(event:Event):void{
Rb=false
object.x+=10
object.y+=10
}
how do I make a movie clip button?
View 1 RepliesI recall doing this, but don't remember the steps. I need to make a movie clip into a button. I recall having frames with the labels "_up, _over, and _down" But that's all I remember. I lost my book with the instructions. Does anyone have any links to tutorials on this.
View 4 Repliescan someone put some code together to let me be able to make a movie clip zoom in and out at random intervals
View 1 RepliesI have an issue while trying to create an instance of a movie clip, in order to rotate it dynamically. How can I have a variable of type myMovieClip in which I can invoke the _rotate method?
View 1 Replies