I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
But after I do that, I can't click the signOut movieclip. I thought it might be because the signOutBtn was under the invisible signInBtn but that is not the case.
I'm using AS3 on timeline. I can't make a movie clip on main timeline visible.
On timeline I have a frame label (parte7) where I have three movie clip buttons (level_1, level_2, level_3). Only level_1 is visible.
On parte8 I have a movie clip (play_1), which inside has a button (newLevel). When user completes play_1, button newLevel takes the user back to parte7 to continue with level_2, which should be visible and level_1 should be invisible.
PROBLEM When button newLevel is clicked it goes back to part7, but level_2 button isn't visible.
Here is my code
PARTE 7 stop(); level_2.visible=false; level_3.visible=false;
This is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
I am trying to create a button that when pressed will make an movie clip visible and set it to a specific position on the screen. When this same button is pressed a second time the movie clip will become invisible.
i was trying to make a movie clip visible (it starts invisible), than invisible again. It gets visible, but i could't make it turn invisible again! Same thing happened with buttonMode propertie. I applied both only for movieClips and buttons, have no idea what is happening.
I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:
But that doesn't work: both the line drawn and the rectangle clip become invisible. I know it works because without the setMask part the line is drawn. The other way around does work (line.setMask(clip)): the rectangle clip is now masking the drawn line so only the line becomes visible within the rectangle region. But I want it the other way around: the rectangle should become visible through the lines that are drawn!
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
I'm trying to make chart which is combination of bar and line chart using Flex Charting API . Here x axis would be common and y axis would be different. note that y axis got different range of value one is % and other is amount. Any one got idea how to make this chart. Here line chart would be staked on top of bar chart . The line chart and never over laid or drawn on top of bar chart.
I have a site with a container clip which all other content loads into. When one movie loads, it has a button that I'd like to be able to click to go to another page in the site (ie. unload it's parent movie and load another swf into the same container clip.
How can I address the parent container clip and tell it to unload this movie and load another swf into it?
I have a bunch of movieclips which constantly do the following:
mc.parent.addChild(mc);
as in bring themselves on top. I want a movie clip to always stay blocking them, without adding it to the stage every frame, which is unnecessary memory usage.
Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?
I have a simple animation which fades in two movie clip objects at the end. After this, the image stays static. I want both objects to be buttons to link to a website and to emailI'm not sure how to go about doing this, it seems once an object converted to a movie symbol it cannot be a button at the same time. How can I achieve this with CS4?
this will make your movie clip bounce. that i need to know is why does it bounce. i cant quite get my head around it. i start of and accelerate, hit 300 on the stage but then go up decreasing my speed by 0.8 every frame..
I know this sounds stupid, but I've worked like all the time with Flash 2004 and Flash MX. Now I got CS3, and I want to do the following. I made a MP3 player, but I want to make a 'play' icon visible when the music plays and the 'pause' icon visible when it's paused. Therefor the 'play' icon needs to be invisible,
Ok I want to make spawn able enemies and when they get in like 5 pixles in range they start to follow the player they are moving and if they switch directions it will go to another frame that will make it look like they are running in that direction. How can this be acheived?
I recall doing this, but don't remember the steps. I need to make a movie clip into a button. I recall having frames with the labels "_up, _over, and _down" But that's all I remember. I lost my book with the instructions. Does anyone have any links to tutorials on this.
I have an issue while trying to create an instance of a movie clip, in order to rotate it dynamically. How can I have a variable of type myMovieClip in which I can invoke the _rotate method?
I am starting off by creating a very very basic flash document, with about 10 frames in it, just to get myself used to controls etc. i have got my buttons working to go from one frame to the next, and i am now wondering how to make a button load a movie clip, the movie clip is actually just a circle i drew and converted, but i would like this to be invisible, and then to load, or "play" when a button called "1" is clicked