Actionscript 3 :: Keep A Bitmap On Top At Literally All Times?

Nov 16, 2011

I've got a timer event which seems to once in a while call itself before the ENTER_FRAME event handler which I made to force a Bitmap object to be top-most at all times by adding itself to the stage again.

The timer event fires every 50 milliseconds.

I tried setting the priority of the ENTER_FRAME event to 1, which reduced the ugly flickering, but did not remove it.

How can I force this Bitmap object to be top-most at literally all times with no flickering whatsoever?

View 1 Replies


Similar Posts:


ActionScript 1/2 :: 5 Times Larger Bitmap?

Sep 10, 2009

import flash.display.BitmapData; 
holder1._visible = false;holder1b._visible = false;one_slct.onRelease = function() {var bmd:BitmapData = new BitmapData(300,200);bmd.draw(_root.gmb_mc);holder1.attachBitmap(bmd,1);}; 

The size of the original MC is 300 x 200. Using the above code how can I convert it to a bitmap 5 times larger as the original MC? (the original MC is a vector drawing)

View 4 Replies

ActionScript 2.0 :: Tile A 5x5 Bitmap 160 Times In Height Which Will Come To 800 And 120 In Width Which Is 600?

Nov 8, 2003

I am trying to tile a 5x5 bitmap 160 times in height which will come to 800 and 120 in width which is 600.Here is the code that doesn't work:

gridx=5;
for (var i=0;i < 160;i++)
{
background.duplicateMovieClip("background"+i,i);
mc=this["background"+i];

[code]....

View 5 Replies

ActionScript 3.0 :: Movieclips, Buttons & Images On The Stage Literally Gone When Run?

Jan 31, 2012

I got the design of movieclips and others placed on the stage.And I got 1 frame for the code below.Some movieclips will be visible and not visible sometime while loading external swf files.I thinks its on the movieclips to be dynamically put on the stage.TypeError: Error #1009: Cannot access a property or method of a null object reference.

at main4_fla::MainTimeline/advantanMCs()[main4_fla.MainTimeline::frame2: 141]
at Function/main4_fla:MainTimeline/launchSWF/main4_fla:onLoadCompleteHan dler()[main4_fla.MainTimeline::frame2:46]

[code]......

View 3 Replies

ActionScript 3.0 :: Rollover Play Video Then Rewind Literally?

May 22, 2011

I have been asked to use a lady who stays still but then when you rollover a button her arms moves to that button, I have looked everywhere for some answers but just can't find a single example of one.

Sounds so simple, but I have been trying to sort this for ages and just can't make it work properly

View 3 Replies

ActionScript 3.0 :: Infinite Draggable Menu - The Looping / Movement To Be Activated By The User Literally Dragging Up And Down

Mar 12, 2009

I'm using the code below for an infinite looping menu but this menu code makes it move on its own. I want the looping/movement to be activated by the user literally dragging up and down. Does anyone know how I can alter this code so it responds to the user dragging up and down.

[Code]...

View 2 Replies

ActionScript 2.0 :: Loop A Flash Piece 3 Times And Stop After 3 Times?

May 11, 2005

I have a flash piece that I want to loop 3 times and then stop.

View 2 Replies

AS 3 :: FirstOne() Executed 3 Times And Then SecondOne() 3 Times?

May 30, 2010

i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?

eg.

function firstOne():void { }

function secondOne():void { }


i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.

View 2 Replies

ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

View 1 Replies

ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

View 4 Replies

Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

View 1 Replies

ActionScript 3.0 :: Drawing From Bitmap To Bitmap Overrides Earlier Graphics?

Dec 29, 2010

I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

View 1 Replies

ActionScript 3.0 :: Copying A Rotated Bitmap Into A Bigger Bitmap?

May 9, 2011

I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active)  var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,

[code].....

View 5 Replies

Actionscript 3 :: Update A Portion Of A Bitmap With A Pixelbender Instead Of The Whole Bitmap?

Feb 17, 2012

In pure AS3, I have a pixelbender and a large bitmap. The pixelbender is configurable with a distance parameter to affect only a small area of the bitmap. The problem is that the pixelbender is executing over the whole bitmap. What would be the best way to update only the effected region of the bitmap? Given this config:

[Code]...

View 1 Replies

ActionScript 2.0 :: Bitmap Font Text Drawn To Bitmap

Oct 8, 2006

Is there a way to write a bitmap font right into the bitmap being desplayed? Mabey better worded: myBitmap.draw(image, t) draws a picture is there a way to draw text? I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).

View 2 Replies

Actionscript 3 :: Bitmap Too Big - Limitation Is In Bitmap And Loader?

Mar 30, 2011

In AS3, I am loading a png from a zip file (nochump's zip library through ByteArray to Loader). The png can be up to 45k pixels wide but only 120 tall. This creates a problem in flash, as images can only be ~8000 pixels wide. A possible solution would be to split the images into 6 columns somehow. This would probably need to be done in the ByteArray state, because the limitation is in Bitmap and Loader.

View 2 Replies

ActionScript 3.0 :: Draw Bitmap Instead Of Export Bitmap?

Nov 5, 2009

I'm using Sandy to animate some objects in 3D. What I currently do to images which are EXPORTED in the library, I want to do to some bitmaps that I create using the DRAW technique. But it wont work :-(

CODE FOR 'CREATED BITMAP' :
ActionScript Code:
var bData:BitmapData = new BitmapData(myObject.width,myObject.height);
bData.draw(mask5);

[Code]....

Sandy doesn't seem to treat the 'created' bitmap the same as those that are exported from the library.

View 0 Replies

Actionscript 3 :: Create A Bitmap From Another Bitmap?

Feb 24, 2012

Letīs say I have a bitmap with 3 colors: red, green and blue (not mixed)

What if I wanted to make a bitmap of the red part of the first bitmap?

Iīd like to take the red pixels from first bitmap (and its positions), and make another bitmap.

View 2 Replies

ActionScript 3.0 :: Find Bitmap In Another Bitmap

Oct 13, 2009

I haven't worked very much with bitmap manipulation and I need to create an app that can find a bitmap (or a pattern of pixels really) in another bitmap.Are there other methods of doing it besides iterating through the pixels and using getPixel()?I'm of course looking for the most effective solution.

View 14 Replies

Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?

Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

View 10 Replies

Loop Movie Only 3 Times?

Apr 30, 2003

How do I get the movie to loop a specify amount of times.I want the movie to loop 3 times only.

View 6 Replies

Loop 3 Times And Play On?

May 8, 2009

I have a movie in which three balls bounce up and down 3 times and then bounce high and trade places, then they bounce 3 times and repeat.Instead of bouncing three times I would like to shorten it with a loop.How do I tell the movie to loop from frame 156 back to frame 106 three times, and then go to frame 157 and play?

View 10 Replies

Set A Movie To Loop 3 Times?

Mar 21, 2007

This is my first Flash animation, and the client is waiting for the final swf file.

View 10 Replies

Flash :: Add Object Several Times?

Jun 26, 2011

I'd like to add object img in 4 different containers cont1,cont2... But img was added only in the last cont4 container. How can I add that object in all containers?

var img:Image = ImageBuffer.imageStorage.shift();
var ti:TargetImage = new TargetImage();
for (var i:int = 1; i <= 4; i++)

[Code]....

View 1 Replies

Flex :: Air - HTTPService Times Out Anyway?

Jan 11, 2012

I'm getting an error after 30 seconds of execution of this service

<s:HTTPService id="svcList" url="http://localhost/index.php" method="GET" result="svcList_resultHandler(event)" fault="svcList_faultHandler(event)" requestTimeout="300">
<s:request xmlns="">
<mod>module</mod>

[Code]...

View 2 Replies

ActionScript 3.0 :: Use HTTPService Tag Two Times?

Feb 16, 2009

I need to load 2 data sets from diffrent urls for difrent data grids.

How can I get the data for 2 diffrent sets?

View 6 Replies

ActionScript 3.0 :: Use A Function For Several Times In It?

Jun 25, 2011

I want to use a function for several times in a script(for several button)

View 6 Replies

ActionScript 2.0 :: Times From Different Cities?

Jul 21, 2005

I wanna add the times from a few different cities on to my website. Also, I dont want them in combo boxes. I need them as text.

View 1 Replies

ActionScript 2.0 :: Use _parent 2 Times?

Dec 6, 2006

I would like to make a game for christmas. How can i use _parent 2 times? i mean, i have a kinda complicated MovieClip, it's movieclip in movieclip, i think 4, and i want to a script do nextframe to the second parent folder.

Code:
ROOT->Movieclip->2nd Movieclip->3rd Movieclip->4th movieclip.

The 4th movieclip when gets to a keyframe, it activates a script, to do nextFrame() in 2nd movieclip. I tried _parent._parent.nextFrame() and also _parent(2).nextFrame() but they didnt work.

I wanna know how can i jump up 2?

View 2 Replies

IDE :: Duplicatemovieclip Unlimited Times?

Jun 23, 2009

I am trying to duplicate a movieclip unlimited times. Right now it will play when it is rolled over one time and then it will duplicate for the second rollover, but that is it. I need it to keep duplicating every time it is rolled over.

The code:

[code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved