ActionScript 3.0 :: Rollover Play Video Then Rewind Literally?

May 22, 2011

I have been asked to use a lady who stays still but then when you rollover a button her arms moves to that button, I have looked everywhere for some answers but just can't find a single example of one.

Sounds so simple, but I have been trying to sort this for ages and just can't make it work properly

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ActionScript 1/2 :: Functions - Rewind / Play An Animation Depending On The Rollover State

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below is some code i am using to rewind / play an animaion depending on the rollover state. only ting is i would like to have it so that i could do something like:

playFrames(homeBtn)...

this way i can use the same function over and over but i am not sure how to write this. i think its someting like function playFrames(obj); and then you do something with this...

[Code]...

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i have some script that i am using to play an mc timeline on rollover and rewind the mc on rollout, but my problem is that i want to add an onRelease action that takes the mc to an specific frame within the mc. thing is that the onRollout action cancels out the onRelease action and rewinds the mc regardless. this is the script that i have on the first frame of the mc

[Code]...

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I'm trying to get a flash menu up for my website but I can't seem to figure out if.else statements to work for me.

Here's the problem. I want the menu to play a video when you rollover a button. After you click the button I want that video to keep playing. If you just roll off of the button without clicking I want it to play a different video.

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How to get a video to play upon rollover and pause upon rolling out? Here's an example: [URL]. Roll over the dark gray stripe and click on Contact. Roll over the videos to start them. I have not been able to find any info out there on how this is done.

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ActionScript 3.0 :: Rewind Movie Clip On Rollover ?

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I would love to know how to make a movie clip rewind

//prev_mc.addEventListener(MouseEvent.ROLL_OVER, everyFrame);
//
//function everyFrame(event:Event):void
//{
// [code].........

heres my code basically i want it so if i stay rolloed over it keeps reversing, in stead of having to roll off and on, obviously only does one frame at a time.

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i want to make a movieclip play when i move the mouse up and rewind when i move to the down, and when i don't move to continue playing or rewinding.
I have a code but it works only when i move the mouse up after half of the scene.

Actionscript Code:
this.onEnterFrame = function(){ if (action == "roll") { this.gotoAndStop (_currentframe + 1); }else if (action == "sstop") { this.gotoAndStop (_currentframe); }else if (action == "rew") { this.gotoAndStop(_currentframe - 1);

[Code].....

I want to follow somehow the mouse, when i move mouse up even a bit to change direction, now it changes direction only when i go after the half of scene, as in here [URL]

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[Code] .....

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[URL]

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I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:

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When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.

Here's what it looks like:I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:

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When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.

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Code:
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I am creating a video player with my own buttons, play stop are easy, but I can't for the life of me get it to rewind or start again (not loop). It may be worth noting that the flash video is store within a movie clip! The flv instance is flv_close and the movie instance is mv_close.

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I'm trying to make my Flex SWF act like a Flash movie SWF so that when the user issues the Play command in the FLash Player it can trigger an event in my Flex SWF file. I'm not sure what event this would hook into or if this is possible with Flex.

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I am having a fair amount of trouble trying to control prevFrame on the timeline, with a play/rewind type motion. Basically, what I want to do is navigate between 3 keyframes on the timeline with 'next' and 'prev' buttons controlling it. I have no problem navigating forward, but when the previous button is pressed on the last keyframe, it just rewinds to the first keyframe. I have stop(); commands on each keyframe, but it seems to skip over the second keyframe when rewinding. The buttons are present throughout the length of the timeline. Here are my actions for the first frame;

[Code]...

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I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.

stop();
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}

[code]....

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I will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.

I am loading an external swf file that has all of the controls on it via this code:

[Code]...

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

What I am looking for is the code to apply to the buttons on the external controller to control the playing of the movie.

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I am having Fast-Forward and Rewind Functionality in my Custom Video Player, Which I done by calling seek method on regular interval.which works fine. but for same cases , the video playHeadTime get changed , but the frame does not change with that, and video's playHeadTime and Frame does not come with sync.

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ActionScript 2.0 :: Rollover Play Forward, Rollout Play Backward?

Jul 29, 2008

simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.

ActionScript Code:
on (rollOver) {
if (activ.currentFrame <= 11)
{

[Code]....

Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?

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Actionscript 3 :: Keep A Bitmap On Top At Literally All Times?

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I've got a timer event which seems to once in a while call itself before the ENTER_FRAME event handler which I made to force a Bitmap object to be top-most at all times by adding itself to the stage again.

The timer event fires every 50 milliseconds.

I tried setting the priority of the ENTER_FRAME event to 1, which reduced the ugly flickering, but did not remove it.

How can I force this Bitmap object to be top-most at literally all times with no flickering whatsoever?

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ActionScript 2.0 :: Adding Pause,Play,FastForward,Rewind Controls To A Swf File Via A Loaded Swf File?

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I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);

[code].....

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ActionScript 2.0 :: Adding Pause,Play,FastForward,Rewind Controls To A Swf File Via A Loaded Swf File

Mar 25, 2012

I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.

I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);

[Code]....

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.

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I got the design of movieclips and others placed on the stage.And I got 1 frame for the code below.Some movieclips will be visible and not visible sometime while loading external swf files.I thinks its on the movieclips to be dynamically put on the stage.TypeError: Error #1009: Cannot access a property or method of a null object reference.

at main4_fla::MainTimeline/advantanMCs()[main4_fla.MainTimeline::frame2: 141]
at Function/main4_fla:MainTimeline/launchSWF/main4_fla:onLoadCompleteHan dler()[main4_fla.MainTimeline::frame2:46]

[code]......

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Apr 18, 2011

I need to play preview video first, before starts play any other video. I am using jw player

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ActionScript 2.0 :: Rewind And Fast Forward Buttons Start To Mess Up When Fast Forward Or Rewind Past The Current Scene?

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Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:

stop();
play_btn.onRelease = function (){
play();

[code].....

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