ActionScript 2.0 :: FLV Play And Rewind Buttons Not Working
Jul 28, 2010
My buttons are not working and I dont get it why. They should control an actionscript contolled FLV. There is an invisible button, which controls the pop up flv contorler bar. This bar mc contains the FLV video player controller buttons (play,rewind). Somehow this buttons are not working inside the bar.
Here is the code:
nc.connect (null);
var ns: NetStream = new NetStream(nc);
myVideo.attachVideo(ns);
ns.play("No More Oil Platforms.flv");
this.ControllerAnime_mc.Bar_mc.Play_mc.onPress = function() {
[Code] .....
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
I have a glitch in Video Player. Some times when I press play/pause the button switches but the command to pause/play doesn't run, or I guess it gets called twice and continues to play. I have an on enterframe monitor running on the video. My automatic assumption is to check whether the video is playing and have the button act accordingly. But suspect this may be even more buggy.
I have a very simple animation in a movieclip (witch is placed on the stage) has about 300 frames.i also have for and back buttons on the stage. now i need to setup functions for the back button. to play my mc backwards and if its on the first frame it should got to .totalFrames and play backwards. i think i can use .play() for the for button.
i want to make a movieclip play when i move the mouse up and rewind when i move to the down, and when i don't move to continue playing or rewinding. I have a code but it works only when i move the mouse up after half of the scene.
I want to follow somehow the mouse, when i move mouse up even a bit to change direction, now it changes direction only when i go after the half of scene, as in here [URL]
i have 4 main sections of my site and i would like it if the user is deep into section 2 and wants to click a button to go to section 3, section 2 actually reverses every tween/action it has ( breaking down ) then goes to section 3. i would prefer this rather than an abrupt shutdown section 2 and section 3 starts.
I need to know how to make two buttons: Back and Forward for move forward 24 frames or backwards 24 frames. Also I need to make a Rewind button, how I do that?
I have 10 keyframes in my movie. Each keyframe has stop(); and an MC with a piece of animation inside, and at the end of each MC, there is a _root.nextFrame();lay and Pause buttons work, but rewind and forward do not work. It works, if I export individual MC's, but I really need it to work, so that they can control the rewind and forward, by going into the MC's first.To conclude: I think the problem is, that the code must know that it must control the animation inside a corresponding MC, and not on the main timeline (like it is programmed to originally) - but how? Which codes do I alter to my own needs? Or am I placing my code at the wrong place? (inside the MC vs. outside). Should I also giv my MC's unique instance names?
I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:
on (release) { design_thumbnails.gotoAndPlay (20) }
When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.
Here's what it looks like:I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.I was trying to use this code to scroll down from the first set of 5 to the second:
on (release) { design_thumbnails.gotoAndPlay (20) }
When I click the button nothing happens I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.
I have been asked to use a lady who stays still but then when you rollover a button her arms moves to that button, I have looked everywhere for some answers but just can't find a single example of one.
Sounds so simple, but I have been trying to sort this for ages and just can't make it work properly
I am fairly new to Actionscripting and brand new to this forum. I hate to start out desperate but I am. Let me set the stage: I created a 7 scene swf in CS3 Actionscript 2.0 and have integrated (under excruciating trials) a voiceover tract (mp3) that is perfectly timed. Now, I have been asked to put in controls so that viewers/listeners can STOP / REWIND / PLAY the swf. After numerous trys I finally got the following script to play the audio with the video:
below is some code i am using to rewind / play an animaion depending on the rollover state. only ting is i would like to have it so that i could do something like:
playFrames(homeBtn)...
this way i can use the same function over and over but i am not sure how to write this. i think its someting like function playFrames(obj); and then you do something with this...
I'm trying to make my Flex SWF act like a Flash movie SWF so that when the user issues the Play command in the FLash Player it can trigger an event in my Flex SWF file. I'm not sure what event this would hook into or if this is possible with Flex.
I am having a fair amount of trouble trying to control prevFrame on the timeline, with a play/rewind type motion. Basically, what I want to do is navigate between 3 keyframes on the timeline with 'next' and 'prev' buttons controlling it. I have no problem navigating forward, but when the previous button is pressed on the last keyframe, it just rewinds to the first keyframe. I have stop(); commands on each keyframe, but it seems to skip over the second keyframe when rewinding. The buttons are present throughout the length of the timeline. Here are my actions for the first frame;
i have some script that i am using to play an mc timeline on rollover and rewind the mc on rollout, but my problem is that i want to add an onRelease action that takes the mc to an specific frame within the mc. thing is that the onRollout action cancels out the onRelease action and rewinds the mc regardless. this is the script that i have on the first frame of the mc
I will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.
I am loading an external swf file that has all of the controls on it via this code:
[Code]...
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external controller to control the playing of the movie.
I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
K so i started this flash site and made buttons that open little sliders underneath them that load subcategory's. the problem is i cant get the buttons on the little slider to load a external swf file in a loader on my flash .
// sub bar button functions } recon.onRelease = function () { main.contentPath = "Recon.swf,"; }
I've created a movieclip of a trashcan, which falls over and 6 items fall out of it. I want each of these items to become a button, which will jump to a different point on the timeline.
The movieclip is all working fine, and the buttons appear to be fine. The problem is when I publish the flash, the movieclip resets each time I hover over one of the buttons, so i get an endless loop of this trashcan falling over and the items falling out.
the buttons within my submenue movie clip don't work. the one's not within a submenu work fine. my code validates and i'm not getting any errors what else i should be checking?
I am having problems with buttons stopping to work after i have added some actionscript elsewhere in my timeline. I have a buttons layer which runs across the entire timeline which consists of a Next, Back, Menu and Support button, which all work fine as long as i dont go through the following script on one of the frames.[code]The Submit button has a different instance name than all my other buttons so i am at a loss as to why this has any effect on them.
I have some buttons in a movie clip, and while they work when previewing flash, they don't work in the browser. I am using geturl on the buttons, and I'm thinking they are not functioning because they are within movie clips.
On my website: www.iferanart.com under the animations tab I have several animations that I embeded using Flash's premade option: "SkinOverPlay SeekStop.swf" player. The only change made to it was the color.My problem is that, as you can see when you go to the website and click on an animation, there are no play options at all.I have no idea what to do to fix this because when I publish preview they are there...but once I loaded the website to the server..nothing. The website is coded in AS3, built with Flash CS4.