I have a movie in which three balls bounce up and down 3 times and then bounce high and trade places, then they bounce 3 times and repeat.Instead of bouncing three times I would like to shorten it with a loop.How do I tell the movie to loop from frame 156 back to frame 106 three times, and then go to frame 157 and play?
Anyways I have this movieclip that is only 60 frames long. In that 60 frames I just have a mask moving from frame 1 to frame 60. I want the movieclip to play and loop 3 times then on the 3rd time stop at frame 60.
I have been messing with the do ... while script, but havent gotten anything to work
I've been looking at other posts and trying to cobble this together, but am lost.I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop.on frame one I have the following script (in a layer for actions)
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:
INSERTED A KEYFRAME IN FRAME 1: if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++;
I have been trying to find the answer to this for a while now. here is what I have tried so far.First frame is var loops = 0 then I dropped this on the frame i want it to stop on after 3 loops, but it continues to loop.if (loops == 3) {stop();}All I want it to do is loop three times and stop on say frame 119 after the 3 loops.
I've got this for loop, but for some weird reason it malfunctions: - When triggered, it runs infinite times. - It only triggers when segmenten1 or segmenten3 are 0, which is weird, because it should also work when segmenten0 and 2 and 4 are 0...
Here is the for loop: stage.addEventListener(Event.ENTER_FRAME,addmetaal); function addmetaal (evt:Event) { for(var animteller=0;animteller<5;animteller++){ if (this["segmenten"+animteller]==0) { [Code] .....
It seems to me like that when any of the segmented variables hits 0, it should trigger 2nd for loop, and repeat that 4 times. The xco and yco are arrays which store values for the x and y coordinates for spwaning the addchilds, this works fine. the segmented variables are declared as following: var segmenten1:Number=17, segmenten2:Number=17, segmenten3:Number=17, segmenten4:Number=17, segmenten0:Number=17;
I've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<5) { gotoAndPlay(1); numberOfTimesToLoop++; } else { gotoAndPlay(50);
I have a banner with 4 MCs in it. Right now it starts automatically and loops endlessly. I would like the animation to play through 2 times, jump to frame 60 of the first MC and stop.
I have a movieclip called myButton,inside of myButton i have a textfield called buttonLabel. I have 16 instances of myButton placed on the stage with instancenames myButton1,myButton2, etc.I want the textfield inside of each button to display the same number as the one in their instance name. ie myButton1.buttonLabel.text = "1".instead of repeating that line of code 16 times, is there a way i can use a loop? something like
for (var i:int = 1; i < 17; i++) { myButton(i).buttonLabel.text = i }
I've loaded text from database and I make links for each title, works good, until I try to add a item counter to have a next and previous button, allowing user to load 12 records.when inserting the next code, my links fire n times, not just once as expected, making browser to unespectly quit.what can be the reason?
some explanation
init is the number I need to increase or decrease to make database query
total is the number of received records by query
total_geral is the number of all records in database, so I can know if I must or not have a next button
t is the name of the mysql table where query should happen
code: Contadores function contagem(init:Number, total:Number, total_geral:Number, t:String):void { var contador;[code]...
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
get a scene to loop twice (or perhaps three times) and then proceed to the next scene. I imagine I need a counter and an if statement but I don't know enough ActionScript to do it.
i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
I loaded a page on the server and is not showing up the flash object. You can hover the screen and you know the object is there but is showing a white box. Locally in my computer I can see it. The test page is [URL]
I have mashed a setting somewhere that put the stage in wireframe preview mode and I can't seem to find where the setting is to change it back. I THINK I have checked every setting.
how to change this back? It's a little difficult to work with images when all you see is an outline of the image's dimensions.