ActionScript 3.0 :: Loop Part Of Timeline 5 Times Then Continue?
Oct 15, 2010
I've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<5) {
gotoAndPlay(1);
numberOfTimesToLoop++;
} else {
gotoAndPlay(50);
[Code]...
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Similar Posts:
Oct 15, 2010
I've been looking at other posts and trying to cobble this together, but am lost.I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop.on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++; } else { gotoAndPlay(50); } [code]....
this doesn't work, and I've tried many variations.
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Jul 22, 2009
I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?
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May 11, 2005
I have a flash piece that I want to loop 3 times and then stop.
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Jun 13, 2004
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
[Code]...
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Mar 2, 2007
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.
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Dec 4, 2004
how to do more AS than tweens.I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,
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Dec 7, 2010
I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]
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Apr 28, 2009
I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ;
function onComplete(e:Event):void{ myLoader.unload(); this.gotoAndPlay(2);}
With this code, it skips the loaded movie and goes straight to frame 2.
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Feb 23, 2010
I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:
if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}
I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?
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Aug 30, 2004
After a swf movie loads, is it possible for the main timeline to continue to play? Right now if I don't put a stop action where I call in my loaed movie, my main time line plays while the called swf file loads, and the end animation is off then.
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Aug 30, 2004
After a swf movie loads, is it possible for the main timeline to continue to play? Right now if I don't put a stop action where I call in my loaed movie, my main time line plays while the called swf file loads, and the end animation is off then.
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Dec 4, 2004
I'm trying to learn how to do more AS than tweens, so I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
I have a MC moving across the stage, I tried stopping it with a delete onenterFrame but it will jump and not stop...how do I fix that. My second question is, after I get it to stop, how do I continue the timeline and not repeat frame one. I tried searching for it but nothing explains how to continue to another frame.
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Sep 28, 2010
for (i = 0; i < _root.myArray.length; i++) { _root.searchAndDestroy(); }
how do i make the for loop continue only after _root.searchAndDestroy(); has finished it's task?
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Nov 9, 2011
I'm wrestling with an issue right now and I'm hoping for some help, and more so, I'm hoping I can explain my problem. With the thought of a "fill in the blank/drag and drop/string replacement" interaction, here's how my swf works:
I have a various movie clips that can be dropped on various movie clips.When one movie clip is dropped on another, the corresponding __#__ within myTitle.text will be replaced with a string that is related to the movie clip that was just dropped: i.e. myTitle.text becomes 'This is the most annoying [thing]...'Per that example I just mentioned, in the code below, my for loop searches for __1__ and moves the hTarg movie clips accordingly.Once a __1__ is replaced with the associated string I mentioned, the indexOf the __1__ becomes null because it no longer exists in the string, and the following startRect(s) below also become null.
So, my question is: How do I continue to loop through my for loop if the first index is null? I hope this makes sense, and I'm hoping someone can ituit what I'm trying to do based of my lousy explanation. If more clarification is needed, let me know and I will do my best to further explain.
[Code]...
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Sep 6, 2011
I got a for/foreach loop the calls a function inside of it. The prolem is that the function being-called doesnt fininsh it's job before the loop goes over again/ Here is my code:
[Code].....
As you can see i want to add an item (notfriend) in MYFRIENDS unction, "notfriend" is defined inside the loop, but by the time "MYFRIENDS" function finish loading the item already changes to the next item even though i was originally refering to the previous item. Is there a way to maybe hold the FORloop until "myfriends" function finish loading.
I wanted to use Eventlistener on "myfriends" function , but then what do i do to stophold the loop? all i know is BREAK-which destroyes the FOR-LOOP and CONTINUE-which continue the loop from the next iterate.
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Jun 2, 2004
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}
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Jun 24, 2011
I've got a FLV file (test.flv) in a movie clip playing on my timeline with controls for viewers to jump around if they'd like, does anyone know of a way that when the FLV movie clip comes to an end, it will detect this and continue on with the timeline?
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Apr 30, 2003
How do I get the movie to loop a specify amount of times.I want the movie to loop 3 times only.
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May 8, 2009
I have a movie in which three balls bounce up and down 3 times and then bounce high and trade places, then they bounce 3 times and repeat.Instead of bouncing three times I would like to shorten it with a loop.How do I tell the movie to loop from frame 156 back to frame 106 three times, and then go to frame 157 and play?
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Mar 21, 2007
This is my first Flash animation, and the client is waiting for the final swf file.
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Apr 9, 2009
I am using a template that the buttons have actionscript in them already. I tried replacing "get url" with "gotoAndPlay" a certain frame. I need the button to go to frame 113 after i click on this button.
on (rollOver) {
if (_root.link<>p) {
gotoAndPlay("s1");
[Code].....
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Sep 23, 2011
I am needing to export portions of my timeline as separate .mov files. Exporting the entire thing at Best quality yields too big of a file. Does anyone know how to do this from within Flash pro?
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Dec 2, 2011
stop ()
Is there a fucntion what will play a timeline two times and after it stops ?from frame 1 to 15 i want it to play two times and stop after. I dont want to duplicate timeline
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Jun 1, 2010
I have this simple code to play with xml
var testXML:XML = <family>
<father name1="tom" age="5" ></father>
<mother name1="tomylee" age="55" ></mother>
[Code].....
and many more like that. Looks like it keeps repeating. The croll bar keeps moving down. I think loop is not stopping
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Mar 18, 2009
I have an mc that i want to play 3 times then stop ... and it is not working.
I tried a basic timer
var timer:Timer = new Timer(8000, 3);
timer.addEventListener(TimerEvent.TIMER, playMovieClip);
timer.start();
[Code]....
and for some reason not only does it continuously loop but it also adds an additional play every time it loops..
loop an mc three times then stop?
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Jan 31, 2011
I remember in an older version of flash you could put a gotoAndPlay statement in the last frame of a sequence telling it to go back to the first frame in a sequence, but as I understand it you are not supposed to put script into frames anymore. So is there a way to tell a movie clip to play and repeat just part of its timeline (say a walking sequence) and then have it change to a different sequence later (such as jumping)?ed.
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Aug 20, 2010
I'm stumped on getting my coding movie consisting only of tweens to just play 3 times and stop on last frame. I'd also like it to delay and stay on last frame about 10 seconds and/or delay before playing the first frame about 2 seconds. that stuff i do now with timer events- I set both for the interval (100000 and 2000) and repeat is set to one for each, with a timer on the last and first frames. (not sure if that's the best way to do that)
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Aug 18, 2005
I am trying to play a banner ad 3 times and then stop for a banner ad. Does anyone know how to do this using actionscript. I have tried and failed.
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Jun 5, 2001
Anyways I have this movieclip that is only 60 frames long. In that 60 frames I just have a mask moving from frame 1 to frame 60. I want the movieclip to play and loop 3 times then on the 3rd time stop at frame 60.
I have been messing with the do ... while script, but havent gotten anything to work
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