I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]
I've been looking at other posts and trying to cobble this together, but am lost.I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop.on frame one I have the following script (in a layer for actions)
I'm wrestling with an issue right now and I'm hoping for some help, and more so, I'm hoping I can explain my problem. With the thought of a "fill in the blank/drag and drop/string replacement" interaction, here's how my swf works:
I have a various movie clips that can be dropped on various movie clips.When one movie clip is dropped on another, the corresponding __#__ within myTitle.text will be replaced with a string that is related to the movie clip that was just dropped: i.e. myTitle.text becomes 'This is the most annoying [thing]...'Per that example I just mentioned, in the code below, my for loop searches for __1__ and moves the hTarg movie clips accordingly.Once a __1__ is replaced with the associated string I mentioned, the indexOf the __1__ becomes null because it no longer exists in the string, and the following startRect(s) below also become null. So, my question is: How do I continue to loop through my for loop if the first index is null? I hope this makes sense, and I'm hoping someone can ituit what I'm trying to do based of my lousy explanation. If more clarification is needed, let me know and I will do my best to further explain.
I got a for/foreach loop the calls a function inside of it. The prolem is that the function being-called doesnt fininsh it's job before the loop goes over again/ Here is my code:
[Code].....
As you can see i want to add an item (notfriend) in MYFRIENDS unction, "notfriend" is defined inside the loop, but by the time "MYFRIENDS" function finish loading the item already changes to the next item even though i was originally refering to the previous item. Is there a way to maybe hold the FORloop until "myfriends" function finish loading.
I wanted to use Eventlistener on "myfriends" function , but then what do i do to stophold the loop? all i know is BREAK-which destroyes the FOR-LOOP and CONTINUE-which continue the loop from the next iterate.
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
I've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<5) { gotoAndPlay(1); numberOfTimesToLoop++; } else { gotoAndPlay(50);
I want to see a command (or function) That pauses the script for a X amount of time and then after the time passes, the script will continue normallyHere's what I'm talking about:
In the code below i want to change the _root.broj and _root.logo variables inside the function which returns values from .php file. Inside the function everything works fine and all values are correct but when i trace var broj outside the function it's still 0.
var result_lv:LoadVars = new LoadVars(); var send_lv:LoadVars = new LoadVars(); var broj:Number=0; var logo = new Array();
I found this code online. it is for a image gallery that fades in and out as it transition from one image to the next.. the images are load through an array command... it loads the first image, etc.... what I wanted to know is where should i put a Math.floor(Math.random()*this.pic_arr.length); in the string of code... to make the gallery start randomly in the array and then continue onto the next image... also, for some reason, there is not a common directory for all the images, like this script:
How to make somethig that will check all var's on the objects in the _root time line? lets say "allObjects" means all the objects in the _root time line:
So lets say that I have 20 pieces of an "A" MC and one of a "B" MC, 10 of the "A" MC have the code "_loc1=1" and the rest have "_loc1=0" and if I roll over the 10 A MC that have _loc1=1 the B MC will gotoAndStop(2) but if I roll over the rest of the A MC's nothing happens.
(the A MC's have different names like: planetX; ship21; enemy61; ... )And a var in the _root time line will have the name of the MC that has the mouse over it (rolled over it)So something like: var MCname = "planetX"
if a condition is true, then:_root.(MC with instance name that is the value of "_root.eelmine").nextFrame(); is this correct?_root._root[eelmine].nextFrame();
I just recently began migrating from AS2 to AS3, and I have of course realized that I can no longer move the "_root" by changing the _x and _y positions of the _root (which no longer exists in AS3). How can I do this in AS3 (specifying _x, _y, _z possibly of the "_root")?
So I am doing a flash intro page, but the intro becomes the home page, as in all the pieces come together to create the Flash home page, so that there is just one file for the home page that includes the intro from Flash..how do I make it so that all the parts on the page stay there indefinitely, because right now after a certain amount of time, they disappear due to using the timeline in Flash.
i am working on a survey form in MX-04 Pro. I have the main .swf file embedded in an HTML page. The document's width is longer than the viewable screen so the person taking the survey has to scroll down to answer the remaing questions and hit the "continue" button to proceed to the next page/frame in the movie. When the user hits the "continue" button the next frame in the movie appears but the HTML page is still scrolled to the bottom. Is there any ActionScript I can inclued in the frame or continue button to make the movie/survey appear at the top of the html page when the user hits the "continue" button?#2
Is it possible to make the items in a List component sort randmoly? or maybe alternate between "ASC" & "DESC" order? Furthermore, there would be an "Other" option included in my list but I would like that to remain at the bottom of the list while the other items in the list were sorted randomly?
I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.
I have made a header with images that fade in/out for a site that I am designing. I have a preloader on there with the following [code]...
All of the preloader images and script are on the first frame, with the content starting on the second frame with the action "play();" so that the fade will start. Everything works beautifully - except that I can't loop it for the life of me! I am a newbie to flash... I published the file with the "LOOP" checkbox checked under the html tab in the publish settings and placed loop parameters in the html of the site, but to no avail.
So I'm trying to make an walking animation but I don't want to move a symbol in motion tween for each part of the leg each time. So how can I make a loop of it?
im trying to make a For loop that when run will create a movieclip containing 3 text boxes (title, summary, date) for each one of the XML items. Am i way off here?
Actionscript Code: function onLoaded_2(e:Event):void{ xml_2 = new XML(e.target.data); xml_2.ignoreWhite = true; var il:XMLList=xml_2.channel.item; for(var
I have a little video that is supposed to be an endless loop. I embeded it into a web site as a swf, it streams and than stops at the end. I just read there is a action script to make it loop.
I looked through the documentation on looping, but I don't understand it. I'm trying to make this function loop, until the user stops it:
function playMusic(evt:MouseEvent):void{ channel.stop(); //to prevent users from starting files multiple times over top of each other - is there a better way to do this? channel = myMusic.play(songPosition); myTimer.start();}
All I want is my circle to go across the page and to keep looping. My circle is moving great with this code: onClipEvent(enterFrame) { speed = 9; this._x += speed; } What do I add to make it loop?