I need to make a loop that can create (and use) incremented variable names. Basically I need to dynamically create a certain number of sprites and datagrids then I need to add these dynamically created datagrids and sprites to the stage. So the static code (which works, but I think is NOT the right way to go) would look something like this (I'm leaving out a bunch of stuff but this should give you the right idea):
[Code]....
But I can't figure out the syntax and how to make it work... This MUST be possible! My knowledge is pretty thin in actionscript,
The Idea is i want to make avariable that stores his value after i close the swf and open ti again,
an example:
i make acounter
var i:int = 0; var timer:Timer = new Timer(1000); timer.start();
[Code]....
the value of i will increase but after i close the application and open it again the value will return to 0 , keep the variable stores his value after closing the application ?
I want to create several variables (actually tween objects) in a for loop. I want the variables to get names like "variable1" when i =1, "variable2" when i = 2 etc.
I am trying to pass the text from an input text box to a sender variable called variables. The first line of code works fine, but how do I make it dynamic so I can use a loop to load the "first" names into variables.first1, variables.first2, etc.This works great...
variables.first1 = this["first"+i+"_txt"].text;
But when I try to make the left side of the statement dynamic, it does not work.
i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.
so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.
so i can't do this because it generates an error:
var numOfItems:uint = 5; for(var i:uint = 0; i < numOfItems; i++) { var mc[i]:MovieClip = new MovieClip(); }
Code: save_all.onRelease = function(){ for(var n=0;n!=cArr.length;n++){ ///some other stuff
[Code].....
I want the php file to be sent the variable and loaded as many times as the length of the array cArr... lets say cArr is 16 pockets long... only the 16n from textsave array gets sent to flash via the lv5.specialVariable... I'd like the script to run 16 times, each time with the value of n getting sent as the specialVariable..
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
I am trying to make a hangman game and have made an array with words and picked one at random each time the movie is run and then taken that word and broken it apart into each letter. I then made a loop to create a new TextField for each letter. Then I set them all to "visible = false"I want to get to the point where if the user selects a letter that is in the word that that TextField with said letter will become visible. Only I cannot figure how to get a function outside of the loop to see the variables (i.e. instance names of the TextFields) inside the loop.Here is my code:
ActionScript Code: var words:Array = new Array("HELLO","WORLD","JOE MAMA","ALIENS","ATTILA"); var letterArray:Array = new Array();
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk
I am trying to replace all of the code below with a for loop.I also want to do the same thing with number variables as apposed to sprites.I have tried a bunch of things but nothing works yet.
Code: var lineDrawing1:Sprite = new Sprite(); var lineDrawing2:Sprite = new Sprite(); var lineDrawing3:Sprite = new Sprite();[code].....
I have a query regarding assigning values to buttons in a for loop, I will explain:This is a string which I want to assign to a button value via getURL:
I'm trying to set up a loop for a movieclip btn with the instance name "btnEnter". btnEnter is loading XML content from a file called menuDef.xml
Here is the code I have inplace so far,
//CODE// var link: URLRequest = new URLRequest("menuDef.xml");var loader:URLLoader = new URLLoader(link);var i:intvar myXML:XML = new XML();//call the loaders load function to load the specified URL
[Code]....
Right now I have only the item_spacing and item_count variables in place, but I'm not sure of my next step?
how Im going to put the i variable inside the [[[[ ]]]]] because I cant make it work for(var i:Number=0;i<products;i++){ _root.menu["product"+i]._x += (product[[[[[+i]]]]]x-_root.menu.product["product"+i]._x)/speed; }
var printImage1:MovieClip = new PrintImage1();var printImage2:MovieClip = new PrintImage2();var printImage3:MovieClip = new PrintImage3();var printImage4:MovieClip = new PrintImage4();var printImage5:MovieClip = new PrintImage5();var printImage6:MovieClip = new PrintImage6();
I tried everything I could think of but it still gives me compiling errors.
The situation is like this:I have Five buttons named button1 to Button5.What I want is to make one button invisible.To to this I have a for 1 to 5 -loop and I want to make one button invisible if it meets certain criteria.Is this possible without make an if-line for each button or not??
What i want to do this time is to make a function that calculates the speed of a moving object and then assign this value to a variable, for global use (or just make an .as class and place the function there for general use. I made the loop function that calculates the speed of the object ("ball" is it's instance name), but i cannot find a way to assign the calculation's value as the result of the function "speed" that calls the loop. Or, a way to get the value of the "v" variable constantly outside the loop function. Here's my code:
I've searched around and wasn't able to find any solutions to my problem, which probably just means I'm going about this wrong way, but here it goes...I have a bunch of variables named like so:box0Wbox1Wbox2W