ActionScript 3.0 :: Make A Loop That Can Create (and Use) Incremented Variable Names
Jul 28, 2010
I need to make a loop that can create (and use) incremented variable names. Basically I need to dynamically create a certain number of sprites and datagrids then I need to add these dynamically created datagrids and sprites to the stage. So the static code (which works, but I think is NOT the right way to go) would look something like this (I'm leaving out a bunch of stuff but this should give you the right idea):
[Code]....
But I can't figure out the syntax and how to make it work... This MUST be possible! My knowledge is pretty thin in actionscript,
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/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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im trying to load xml and make button for its length, and try to make function for each button i have i make buttons and i give them a unique name , but i can't make function for every one ?
/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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Jan 7, 2010
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Code:
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i am trying to create a loop that will put a list of names from external sources into a number of Arrays .so what i did is :
Code:
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[code].....
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i need to dynamically create arrays with variable array names.
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[Code]....
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Feb 16, 2011
Is it possible to create one or several instances of a movieclip from the library with variable names
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my2 _mc
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I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
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I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
(and so on..)
function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
rotateAroundCenter((activeLoader+'_content'), 10, ptR);
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
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With Keith Peter's "Actionscript 3.0 Animation" book it's dead easy to make one that oscillates smoothly between two fixed values but I need one that varies it's oscillation randomly (within reason of course). Imagine the teeth of a saw, up-down-up-down-up-down, very dull. What I want is more like a range of mountains, the same smooth change in height but less regular.
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i was searching for the solution all over the internet but could not find the way to solve this problem . I have a loop in which i want to assign one property value ( in this case value of several numeric stepper components) to one array spot. Unfortunetaly i cant figure out how to change the property name acording to number of the loop. Here is an example.
Code:
hours0.value = 5;
hours1.value = 6;
[code].....
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I have 8 text boxes (called h1, h2 etc) that I want to do things with, the code below is just to make them all invisible when the movie loads,this works:
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_root["h"+b]._visible = false;
}
[code]....
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I'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.
I don't know wether I need to create another function or what to do...
var numLines:Number = 12;
var extRadAsterisc:Number = 20;
var intRadAsterisc:Number = 10;
var centreX:Number = 110;
[Code].....
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Aug 9, 2011
I am importing data using xml and getting incremented data that looks like this
peopleObject.name0
peopleObject.phone0
peopleObject.image0
peopleObject.name1
peopleObject.phone1
peopleObject.image1
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[Code]...
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I have a few functions that accept several parameters. [code]...
Is there a way to loop through all the params (without knowing how many or their names) and put them in some kind of an array with their names, so I'd get an associative array [code]...
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i want to query about a point here,
Now, When i make a loop for example a "for" loop
ActionScript Code:
var i:int;
for (i=0;i<4;i++){
// Looping Code For 4 Times
}
in the looping code, when i use a variable, for example "myVar"
Can i make the variable name be "myVar0" in the first time looping, and the name be "myVar1" in the second time looping, and so on ..
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how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
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I can't create new variables within a for loop:
ActionScript Code:
for(var i:int = 0; i<numBtn; i++) {
var this['menuBtn'+i] = new Sprite();
}
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Still learning how to use for loops, I want to set a huge range of Boolean Variable to false. like:
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var met1:Boolean = false;
var met2:Boolean = false;
etc... etc...
how can I dynamically name variables inside a for loop and set its data type? I know how to with movieclips but can't get it to work with variables
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I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:
for (var i:Number=1; i<=7;i++){
fruit[i].stop();
}
I get an 1120: Access of undefined property fruit.I want the result of my loop to do:
fruit1.stop();
fruit2.stop();
etc..
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[code]I've tried some various things (including "this"), but basically, I need to loop through data held in arrays to create several dynamically named functions on the the fly.
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