ActionScript 2.0 :: Create Several Tweens With Different Names In A For-loop?
Jan 7, 2010
How can I create several tweens with different names in a for-loop?
I want to create one tween named tween0, one tween named tween1 etc. up to tween9.
Like this: (This doesn't work)
Code:
for(i=0; i<10; i++) {
var ["tween" + i]:Tween = new Tween(...);
}
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Aug 13, 2009
I'm pulling data from xml and using a for loop to have each line of text appear on screen. I want to have each of these ease in. I don't know the number or size in advance, so each textfield is created dynamically.What I've tried to do is dynamically create a tween for each dynamically created textfield, but I just can't seem to get the syntax right. This is a snippet from what I've got at the moment, inside of the function that's called once the xml is successfully loaded:
var bl:XMLList = fsXML.content.point; var points:Array = new Array(); var Btween:Array = new Array(); for (var n:int; n<bl.length(); n++) { var p:TextField = new TextField(); p.name = "points" +
[code]......
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Jul 28, 2010
I need to make a loop that can create (and use) incremented variable names. Basically I need to dynamically create a certain number of sprites and datagrids then I need to add these dynamically created datagrids and sprites to the stage. So the static code (which works, but I think is NOT the right way to go) would look something like this (I'm leaving out a bunch of stuff but this should give you the right idea):
[Code]....
But I can't figure out the syntax and how to make it work... This MUST be possible! My knowledge is pretty thin in actionscript,
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Jul 3, 2006
i am trying to create a loop that will put a list of names from external sources into a number of Arrays .so what i did is :
Code:
for (i=0; i<4; i++) {
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[code].....
and i dont understand why it is not working, and how can i fix it?
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Oct 18, 2007
I am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:
// image 1 Set 2
groupA.group2.image1.onRelease = function() {
loadMovie("main_resized/1.jpg", pictureHolder);
[code]......
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Sep 25, 2008
I'm trying to create various tween for various movies, comething like this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
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Jan 13, 2010
I've got the following code (what it should do: on keypress, loops through movieclips, scaling each one toward center stage). However, where it says "this" is making the program think I'm referring to the stage, so it's scaling that instead. 1. How do I specify "whatever the current case/movieclip it's working on now"?
2. How do I add sound to switch case transitions/tween? (meaning when each mc is tweened or transitioned, it also makes a sound)
[Code]...
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May 9, 2006
I was wondering if there was a way to create a delay between tweens? for example i want one object to tween and then half way before that first tween finishes, a 2nd tween starts
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Sep 5, 2009
I'm trying to create 2 separate motion tweens - between frame 1 to frame 35 and frame 36 to 65 but it just won't work.
From frame 1 I want a motion tween to frame 35. We shall call the graphic in frame 1, graphic 1 and frame 35 graphic 2.
Graphic 3 represents frame 35 and graphic 4, frame 36.
When I make a motion tween from frame 1 to 35, it overwrites graphic 3 and 4 with Graphic 1. It will not allow me to put graphic 3 into frame 35, only graphic 1. If i put it in, it will automatically swap.
When I make a motion tween from frame 36 to 65, it works. But then when I try to make the motion tween from frame 1 to 35, it swaps it over.
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Dec 20, 2004
I'd be very interested to see how this motion is achieved with actionscript alone and not with tweening. This is the scenario I would like to see - two buttons that dont move of course When button one is pressed a green square slides in nice and smoothly using actionscript. When button two is pressed, the green square slides out and is replaced with a blue square - so whenever on of the buttons is pressed, the square on screen slides out before the other one slides in.
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Jun 8, 2011
i was searching for the solution all over the internet but could not find the way to solve this problem . I have a loop in which i want to assign one property value ( in this case value of several numeric stepper components) to one array spot. Unfortunetaly i cant figure out how to change the property name acording to number of the loop. Here is an example.
Code:
hours0.value = 5;
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[code].....
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Jan 6, 2003
I have 8 text boxes (called h1, h2 etc) that I want to do things with, the code below is just to make them all invisible when the movie loads,this works:
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_root["h"+b]._visible = false;
}
[code]....
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Apr 13, 2009
I'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.
I don't know wether I need to create another function or what to do...
var numLines:Number = 12;
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[Code].....
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Nov 30, 2011
I have a few functions that accept several parameters. [code]...
Is there a way to loop through all the params (without knowing how many or their names) and put them in some kind of an array with their names, so I'd get an associative array [code]...
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Jul 19, 2009
i want to query about a point here,
Now, When i make a loop for example a "for" loop
ActionScript Code:
var i:int;
for (i=0;i<4;i++){
// Looping Code For 4 Times
}
in the looping code, when i use a variable, for example "myVar"
Can i make the variable name be "myVar0" in the first time looping, and the name be "myVar1" in the second time looping, and so on ..
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Jan 14, 2010
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
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Jan 24, 2010
I can't create new variables within a for loop:
ActionScript Code:
for(var i:int = 0; i<numBtn; i++) {
var this['menuBtn'+i] = new Sprite();
}
This doesn't work, saying I need an identifier before 'this'.
What I am trying to do is to make a dynamic menu, and the number of buttons depend on how many files there are in a directory, as each button links to each file;I get this value (numBtn in my example) from a php script, and I need to make a menu depending on it, but I can't seem to make it so that when I add a new file into that directory, a new button comes up on the menu and I don't have to change my flash file.
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Dec 19, 2008
Still learning how to use for loops, I want to set a huge range of Boolean Variable to false. like:
var met0:Boolean = false;
var met1:Boolean = false;
var met2:Boolean = false;
etc... etc...
how can I dynamically name variables inside a for loop and set its data type? I know how to with movieclips but can't get it to work with variables
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May 10, 2010
I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:
for (var i:Number=1; i<=7;i++){
fruit[i].stop();
}
I get an 1120: Access of undefined property fruit.I want the result of my loop to do:
fruit1.stop();
fruit2.stop();
etc..
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Mar 13, 2009
[code]I've tried some various things (including "this"), but basically, I need to loop through data held in arrays to create several dynamically named functions on the the fly.
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Jan 14, 2010
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
P.S.: And if I'm sure I could acces those childrens then by code like iname.x = 100?
View 2 Replies
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I have this:
Code:
function onAdd(e:Event){
switch (getQualifiedClassName(e.target))
[code].....
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Jan 16, 2012
I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.frame 1: frame 5: frame 10: I right clicked on a frame between frames 5 and 10 and then clicked the first optio , "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state". Here is what the timeline looks like after I've made the changes mentioned above:
I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.
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Mar 21, 2009
im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..
for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);
[code].....
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Jun 24, 2009
am trying to load xml and make button for its length, and try to make function for each button i have i make buttons and i give them a unique name , but i can't make function for every one?here is the code
/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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Jun 3, 2010
I have several movie clips labeled thumb0, thumb1, thumb2, etc.
How do I refer to these instance names inside a for loop? I want to do something like:
//DISPLAY THE THUMBNAILSfor(var thumbCount:int = 0; thumbCount < loadedThumbs.length; thumbCount++) { ["thumb" + thumbCount].visible = true;
}
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Oct 4, 2011
im trying to load xml and make button for its length, and try to make function for each button i have i make buttons and i give them a unique name , but i can't make function for every one ?
/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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Jan 3, 2006
I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:
[Code]...
I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.
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Jul 6, 2003
okay here's my code
Code:
onClipEvent (enterFrame) {
for (z; z<4; z++) {[code]....
how do you turn the s[z] into something like s1 - s2 or s3 ? i just want different movie clip names for each loop..
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Jul 12, 2009
The problem is referencing object names dynamically in AS3, in a loop. Example. I have an array called c4 which i would like to reference like this:
I have a number
var x:Number = 4
How can I do something like
trace(["c"+x].length);
(I know this is wrong!)
Same with other objects
E.g. Movieclip called mc4
["mc"+x].x = 100;
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