ActionScript 2.0 :: Create A Delay Between Tweens?

May 9, 2006

I was wondering if there was a way to create a delay between tweens? for example i want one object to tween and then half way before that first tween finishes, a 2nd tween starts

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ActionScript 2.0 :: Delay A Tween So Other Tweens Can Finish First?

Jan 24, 2007

I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....

[Code]...

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ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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ActionScript 3.0 :: Create Tweens Within A Loop?

Aug 13, 2009

I'm pulling data from xml and using a for loop to have each line of text appear on screen. I want to have each of these ease in. I don't know the number or size in advance, so each textfield is created dynamically.What I've tried to do is dynamically create a tween for each dynamically created textfield, but I just can't seem to get the syntax right. This is a snippet from what I've got at the moment, inside of the function that's called once the xml is successfully loaded:

var bl:XMLList = fsXML.content.point;  var points:Array = new Array();  var Btween:Array = new Array(); for (var n:int; n<bl.length(); n++) {  var p:TextField = new TextField(); p.name = "points" +

[code]......

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IDE :: Create 2 Separate Motion Tweens?

Sep 5, 2009

I'm trying to create 2 separate motion tweens - between frame 1 to frame 35 and frame 36 to 65 but it just won't work.

From frame 1 I want a motion tween to frame 35. We shall call the graphic in frame 1, graphic 1 and frame 35 graphic 2.

Graphic 3 represents frame 35 and graphic 4, frame 36.

When I make a motion tween from frame 1 to 35, it overwrites graphic 3 and 4 with Graphic 1. It will not allow me to put graphic 3 into frame 35, only graphic 1. If i put it in, it will automatically swap.

When I make a motion tween from frame 36 to 65, it works. But then when I try to make the motion tween from frame 1 to 35, it swaps it over.

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ActionScript 2.0 :: Create Movement Rather Than Tweens?

Dec 20, 2004

I'd be very interested to see how this motion is achieved with actionscript alone and not with tweening. This is the scenario I would like to see - two buttons that dont move of course When button one is pressed a green square slides in nice and smoothly using actionscript. When button two is pressed, the green square slides out and is replaced with a blue square - so whenever on of the buttons is pressed, the square on screen slides out before the other one slides in.

It would also be good if the green square and blue squares were in their own swf files and loaded into levels rather than an empty movie clip.

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ActionScript 2.0 :: Create Several Tweens With Different Names In A For-loop?

Jan 7, 2010

How can I create several tweens with different names in a for-loop?

I want to create one tween named tween0, one tween named tween1 etc. up to tween9.

Like this: (This doesn't work)

Code:
for(i=0; i<10; i++) {
var ["tween" + i]:Tween = new Tween(...);
}

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Flash :: Can't Properly Create Motion Tweens Between Two Keyframes In CS4?

Jan 16, 2012

I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.frame 1: frame 5: frame 10: I right clicked on a frame between frames 5 and 10 and then clicked the first optio , "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state". Here is what the timeline looks like after I've made the changes mentioned above:

I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.

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ActionScript 3.0 :: Create A Loop With A Delay?

Nov 10, 2011

Im new to action script and am just starting to understand it. Im trying to create a loop with a delay in it but am not having much luck passing growing variables to the new function.

[Code]...

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ActionScript 2.0 :: Create Delay In Flash 5?

Feb 21, 2002

Does anyone know how to create a delay actionscripting in flash 5?

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ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

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AS :: Professional - Create Delay Before Tween Or Function?

Jun 25, 2010

I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?

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ActionScript 2.0 :: Create Delay In A Specific Frame?

Aug 23, 2008

In last frame of my movie I have some code like this on: gotoAndPlay(125); Now I want to pause my movie in last frame for 10 seconds and then execute above code . How can I do it with AS 2.0?

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ActionScript 3.0 :: Create 3 Instances Of The Class - Adding A Delay

Feb 8, 2009

I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.

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ActionScript 2.0 :: Create A Time Delay Prototype Script?

May 29, 2004

problem: how to create a time delay prototype script. situation:click on buttons to run a display mc1 after 2 sec delay

//script on button//
on (press) {
_root.mc1.wait();

[code].....

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ActionScript 3.0 :: Create A Countdown Timer Event When There's A 3 Minute Delay/pause In Use?

Nov 11, 2009

at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?

import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;

[code].....

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Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

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ActionScript 3.0 :: Create A Simple Image Player That Tweens From One Image To The Next Every 5 Seconds?

Jan 16, 2010

I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.

So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.

My Code:

Code:
var tweenTimer:Timer;
var imageLoader:Loader;
var xml:XML;

[cod]...

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Professional :: "Create Motion Tweens" Not Working?

Aug 2, 2010

For some reason I cannot Create Motion Tweens.  I have followed step by step instructions, and using exercise files from Lynda. The symbol from the Lynda files is a movie clip, and I resize it according to the demo - step by step.  Selecting "Create Motion Tweens" from the menu does not actually create motion tweens.  I have also tried from scratch in new files. I am using CS4 on Windows 7, and I have created motion tweens before.  I must have made some change somewhere else in Flash to cause this to stop working. 

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Tweens Affect Other Tweens In CS4?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

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IDE :: How To Use The New Tweens

Mar 30, 2010

how to use the new tweens. All easing seems to mess up my animations. When I apply easing it makes the animation happen before the keyframes that I've set it up for. Instead of easing between the keyframes that the animation is happening on its doing it before those keyframes.

Positioning. I have an animation that has several keyframed animations ahead of it for scaling and alpha. Later down the line I need to change its position but when I try to do that its not moving at the keyframe where i want it to but is instead moving it at the beginning of the animation sequence. I've tried manually inserting a posiiton keyframe at the beginning of where I want the position animation to start and then moving forward in the timeline to where I want the position to end and change the position there but still the same thing is happening.

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ActionScript 3.0 :: Add Tweens Using It?

Feb 5, 2010

My tween works but it's coming in from left to right instead of right to left. Here is my [code]...

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CS4 / New Tweens / Motion Editor

Apr 28, 2010

I'm struggling through trying to learn the new tween system. Is it just me or did they completely NUKE workflow with this new system? Is there any way to copy and paste the property keyframes?I often have animations where things loop, so the last frame of the motion tween needs to be the same as the first frame. In the old days I would just select and copy multiple keyframes from frame 1 and paste them at the end. Done in 5 seconds. The only way I can find to do this now is to hand set every freaking property on every freaking keyframe of every freaking object.

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All Symbol Tweens Got Deleted?

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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ActionScript 3.0 :: Pause Between Tweens?

Jun 18, 2009

I've got some movies layered on top of each other with the alpha turned to 0 except for the one I want to veiw.I click on a button, one fades out and the selected fades in.I want to add a little to the visual affect by adding a pause in between.I've tried about 3 different ways,Here's my code:[code]....

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Cs4 :: Add A Pause Between Motion Tweens?

Nov 12, 2009

I have scoured the web reading tutorials and lots of them discuss getting an object from point a to b.I simply want to move an object from left to right (no problem) pause for 20 frames, and then drop down.

I can accomplish it a few ways but it seems to involve way too many cryptic steps. One solution is fairly easy to implement but the resulting timeline visualization is really poor.[code]...

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New Tweens And Resizing The Stage

Nov 17, 2009

I'm going nuts trying to figure this out. I built an animation project at 630 pixels wide. Turns out the project needs to be 430 pixels wide. In CS3, using the classic tweens, I would simply resize the stage, Onion All, then resize everything on the stage at once. But with the new tween structure, it looks like I can't do a mass resize like that. Anything that's been tweened using the motion editor does not resize.

I know I can just create a new movie clip, paste all frames into it and then resize the MC, but I have some JPEGs of signatures that pixellate when they are resized that way. So, can you onion skin the new tweens? Is there a workaround?

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All Symbol Tweens Got Deleted

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-

I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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ActionScript 2.0 :: Use Multiple MC Tweens?

Mar 14, 2008

im using MC Tween [URL] but i have a question how can i use multible tweens? if i do

mc.tween("_x", 10, 1.5);
mc.tween("_y", 10, 2.5);

he goes directly to x 10 an y 10 is there a way that he goes first to x 10 and when he's there he goes to y 10?

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ActionScript 3.0 :: Tweens With The DataGrid?

Apr 7, 2009

I've been searching all over for an answer to this, but have not had much luck. I have an .xml file that loads its data into a DataGrid. However, I don't want all the data to load up at once. I would like it to load the first five records, and after x amount of seconds fade out and fade in with the next five records.

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