I've been searching all over for an answer to this, but have not had much luck. I have an .xml file that loads its data into a DataGrid. However, I don't want all the data to load up at once. I would like it to load the first five records, and after x amount of seconds fade out and fade in with the next five records.
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
I have a datagrid with some custom renderrers and I'm just curious how I should approach the ability to freeze and always show the left 3 most columns at all times when scrolling left/right.
I thought that I might have to resort to 2 datagrids, side-by-side, the first showing the 3 columns that I want at all times, and the ability to scroll the rest. Only issue then I guess is linking the row selection to select that row in both and to tie the column sorts together...
Or would it be better to try and take columns 4+ and shrink their width to 0 as a person scrolls right, and then increase it back to the max width as they scroll left? Though that would cause funny issues to happen as the content of the datagrid would get smaller and smaller until you were 100% to the right and the scrollbar would disappear.
I've added an eventListener to the COLLECTION_CHANGE event that is fired when the grid is finished resorting the items in its dataProvider, after the user clicks on a column header:MyType (myDataGrid.dataProvider).addEventListener(CollectionEvent.COLLECTION_CHANGE,onDataGridResort);
I am working on a problem since a week soon, but I still couldn't make it work as expected. I have a DataGrid which has HBox with a CheckBox an a Label as itemRenderer (see Code below). When I tap in to the Cell the standard itemEditor pops up and lets you enter the content of the label. Thats the standard behavior. I works fine except for 2 problems:
If I enter to much text, the horizontal srollbar pops up, and the cell is filled with that scrollbar. As you see I tried to set the horizontalScrollPolicy to off, but that doesnt work at all... I tried to do that for all the different elements, but the failure is still existent. When I have filled more than one row, there is an other mistake happening. If I tap on a row, the datagrid selects the one below that row. That's only if one line is already selected. If I tap outside the datagrid and then, tap at any row the itemEditor of the right row will show up... Is there anything now wright in the setup of my set data method?
Both have single columns. Selecting one item from Divsions datagrid should display members of that Division in the Members datagrid. But following code has some problem and Members of a particular division do not show up when respective Divsion is clicked.
Following are some snippets of the related code. Hope someone can spot an error in it.
For poor performance reasons, the DataGrid will cache checkboxes and reuse them for different rows. If you have 50 rows, it won't create 50 checkboxes. It will create as many checkboxes at are visible, plus a few more for padding, and then reuse them as you scroll. This is why you need to explicitly manage their state. How can improve it ? How can fixed checkbox value ? i used checkbox like below But checkbox doesnot remembering the values
I am attempting to style the headers in a flex datagrid and I keep getting the warning:
Type DataGrid in CSS selector 'DataGrid' must be qualified with a namespace
What does this mean? I have gone through a bunch of tutorials and none of them have worked. It seems like changing a the colors in a datagrid should be relatively simple.
how to use the new tweens. All easing seems to mess up my animations. When I apply easing it makes the animation happen before the keyframes that I've set it up for. Instead of easing between the keyframes that the animation is happening on its doing it before those keyframes.
Positioning. I have an animation that has several keyframed animations ahead of it for scaling and alpha. Later down the line I need to change its position but when I try to do that its not moving at the keyframe where i want it to but is instead moving it at the beginning of the animation sequence. I've tried manually inserting a posiiton keyframe at the beginning of where I want the position animation to start and then moving forward in the timeline to where I want the position to end and change the position there but still the same thing is happening.
I'm struggling through trying to learn the new tween system. Is it just me or did they completely NUKE workflow with this new system? Is there any way to copy and paste the property keyframes?I often have animations where things loop, so the last frame of the motion tween needs to be the same as the first frame. In the old days I would just select and copy multiple keyframes from frame 1 and paste them at the end. Done in 5 seconds. The only way I can find to do this now is to hand set every freaking property on every freaking keyframe of every freaking object.
I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.
I've got some movies layered on top of each other with the alpha turned to 0 except for the one I want to veiw.I click on a button, one fades out and the selected fades in.I want to add a little to the visual affect by adding a pause in between.I've tried about 3 different ways,Here's my code:[code]....
I have scoured the web reading tutorials and lots of them discuss getting an object from point a to b.I simply want to move an object from left to right (no problem) pause for 20 frames, and then drop down.
I can accomplish it a few ways but it seems to involve way too many cryptic steps. One solution is fairly easy to implement but the resulting timeline visualization is really poor.[code]...
I'm going nuts trying to figure this out. I built an animation project at 630 pixels wide. Turns out the project needs to be 430 pixels wide. In CS3, using the classic tweens, I would simply resize the stage, Onion All, then resize everything on the stage at once. But with the new tween structure, it looks like I can't do a mass resize like that. Anything that's been tweened using the motion editor does not resize.
I know I can just create a new movie clip, paste all frames into it and then resize the MC, but I have some JPEGs of signatures that pixellate when they are resized that way. So, can you onion skin the new tweens? Is there a workaround?
I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-
I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.
I have been working on this banner ad using motion tweens (with scaling) for four objects, three road signs and a background. Sometimes it runs very smoothly, but most of the time, the four objects run in a very jagged way? Does it have to do with four motion tweens happening at the same time?
I'm brand new to Flash (started last week). Playing with motion tween editing and thought I understood the difference between using the selection versus sub-selection tools.BUT...... Under certain circumstances (and I haven't been able to get a "handle" on what those circumstances might be), I seem to get a control point on EVERY frame, whether a key-frame exists at that point or NOT on the TL (also, whether I got the sel or sub-sel tool selected makes no difference).
below is an example of my code. ! the mc only tweens once. why?the myVar traces correctly on every roll over. but the mc only tweens on the first roll over.
import mx.transitions.Tween; import mx.transitions.easing.*; var myVar:Number = (mc._x + 35);
I'm trying to create the dynamic xml main menu with the sublinks generated by xml. It's seemes to be ok with the menu. But there's the only thing that makes me stuck - I can't get a glue of how to add the tween to the submenue's text on mouse over? I'd like it to change the font size easily, not instantly like it is now.
So I just started using Flash CS4 from Flash 8, and I like it so far, but there's on major problem: the "classic tweens" (motion tweens) aren't rotating some of the objects I have. Like there's this flame thrower I drew, and I rotate it at the end of the motion tween, but it doesn't rotate. It will just wait till the last frame and then it will show the rotated frame. Motion works in the motion tweens, but not enlarging or rotating... why? It seems more like a glitch, because sometimes I make a classic tween and it rotates stuff just fine, but sometimes it just doesn't... what am I doing wrong here? What's going on?
I have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?
I have created a flash map that uses this script to move the the world map movie clip around when buttons are clicked.
I am using the tween class to adjust the x and y postion as well as the xscale and yscale.
It works fine when I view the swf but is really choppy when I post the file onto my server for testing. The file is pretty small, about 230 kb, but I guess that has nothing to do with it tweening so choppy. Can anyone lead me in the right direction of why it is so choppy when I upload the file to my server and is there any adjustments I can mke to stop it.[url]...
I'm pulling data from xml and using a for loop to have each line of text appear on screen. I want to have each of these ease in. I don't know the number or size in advance, so each textfield is created dynamically.What I've tried to do is dynamically create a tween for each dynamically created textfield, but I just can't seem to get the syntax right. This is a snippet from what I've got at the moment, inside of the function that's called once the xml is successfully loaded:
var bl:XMLList = fsXML.content.point; var points:Array = new Array(); var Btween:Array = new Array(); for (var n:int; n<bl.length(); n++) { var p:TextField = new TextField(); p.name = "points" +
When I first started playing with the new motion tweens I realized that you cannot copy keyframe "properties" on multiple layers at once. You have to copy them one at a time. But I just found out that if you select the multiple property keyframes you can hold Alt and drag to duplicate them all at once.
I've been experimenting with shape tweens using the line tool to make stick figures, and using shape tweens to make the figures move around. It's great fun, but I've been running into a particularly disruptive problem. For example, I'll have a stick figure in one spot at frame 1. I move it across the screen using a shape tween, and bend one of his arms over the course of 10 or so frames. The problem is, Flash seems to be misinterpreting what ought to happen during the tween. Instead of just bending the arm, Flash makes the arm rotate in a full circle. It still ends up where it ought to at Frame 10, but it takes the wrong path to get there. I've attached a video to illustrate what I mean. Look at the upper body piece right at the end. Is there any way I can fix this without having to animate frame by frame?[code]...