ActionScript 3.0 :: Change The Point From Which Something Tweens?

Feb 5, 2009

I have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?

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i have the follow issue :

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I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.

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How can i change registration point of uiloader?

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how?

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I guess if there is a method for change the origin (0,0 point) of a flash document.If you publish a 200x200px flash document as a 400x400px flash document (changing its size by the html height and width attributes) and set its Stage.scaleMode = 'noScale' inside the flash, the stage area will grow the additional 200px (in each dimension).

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analog to the Flash Authoring Tool, set and change the registration point while instancing a new DisplayObject?

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I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.

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Is there a way to change the position of the registration point inside a Movie Clip using Flash5 ?I've found stuff online for older Flash versions but not CS5.

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Has anyone got a bit of code I can use to change the center point DisplayObjects rotate around in a 3D space? I need it to work with rotationX, rotationY and rotationZ. I know theres a workaround of wrapping every object in aother sprite and offsetting the x & y positions but I'd much prefer a math solution. As an example of the problem, this code should make a star shape:

[Code]...

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Is there a way to change the registration point of a movie clip after you've made the movie clip?

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I'm attempting to write a racing game. I've loaded in my image, I brought it to the stage and now, all I want to do is rotate it from its' center and not upper left corner.

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[Code]....

I will never sneer at another racing game! I didn't think it would be this hard to do a simple rotate of an image!

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How to change the registration point dynamically in As3.0

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i have a textbox on stage which scrolls text from the left hand to the right side of the screen. When the textbox to other side of the screen when reaching a certain point.I would like to change the registration point of the textbox . Start on furthest left hand side not the right Or another idea is to minus the distance of the textsbox.width

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I want to rotate the movieclip about a point that is not on the registration point.

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Here, I need to change the sound to another one.
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Flash 9 :: Why Doesn't The Registration Point Change

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I have a symbol created out of a bitmap image. When I converted the "bitmap" to a "movieclip" object, I selected the center registration point in the dialog box. After the symbol is created an placed on the stage, I can seen the registration point at the center of the movieclip. Nevertheless, if I check the coordinates of the movieclip, it refers to the top left corner instead of the registration point. The most strange thing is that if I try to check the coordinates of the movieclip using Actionscript - something like trace("x: " + mc._x + "y: " + mc._y); - it do refers to the center point of the movieclip. So how can I have the coordinates during design time the same as during runtime? Why do I always have to refer to the top left corner and not to the ACTUAL registration point?

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I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]

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Using the new 3D features in CS4. I know you can change the 3d center point manually via the Transform panel, but does anyone know how to do this dynamically at runtime? (ie via code)

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Is there any way to change the registration of a video object (so that you can apply a tween effect)?

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