ActionScript 3.0 :: Change Rotation Without Breaking Tweens?

May 20, 2011

Let's say I have a tween that makes my MovieClip thingie go from point A to point B.Somewhere in my code, I want to rotate thingie by modifying its rotation attribute, without breaking the tween that makes it go from A to B.

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installing Adobe FMS 3.5.3 seems to completely wipe out all our interactive applications, and I wondered if anybody else had the same experience.

Back in the happy days of 3.5.2, to add a pre-recorded file to a stream, we created the stream:

this.clientPlayStream = Stream.get (slrStreamName);

[Code]...

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ActionScript 3.0 :: Change The Point From Which Something Tweens?

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I have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?

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ActionScript 3.0 :: Change 3d Rotation Points?

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In the flash CS4 transformation window (Ctrl+T opens this window) you can set the 3d rotation and 3d rotations points. Changing the 3d rotation in actionscript is simply..

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But I cannot find any way to change the 3d center point in action script. Have been trying things like centerZ=40; centerRotationZ=40; etc...

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ActionScript 3.0 :: Change Axis For Rotation Z?

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Is there anyway to reposition the axis for rotation Z?

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Flash :: Change Center Of Rotation Box2d?

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Flash :: Change 3D Registration Point For Rotation In AS3

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Has anyone got a bit of code I can use to change the center point DisplayObjects rotate around in a 3D space? I need it to work with rotationX, rotationY and rotationZ. I know theres a workaround of wrapping every object in aother sprite and offsetting the x & y positions but I'd much prefer a math solution. As an example of the problem, this code should make a star shape:

[Code]...

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ActionScript 3.0 :: Change The Rotation Point Of A Sprite?

Feb 4, 2008

I'm attempting to write a racing game. I've loaded in my image, I brought it to the stage and now, all I want to do is rotate it from its' center and not upper left corner.

The code:

racer.rotation += 5;

rotates from the upper left corner. How do I rotate from the center of the car/sprite? I've tried putting it into a container but I'm unsure on the coordinates of the container because I tried to set the x,y coordinates to half the sprite image but y'know, it's not doing what I expect it to.

ActionScript Code:
if (arrowLeft) {
var container:Sprite = new Sprite();

[Code]....

I will never sneer at another racing game! I didn't think it would be this hard to do a simple rotate of an image!

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ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

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When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

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Professional :: MovieClip Smooth Rotation And Direction Change

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I want to make a movieclip moves smoothly and when it changes the direction, it can turn smoothly but not a sudden turn, I try out the code below. and the truning is odd:
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ActionScript 3.0 :: Change A Objects Diameter Of Rotation Dependant On Position Of Mouse?

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This is for a personal art project, however I have hit a potential (Actionscript) brick wall! I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times. I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase. Here is the AS which controls a blank movieclip;

[Code]...

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Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

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ActionScript 3.0 :: Rotation Center Is In Left Of The Image - Aren't 3D Rotation From Transform Panel

Jan 7, 2010

I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?

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Actionscript 3 :: Augmented Reality Flartoolkit Rotation - Trace The Rotation Of The Marker

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I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

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ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

Aug 11, 2010

Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

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ActionScript 1/2 :: Inconsistent Rotation - 270 Degrees Of Rotation Disappear?

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Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?

[Code]...

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ActionScript 2.0 :: Create A 3d Rotation Much Like The Widely Used Carousel Only The Rotation?

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i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane

function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);

[code]....

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IDE :: Z - Rotation X And Rotation Y Missing In Motion Editor Panel

Feb 23, 2009

Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?

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Actionscript 3 :: Moving A Point With Rotation Doesn't Change The Point XY?

Jul 15, 2011

i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

the important part is when i try to get the point XY after rotation - they remains the same as before rotation.

how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )

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Tweens Affect Other Tweens In CS4?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

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Actionscript 3.0 :: Rotation X Rotation Y Don't Show?

Oct 8, 2009

I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?

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AS2 :: Swf Breaking When Loaded Into AS3 Swf

Feb 5, 2010

i am using is flash cs3. the as2 swf contains a tween code using mx transitions.when i remove this tween code and hard code it on the enterframe there seems to be no problem.afaik avm2 should fully supports the as2 and as1 code. so i am unable to understand why this disparity when coding a simple tween in as2 swf.i had made a post in the actionscript forums hoping to gain some light on the issue.URL...[code]

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ActionScript 3.0 :: 3D - Rotation Via MatrixTransformer - Do A "pseudo 3D" Rotation Of A Movie Clip

Dec 2, 2008

I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.

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ActionScript 2.0 :: Pause Rotation On Rollover Of A Movieclip And Restart Rotation On Rollout Of The Movieclip

Oct 3, 2006

I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

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IDE :: Multiple Images Breaking Swf?

Mar 23, 2009

what its meant to do: A casestudy, has a section for each client, showing a selection of work for each one. It starts at a random client/section each time it is loaded, and there is also a menu that allows you to go to a specific client/section if you want.

So what i've done is made a randomly generated var at frame 1, and then told it to gotoAndPlay different sections of my timeline

Code:
var myVar = Math.floor(Math.random() * 6) + 1;
if (myVar == 1) {
gotoAndPlay(5);

[Code]....

This is working fine, as is the menu. However, as soon as I add a new layer with 2 or more images, in any of the sections it stops working.

Stranger still, it seems to be if i use more than one of the same image type it wont work ie, 1 jpg, 1 gif, 1 png it still works, but if i have 2 jpgs or 2 gifs it will break.

I also tried making a movie clip to hold my images, but the same thing happens

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ActionScript 3.0 :: Breaking A Video_mc In 2 Parts?

Jan 13, 2010

I saw a website where a video was breaking up in 2 parts.Is there an easy way to do that

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Curves Straightening When Breaking Apart Text?

Oct 7, 2009

Just installed Flash CS4 and the first thing i realized was:When I break apart text the curves straightens in some places.Is there a setting i need to set up for this not to happen?Didn't have any problems in CS3.

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Professional :: Animating A Breaking Board?

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I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined

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ActionScript 2.0 :: OnEnterFrame Breaking LocalToGlobal

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I am using localToGlobal to get the _y coordinate of a nested movieClip in relation to the stage.[code]

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ActionScript 3.0 :: Breaking Out Of Function Rather Than Loop

Jan 30, 2009

If I want to break out of a function rather than a loop, it's suggested that I use the return; statement. But that doesn't work in the following code, I just want the trace statement to run once...

Code:
stage.addEventListener(Event.ENTER_FRAME, EnterFrameHandler);
function EnterFrameHandler(event:Event):void {
trace("It worked, obviously.");
return;
}

So, this will trace the phrase over and over with no stopping point. Why doesn't return have an effect? Doesn't the first line only happen once... ?

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