I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
I'm currently working on combining a bunch of movieclips with variating color schemes that I'd like to condense into a unified pallete. Breaking apart a movieclip reverts the graphics to the original colors but it would be super-helpful if flash repasted the current color settings onto the graphics once its broken apart. Maybe implementing a few of illustrators color palette tools would be great too. If this isn't the proper place, then I apologize but I wanted to pass the info along as an artist who is currently using flash as his primary art development tool right now.
I'm trying to link out to other websites using a simple textfield with the text options - link, and a destination, _blank. It's a large document and I'm adding to it daily. The problem is, when I return to flash, and make changes in other places, the earlier links I had in place change. [URL] explain to me why this is happening and how to prevent it? It's incredibly frustraing, stupid.Here is a link to the project. [URL]
I have a .png image of all 44 US presidents, I'm trying to figure out how I could break it apart so that each president can be clicked on. I'm a fairly experienced actionscript programmer, have done some game development work in the developer role but never in the design/UI role, thus I'm not great (or even good!) at some of the beginner stuff regarding UI. I was thinking I could use the lasso tool to select an area, then somehow make that selection into a grapic or movie clip symbol, but I can't seem to get that to work and I'm wasting a lot of time experimenting!
This slideshow used to work fine, until you install 10.1. I run it in the Flash CS4 and CS5 IDEs and it works fine. Does the Flash CS5 IDE use the 10.1 player? If not, how can I make it?
Is there a drawing board in Flash Professional CS 5.5 installed or an extension? I want to use it to display a text string, and the user would be able to draw above the text. For example I could display a question and the user would be able to circle the right answer. Is it possible?
I need to create a promotional video that needs to be installed in video bulletin board.I am provided the draft of the powerpoint presentation and also with the images. Also this video needs to be in HD quality.I am not sure, where and how to start from.I have Flash CS5 Pro software and Photoshop.
where to get classes to putting together a board game, free of course.I do not want to use them actually but get the idea of how mine would incorporate into the classes.I have a board game where I want each square on the board to know if it is occupied or not, to change its color, and to keep track of what is actually happening with it.
I have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
I have 6 movie clip symbols on my timeline and each movie clip symbol has a short animation contained within itself. When I bring it to the timeline, they all animate simultaneously. I want them play sequentially but when I play them in on different layers in different keyframes it doesn't work.
I'm building a retro airport scene and would like a marquee that reacts like a flip clock: [img] [URL] In theory, when the user clicks on the "Arrivals/Departures" screen, the entire screen turns into this flip clock-looknig screen and all the letters and numbers form when the machine gets to their letter. The entire animation will only last a couple of seconds, so the user is not waiting on the computer to deliver all the information, but the different letters take different amounts of time to load depending on where they are in the alphabet.
The character will then be moving along a circular path. (A motion guide)ow I need to set it so that it plays the animation of moving up-left when the character is moving in the up-left direction and load the coresponding animations depending on the direction the character is moving. How do I go about doing this?
I'm a beginner at this, so this may sound like a dumb question, but I don't have the time to figure it out on my own.I'm trying to get a group of symbols to remain in the configuration that they are in, but rotate around a fixed point, and actually make them move in this circular path instead of a straight line.
I don't need a website designed, just a flash 'movie'-style animation (2 min. approx. duration)I've created static content in Ai CS4 that I just need to be animated, and I could supply people with a storyboard. Similar look to the animation on this site: URL.. but with more complex animations and graphics.[code]
I've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
I am a student and I use CS4 on a Mac on one of the schools computers. One of the animation projects I am working I need to animate a music video. To do this I calculated out the BPM of the song and set the frame rate at 23.3 FPS so that I would have 20 Frames between beats. Then to have a visual representation of the timing I set a layer that has a red dot blink for 2 frames every 20 frames starting on the first beat.
With it set up like this and I run the animation in Flash it keeps time correctly and works. However, when I test the video the time is off. I tried changing the frame rate to 60fps as an arbitrary number to see if adjusting the frame rate had any affect of the test file but when I tested the video at 60fps it did not run any faster than before. I exported the video to a SWF and MOV file but it was still off.
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
I am well versed in Photoshop and getting somewhere in Illustrator, so the Adobe learning curve is not a huge factor for me. I have not, however, done much work in Flash (or any, really). I want to create what should be a pretty simple animation and I'm wondering what the best approach is. Also, I've never done any ActionScript work but do have extensive development experience. I have access to Flash Professional and Catalyst, PS, AI - all of Creative Suite 5.5 Production Premium. I would like to draw/design in either PS or AI something that looks like a photo booth.
I want to animate some photos being printed out and falling out into the tray or whatever... just like what you see when a strip of four photos prints out in one of those booths at the mall or the movie theater. I want to do it a few times with a few different pictures. It would be easiest to just "hard code" or embed which pictures I want in the movie, but if I could eventually do some ActionScripting to just pull all images in a directory or (best yet) from the Flickr API that would be really awesome too. I just need to know where to get started. Should I try starting with FP or import some AI into FC?
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
I have been trying to create a die that acts as a 60 second timer in Flash CS4 using Actionscript 3.0. This involves creating a die and a dynamic textbox that counts from 60 to 0. Both of these parts of the project are fine, however I need to animate the textbox in 3D space to coincide with the die rolling. I believe it is not possible to animate a textbox (from online reading and also trying to do it myself by playing about with Flash) so I have loaded the textbox into a movieclip. As I'm having issues with this I thought it would be good practice to split the project into sub-projects in order to identify the problem. Here is the actionscript 3.0 I have used for the timer/countdown clock:
var newTime:Loader = new Loader(); newTime.load(new URLRequest("SWFs/timer.swf")); clock_mc.addChild(newTime); //clock_mc is an instance of movieClipContainer which is a new
I'm trying to create a "Family Fortunes" game board, so I have got the basics, the answers can be revealed with a click, but I can't seem to attach sound to the buttons as they disappear. The code snippet tool doesn't seem to be working, the code goes into the action keyframe, but the sound won't link up.
how to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.
I imported an avi video to flash, converted it to flv with Adobe media encoder, and did some symbol animation on top of it.How do I export an avi video so that the video I imported is actually playing, and not just to see the skin and flv icon? When I test the video it makes it in swf form and I'd rather not convert it any further and mess up it's quality.Is it possible to view the video in work space while animating symbols over it (I kinda did it by heart)?
i am using is flash cs3. the as2 swf contains a tween code using mx transitions.when i remove this tween code and hard code it on the enterframe there seems to be no problem.afaik avm2 should fully supports the as2 and as1 code. so i am unable to understand why this disparity when coding a simple tween in as2 swf.i had made a post in the actionscript forums hoping to gain some light on the issue.URL...[code]
what its meant to do: A casestudy, has a section for each client, showing a selection of work for each one. It starts at a random client/section each time it is loaded, and there is also a menu that allows you to go to a specific client/section if you want.
So what i've done is made a randomly generated var at frame 1, and then told it to gotoAndPlay different sections of my timeline
Code: var myVar = Math.floor(Math.random() * 6) + 1; if (myVar == 1) { gotoAndPlay(5);
[Code]....
This is working fine, as is the menu. However, as soon as I add a new layer with 2 or more images, in any of the sections it stops working.
Stranger still, it seems to be if i use more than one of the same image type it wont work ie, 1 jpg, 1 gif, 1 png it still works, but if i have 2 jpgs or 2 gifs it will break.
I also tried making a movie clip to hold my images, but the same thing happens
Just installed Flash CS4 and the first thing i realized was:When I break apart text the curves straightens in some places.Is there a setting i need to set up for this not to happen?Didn't have any problems in CS3.
If I want to break out of a function rather than a loop, it's suggested that I use the return; statement. But that doesn't work in the following code, I just want the trace statement to run once...