Professional :: Animating Photos Being Printed Out And Falling In Tray?
Jul 5, 2011
I am well versed in Photoshop and getting somewhere in Illustrator, so the Adobe learning curve is not a huge factor for me. I have not, however, done much work in Flash (or any, really). I want to create what should be a pretty simple animation and I'm wondering what the best approach is. Also, I've never done any ActionScript work but do have extensive development experience. I have access to Flash Professional and Catalyst, PS, AI - all of Creative Suite 5.5 Production Premium. I would like to draw/design in either PS or AI something that looks like a photo booth.
I want to animate some photos being printed out and falling out into the tray or whatever... just like what you see when a strip of four photos prints out in one of those booths at the mall or the movie theater. I want to do it a few times with a few different pictures. It would be easiest to just "hard code" or embed which pictures I want in the movie, but if I could eventually do some ActionScripting to just pull all images in a directory or (best yet) from the Flickr API that would be really awesome too. I just need to know where to get started. Should I try starting with FP or import some AI into FC?
I have an AIR app that I have developed for a client.It has a system tray icon with the company name, app name etc, displayed in a tooltip.This all works very simply except that the client in question has a & in their name.No matter how I encode this, it never seems to get displayed.
I made a flash movie with snow falling from the sky in Flash 8 (actionscript 2.0). However, the snow I made differs from the original. The original is here: [URL]. I put mine here: [URL]. You will notice that my snow only falls downward: there is no randomness for the flakes to go left or right. There is no movement. Where in the script below can I change that so that there's more movement for the flakes?
I use the following script for the snow itself: onClipEvent (load) { //specifies the size of the movie stage movieWidth = 300; movieHeight = 200; //variables that will modify the falling snow [Code] .....
And on the first frame of my movie I put the following: for (k=0; k<50; k++) { duplicateMovieClip(this.snow, "snow"+k, k); }
I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.
What's the best, easiest way to accomplish this with cs4?
Also, if the jpgs are 980 x650 pixels and approx. 70 kb apiece, will I need a preloader if I'm going to use the swf as a header to my site? If so, is there a simple, plug n play preloader I can use?
I have a flash app and a textfield in it. I can change locale on the system tray and type unicode characters, for example with windows -1251 encoding. If I use jquery to send the unicoded text to save to database, how does it get there, as windows-1251 encoded or other encoding, like UTF-8?
Or lets just say with which encoding it get to jquery at first?
I'm trying to create a little slideshow with photos. I created a little animation on every photo (a really subtle zoom-in or zoom-out effect) and transition using alpha transparency.
But some photos will flicker very bad. Expecially photos containing elements like grids or straight lines. Only really blurred pictures will render well.
I already raised FPS up to 60 but flicker still occurs.
I'm using flash8. Will another flash version (which?) render the movie in a better way?
The photographer at this site [URL] wants me to modify the slideshow on the home page. He wants to replace some of the old photos with new ones. Can I do this with Adobe Flash CS3? If so, please point me to tutorials that will get me up to speed. Or maybe it's too difficult for a Flash newbie?
I have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
I purchased a template website that has a flash banner which rotates three photos.I was able to get my own photos into the flash but I don't know how to have each photo be a different hyper link.Also the flash template has a next and previous button to cycle through the photos but I would like the photos to move automatically but again don't know how to do that.
That I need to update and edit. The person that created this site is no longer here. We have a team member section that has our team photos. I need to edit by removing photos and add new ones. How do I edit?
I have 6 movie clip symbols on my timeline and each movie clip symbol has a short animation contained within itself. When I bring it to the timeline, they all animate simultaneously. I want them play sequentially but when I play them in on different layers in different keyframes it doesn't work.
I'm building a retro airport scene and would like a marquee that reacts like a flip clock: [img] [URL] In theory, when the user clicks on the "Arrivals/Departures" screen, the entire screen turns into this flip clock-looknig screen and all the letters and numbers form when the machine gets to their letter. The entire animation will only last a couple of seconds, so the user is not waiting on the computer to deliver all the information, but the different letters take different amounts of time to load depending on where they are in the alphabet.
I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
The character will then be moving along a circular path. (A motion guide)ow I need to set it so that it plays the animation of moving up-left when the character is moving in the up-left direction and load the coresponding animations depending on the direction the character is moving. How do I go about doing this?
I'm a beginner at this, so this may sound like a dumb question, but I don't have the time to figure it out on my own.I'm trying to get a group of symbols to remain in the configuration that they are in, but rotate around a fixed point, and actually make them move in this circular path instead of a straight line.
I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]
i've been working with flash for a long time, but there's still something that i don't quite think i'm understanding fully. i see many of these sophisticated photography sites programmed so that the photo fills the whole screen (such asand the photo is crisp and clear on any sized monitor.i know how to set the site to be programmed to fill 100% of the screen, and i know how to "trace bitmap" inside of flash so that the photos work a little better. they then act more like vector images than bitmaps which tend to pixelate when proportions are enlarged. but when i use the "trace bitmap" feature, the flash file often becomes very large size in terms of KB, even when some detailed smaller images are traced.
I don't need a website designed, just a flash 'movie'-style animation (2 min. approx. duration)I've created static content in Ai CS4 that I just need to be animated, and I could supply people with a storyboard. Similar look to the animation on this site: URL.. but with more complex animations and graphics.[code]
I've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
I am a student and I use CS4 on a Mac on one of the schools computers. One of the animation projects I am working I need to animate a music video. To do this I calculated out the BPM of the song and set the frame rate at 23.3 FPS so that I would have 20 Frames between beats. Then to have a visual representation of the timing I set a layer that has a red dot blink for 2 frames every 20 frames starting on the first beat.
With it set up like this and I run the animation in Flash it keeps time correctly and works. However, when I test the video the time is off. I tried changing the frame rate to 60fps as an arbitrary number to see if adjusting the frame rate had any affect of the test file but when I tested the video at 60fps it did not run any faster than before. I exported the video to a SWF and MOV file but it was still off.
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
it has interactive picture gallery where you roll over with the mouse and click on the desired photo to see it on bigger size. I would like to replace the big photos with videos of my showreel. you can go and check it out: [URL]. Flash only allows me to exchange for the same file this case pictures.
I have been trying to create a die that acts as a 60 second timer in Flash CS4 using Actionscript 3.0. This involves creating a die and a dynamic textbox that counts from 60 to 0. Both of these parts of the project are fine, however I need to animate the textbox in 3D space to coincide with the die rolling. I believe it is not possible to animate a textbox (from online reading and also trying to do it myself by playing about with Flash) so I have loaded the textbox into a movieclip. As I'm having issues with this I thought it would be good practice to split the project into sub-projects in order to identify the problem. Here is the actionscript 3.0 I have used for the timer/countdown clock:
var newTime:Loader = new Loader(); newTime.load(new URLRequest("SWFs/timer.swf")); clock_mc.addChild(newTime); //clock_mc is an instance of movieClipContainer which is a new
I was dealing with some sample code for a FMS applicaion.There is a certain code(Server Side Action Script 1) that uses a trace statement to print out a sentence.However when the program runs and executes the method,the print statement does not get printed on the'output' in FLASH.The code is as follows:
Ok, this is a function that used to work...so I didn't check it for a while...and I did not edit it from when it was working in any way...but now the print function does not produce a page from the printer...when I click "Print View" the print dialog box comes up, and I can choose my printer, and when I click ok, there is a tooltip near the windows clock that says document sent to printer, but the printer never does anything...I have tested this in several printers and several computers...I have also tried to output to a pdf...and it allows me to choose a file name to save to but it never creates the file...
print button code:
Code: printButton.onRelease = function() { var pj:PrintJob = new PrintJob();
how to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.