Professional :: Animations Are Not Animating?
Apr 13, 2011My Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 RepliesMy Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 RepliesI have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
View 10 RepliesI have 6 movie clip symbols on my timeline and each movie clip symbol has a short animation contained within itself. When I bring it to the timeline, they all animate simultaneously. I want them play sequentially but when I play them in on different layers in different keyframes it doesn't work.
View 5 RepliesI'm building a retro airport scene and would like a marquee that reacts like a flip clock: [img] [URL] In theory, when the user clicks on the "Arrivals/Departures" screen, the entire screen turns into this flip clock-looknig screen and all the letters and numbers form when the machine gets to their letter. The entire animation will only last a couple of seconds, so the user is not waiting on the computer to deliver all the information, but the different letters take different amounts of time to load depending on where they are in the alphabet.
View 2 RepliesI am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
View 2 RepliesThe character will then be moving along a circular path. (A motion guide)ow I need to set it so that it plays the animation of moving up-left when the character is moving in the up-left direction and load the coresponding animations depending on the direction the character is moving. How do I go about doing this?
View 3 RepliesI'm a beginner at this, so this may sound like a dumb question, but I don't have the time to figure it out on my own.I'm trying to get a group of symbols to remain in the configuration that they are in, but rotate around a fixed point, and actually make them move in this circular path instead of a straight line.
View 1 RepliesI don't need a website designed, just a flash 'movie'-style animation (2 min. approx. duration)I've created static content in Ai CS4 that I just need to be animated, and I could supply people with a storyboard. Similar look to the animation on this site: URL.. but with more complex animations and graphics.[code]
View 5 RepliesI've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
View 5 RepliesI am a student and I use CS4 on a Mac on one of the schools computers. One of the animation projects I am working I need to animate a music video. To do this I calculated out the BPM of the song and set the frame rate at 23.3 FPS so that I would have 20 Frames between beats. Then to have a visual representation of the timing I set a layer that has a red dot blink for 2 frames every 20 frames starting on the first beat.
With it set up like this and I run the animation in Flash it keeps time correctly and works. However, when I test the video the time is off. I tried changing the frame rate to 60fps as an arbitrary number to see if adjusting the frame rate had any affect of the test file but when I tested the video at 60fps it did not run any faster than before. I exported the video to a SWF and MOV file but it was still off.
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
[Code]....
I am well versed in Photoshop and getting somewhere in Illustrator, so the Adobe learning curve is not a huge factor for me. I have not, however, done much work in Flash (or any, really). I want to create what should be a pretty simple animation and I'm wondering what the best approach is. Also, I've never done any ActionScript work but do have extensive development experience. I have access to Flash Professional and Catalyst, PS, AI - all of Creative Suite 5.5 Production Premium. I would like to draw/design in either PS or AI something that looks like a photo booth.
I want to animate some photos being printed out and falling out into the tray or whatever... just like what you see when a strip of four photos prints out in one of those booths at the mall or the movie theater. I want to do it a few times with a few different pictures. It would be easiest to just "hard code" or embed which pictures I want in the movie, but if I could eventually do some ActionScripting to just pull all images in a directory or (best yet) from the Flickr API that would be really awesome too. I just need to know where to get started. Should I try starting with FP or import some AI into FC?
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
View 2 RepliesIf I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
View 4 RepliesI have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
View 3 RepliesI have been trying to create a die that acts as a 60 second timer in Flash CS4 using Actionscript 3.0. This involves creating a die and a dynamic textbox that counts from 60 to 0. Both of these parts of the project are fine, however I need to animate the textbox in 3D space to coincide with the die rolling. I believe it is not possible to animate a textbox (from online reading and also trying to do it myself by playing about with Flash) so I have loaded the textbox into a movieclip. As I'm having issues with this I thought it would be good practice to split the project into sub-projects in order to identify the problem. Here is the actionscript 3.0 I have used for the timer/countdown clock:
var newTime:Loader = new Loader();
newTime.load(new URLRequest("SWFs/timer.swf"));
clock_mc.addChild(newTime); //clock_mc is an instance of movieClipContainer which is a new
[code]........
Im developing an interactive in wich I use many animations either frame-by-frame (image-by-image) or with an embedded flv in the timeline and I have noticed that all of them don't play smoothly when first played, but once the animation has occured once they play the way its supposed to be. Im assuming is because once played an animation gets into the machine cache or something, so I wanna know if there is any way to force an animation to get into the display cache before is played.
View 6 Repliesi made a animation with flash, well. i made two animations.i want to put them togheter but i don't now how.so two different filesDesign.fla It has to be:Official Design.fla
View 3 RepliesSay I want to trigger an animation (i'm thinking about some kind of text appearing from the backround) when a button is clicked, how do I do this?
View 16 RepliesI'm a newbie in adobe flash cs4 and i'm trying to create a simple (i hope) animation.
What i'm trying to do is the following:
I have 3 boxes (b1, b2 and b3).I want to draw a line, starting on b1 and ending in b2. After that i want to draw another line connecting b2 to b3.
The goal is to give the effect of lines growing between the boxes.
Is this simple? And what frame per second value do you recommend?
What is the best way to convert an animation created in Flash to a .mov file. I've tried the export movie command in the file menu, changing various settings in the publish settings in Flash and and in the Quicktime options boxes. But the resulting .mov file has all kinds of fragments and artifacts. Has anybody had any luck creating animations in Flash and then converting them into a format that can be assemble in iMovie?
View 7 RepliesI'm fairly new to Flash and I'm having a bit of trouble. I've created two animations. One's a bouncing text animation and the other animation is a series of twinkling stars. I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop. Is there any way to have one animation stop and the other loop?
View 3 RepliesI need to create animations fron a set of jpegs. I can layer selections in photoshop; create symbols in Flash, although When I open a multi-layer psd in FL, don't always get multi-layers in FL. More importantly, what graphic/symbol formats are required for the typical animation techniques (eg, different tweens, bones, puppet).
View 1 RepliesI have 2 Flash animations, both tweened and working as intended, and now I'd like to make a third flash animation which will be composed of the other 2 animations playing after each other (with a few empty frames in between). How I do this? I tried just adding them to the time line and giving enough frames, but that doesn't do the trick.
View 3 RepliesI have created an app in CS5.5 for Android and iOS. I have tested on two Android devices and everyingthing works fine. However, on an iPad and iPhone the animations are really slow. Here are some more facts:
1) My project has many scenes and in the problems scene there are upwards of 1,200 frames. But even simple animations run slowly.
2) The frame rate is set for 24 fps.
3) I have created a universal app (iphone and ipad), publish resolution is standard at full screen.
4) Ironically, I have already tried caching as bitmap. That actually slowed my animations even more. I am truely at the end of the line here and don't have any possible solutions.
In Adobe Flash CS3, is there a way of copying a complex animation from one document to another, differently sized document and have it appear in the same relative position, i.e. bottom left of my stage?I created a growing flower for a 300x250px file, and I want to use it in a 728x90px file. It has many keyframes. I tried pasting in the frames, but it appears off stage. I need to move it upwards. Do I have to move the elements at each individual keyframe, or is there a way of moving it universally at one go?
View 1 RepliesThe problem i'm having with the new motion tweening is trying to make the last frame of the animation exactly like the first one. I need to do this because i'm trying tocreate smooth looking walk/run/breathing etc animation cycles. How do you make the final frame of the loop match the first frame of it?
View 1 RepliesI am creating a flash animation which has to be converted into Html 5. The reason for the conversion is the i-pad, so that my animation can run on i-pad or i-phone. I have tried using the WALLABY tool from adobe but haven't get the accurate animations. Though I have saw some adobe videos in which these people are perfectly running their flash animations through this WALLABY tool.
View 2 RepliesI notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
I have made a nested animation within a movie clip, but it doesn't show up frame-by-frame in the timeline is there a way to make it appear in the timeline?
I need to take a photo of my screen with each image on it for a stop motion animation project for school I tried exporting a series of still images as a workaround, but for some reason the data from the nested animation also fails to show up in any kind of movie export.