Professional :: How To Trigger Animations With A Button
Dec 4, 2010Say I want to trigger an animation (i'm thinking about some kind of text appearing from the backround) when a button is clicked, how do I do this?
View 16 RepliesSay I want to trigger an animation (i'm thinking about some kind of text appearing from the backround) when a button is clicked, how do I do this?
View 16 RepliesI created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}
If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
View 4 RepliesI have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
View 3 RepliesMy Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 RepliesI want to add an animation of jumping when I press the Up Key. I have created a "jumping" MC and placed it into my character's movie clip (known as mcMain). Now I want to call the jumping movie clip from the actions in the main timeline, but it only plays the first frame of the jumping animation when you press the up arrow. My theory is that since the script is running on every frame, it's continuously repeating the first frame.[code]And I think that's the command to call on a label, but that is as close to an animation as I could get, so I thought I'd leave that in there as a placeholder.If you do come up with a solution, would it be possible to then help me figure out how I can keep adding more and more animations to each button? I want to simulate different commands (punching, kicking, fireballs etc.) for this fighting game.
View 2 RepliesIm developing an interactive in wich I use many animations either frame-by-frame (image-by-image) or with an embedded flv in the timeline and I have noticed that all of them don't play smoothly when first played, but once the animation has occured once they play the way its supposed to be. Im assuming is because once played an animation gets into the machine cache or something, so I wanna know if there is any way to force an animation to get into the display cache before is played.
View 6 Repliesi made a animation with flash, well. i made two animations.i want to put them togheter but i don't now how.so two different filesDesign.fla It has to be:Official Design.fla
View 3 RepliesI'm a newbie in adobe flash cs4 and i'm trying to create a simple (i hope) animation.
What i'm trying to do is the following:
I have 3 boxes (b1, b2 and b3).I want to draw a line, starting on b1 and ending in b2. After that i want to draw another line connecting b2 to b3.
The goal is to give the effect of lines growing between the boxes.
Is this simple? And what frame per second value do you recommend?
What is the best way to convert an animation created in Flash to a .mov file. I've tried the export movie command in the file menu, changing various settings in the publish settings in Flash and and in the Quicktime options boxes. But the resulting .mov file has all kinds of fragments and artifacts. Has anybody had any luck creating animations in Flash and then converting them into a format that can be assemble in iMovie?
View 7 RepliesI'm fairly new to Flash and I'm having a bit of trouble. I've created two animations. One's a bouncing text animation and the other animation is a series of twinkling stars. I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop. Is there any way to have one animation stop and the other loop?
View 3 RepliesI need to create animations fron a set of jpegs. I can layer selections in photoshop; create symbols in Flash, although When I open a multi-layer psd in FL, don't always get multi-layers in FL. More importantly, what graphic/symbol formats are required for the typical animation techniques (eg, different tweens, bones, puppet).
View 1 RepliesI have 2 Flash animations, both tweened and working as intended, and now I'd like to make a third flash animation which will be composed of the other 2 animations playing after each other (with a few empty frames in between). How I do this? I tried just adding them to the time line and giving enough frames, but that doesn't do the trick.
View 3 RepliesI have created an app in CS5.5 for Android and iOS. I have tested on two Android devices and everyingthing works fine. However, on an iPad and iPhone the animations are really slow. Here are some more facts:
1) My project has many scenes and in the problems scene there are upwards of 1,200 frames. But even simple animations run slowly.
2) The frame rate is set for 24 fps.
3) I have created a universal app (iphone and ipad), publish resolution is standard at full screen.
4) Ironically, I have already tried caching as bitmap. That actually slowed my animations even more. I am truely at the end of the line here and don't have any possible solutions.
I have 4 buttons,(home, about, gallery, contacts). and each button have their own animations, when you rollout/over them. well, this is my problem, i want to stop animations when i release the button. pls help me with that. i was so confused about that.
View 4 RepliesIn Adobe Flash CS3, is there a way of copying a complex animation from one document to another, differently sized document and have it appear in the same relative position, i.e. bottom left of my stage?I created a growing flower for a 300x250px file, and I want to use it in a 728x90px file. It has many keyframes. I tried pasting in the frames, but it appears off stage. I need to move it upwards. Do I have to move the elements at each individual keyframe, or is there a way of moving it universally at one go?
View 1 RepliesThe problem i'm having with the new motion tweening is trying to make the last frame of the animation exactly like the first one. I need to do this because i'm trying tocreate smooth looking walk/run/breathing etc animation cycles. How do you make the final frame of the loop match the first frame of it?
View 1 RepliesI am creating a flash animation which has to be converted into Html 5. The reason for the conversion is the i-pad, so that my animation can run on i-pad or i-phone. I have tried using the WALLABY tool from adobe but haven't get the accurate animations. Though I have saw some adobe videos in which these people are perfectly running their flash animations through this WALLABY tool.
View 2 RepliesI notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
I have made a nested animation within a movie clip, but it doesn't show up frame-by-frame in the timeline is there a way to make it appear in the timeline?
I need to take a photo of my screen with each image on it for a stop motion animation project for school I tried exporting a series of still images as a workaround, but for some reason the data from the nested animation also fails to show up in any kind of movie export.
I have an idea for a simple game/program and not sure if Flash is the way to go.After reading many articles I've come to the conclusion that if I wanna make my idea a reality then I need to do it myself but not sure where to start.Before spending the money on buying cs 5.5 want to make sure it can do what I need.So my question is can you have users input data that would then control your animations?
For a simple example:I want a user to be able to input a number then depending on the number a certain animation sequence would occur.So say a user inputs the number 10 then my animation would walk over to a pile of say apples and pick up 10 apples. If they input 5 the animation would pick up 5 apples etc...So my idea has nothing to do with apples but revolves around the user inputting numerical data which would then control what the animations do.
I have an animation of a blue ball falling from the top of the screen, bouncing off the bottom and exiting through the top. This animation "Bounce" is an action all "Ball" objects can perform. How do I apply this animation to other "Ball" objects? I thought of making a second layer (the skin of the ball object) that follows the first layer animation.
I am asking because I have an animation of a blank character performing actions, i'd like to be able to design and decorate several characters for my animation that can perform the animations of the blank character (template). My game randomly designs different faces/clothing for these character objects, but i'm not sure how to animate them based on an already made animation.
I need to trigger 4 different functions when I move the mouse poiter over a movieclip; do I need to use 4 listeners or can I use only one to call all the 4 functions?
Now I do this
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function1);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function2);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function3);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function4);
i tried following a tutorial to create an animated button. it's not functioning i originally had the animation in frames and it worked somewhat. if you test the links_1.swf, it functions as i had hoped but if you activate the button quickly, the timing gets messed up and the animation sticks. file:///Users/GS2/Desktop/links_1.fla then i tried to set the animations in movie clips and they won't stop. file:///Users/GS2/Desktop/links_2.fla i tried including the fla files for reference.
View 3 RepliesI have a button (instance is called resbutton) and I would like it to play a specific frame (frame 13) when clicked on. Flash says I cannot add actions to the buttin itself so I made an Actionscript layer and so far just have:
resbutton onPress
Im using AS3 - what goes next?
Existing Flash site with AC2 Trying to add a button to popup and play an FLV file Code below works fine in main timeline without any attempt to wrap it in the onrelease, it opens and plays the file immediately (allbeit of course not what I want to happen) Button instance is of course play_vid
I've looked at a hundred examples over 3 days and noda. Does something need to be added in to support onrelease?
[Code]....
I'm trying to trigger this page turn event without having to click the page. I want it to go based on a timer event, where lets say after 30 seconds it turns the page. Unfortunately this is all in AS2, so I'm having trouble figuring out the correct way to go about doing this. function is called startFlip, and I need it to be enabled at 30 seconds instead of an on press function from the page button I originally had.
View 5 RepliesHow do you trigger the actions associated with a button
take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.
I have music for my site that I want to load from an external file. The external file has a play and stop button in it (which work perfect). I can get the music to load if I make a button that triggers the loadMovie to happen, but can't figure out how to get it to loadMovie using a frame. Basically I just want the main site to load and I want the external music file to load automatically w/o pushing a button or anything. Here's the code I was trying, but the music controller and music never load into the main movie:
Code:
onClipEvent(load){
loadMovie("mcMusic.swf", "music_container_mc");
}
I tried that code on the music_container_mc movieclip but it does nothing.
I need several buttons to be within the one mc, having an action (zoom + scale) apply to all of them together.But each button should trigger a second mc that is not within the first mc. (because the second mc should be scaled and zoomed along with the first mc.)So: button placed within mc. What action script to assign to the button to trigger an event not within the mc. ?
View 2 Replies