Professional :: Motion Tweening Loop Animations?

Feb 12, 2011

The problem i'm having with the new motion tweening is trying  to make the last frame of the animation exactly like the first one. I need to do this because i'm trying tocreate smooth looking walk/run/breathing etc animation cycles. How do you make the final frame of the loop match the first frame of it?

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Motion Tweening Error : Motion Tweening Will Not Occur On Layers With Ungrouped Shapes .....?

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I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.

When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.

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Professional :: Motion Tweening Magnitude Of Change?

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I created an animation of a wildfire progression which includes 31 hourly perimeters showing the fire spreading. I created motion tweens 24 frames long for each perimeter and tweened the alpha from 0% at the beginning of the tween to 100 % at the end of the tween.  Each tween is the same number of frames, and same frame rate, and all in the same scene. when the animation starts each perimeter is displayed for about 1 second, by the time the animation reaches near the end, the perimeters and durations are almost 6 seconds long.  I want each to display for the same amount of time.  It looks like the tween is adjusting its length to accommodate for the magnitude of change occurring in the scene. 

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Professional :: Flash Cs3 'Motion Tweening Will Not Occur On Layers With Ungrouped'

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I am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?

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Professional :: Converted Symbol Can't Be Pasted Into Keyframe: Motion Tweening

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I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

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Flash :: Motion Tweening In CS4?

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I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
 
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Flash :: Actionscript Tweening With Motion Blur

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So i have several items on a page, each of which tweens out or in depending on a mouse event. So far i can do Easing on them when they are going out/in but how do i also set up a tween so that it blurs as the come in and out (motion blur) like the ones in the motion presets. I want to accomplish the same motion preset settings but with Actionscript.

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Converted Symbol Can't Be Pasted Into Keyframe: Motion Tweening?

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I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

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ActionScript 2.0 :: Item Fades In And Out Nicely With Out Any Motion Tweening Or Anything

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Professional :: Motion-tween Along A Curve Prevents Change Of Motion Curves

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If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...

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ActionScript 3.0 :: Tweening Loop - 3rd Achievement Will Never Retract?

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ActionScript 3.0 :: Get Regarding Motion With Multiple Movieclips (from A For Loop)

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Professional :: Graphic Symbol First Frame With Tweening?

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Professional :: Way To Pre-cache Animations In Flash?

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Professional :: Converting Flash Animations To .mov?

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Professional :: Multiple Animations In Flash CS4?

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I need to create animations fron a set of jpegs. I can layer selections in photoshop; create symbols in Flash, although When I open a multi-layer psd in FL, don't always get multi-layers in FL. More importantly, what graphic/symbol formats are required for the typical animation techniques (eg, different tweens, bones, puppet).

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AS3 :: Professional - Performance In IOS - Animations Run Really Slow (CS5.5)

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I have created an app in CS5.5 for Android and iOS. I have tested on two Android devices and everyingthing works fine. However, on an iPad and iPhone the animations are really slow. Here are some more facts:

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