Professional :: Motion Tweening Magnitude Of Change?
Dec 3, 2010
I created an animation of a wildfire progression which includes 31 hourly perimeters showing the fire spreading. I created motion tweens 24 frames long for each perimeter and tweened the alpha from 0% at the beginning of the tween to 100 % at the end of the tween. Each tween is the same number of frames, and same frame rate, and all in the same scene. when the animation starts each perimeter is displayed for about 1 second, by the time the animation reaches near the end, the perimeters and durations are almost 6 seconds long. I want each to display for the same amount of time. It looks like the tween is adjusting its length to accommodate for the magnitude of change occurring in the scene.
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Jul 27, 2009
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
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Feb 12, 2011
The problem i'm having with the new motion tweening is trying to make the last frame of the animation exactly like the first one. I need to do this because i'm trying tocreate smooth looking walk/run/breathing etc animation cycles. How do you make the final frame of the loop match the first frame of it?
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Jan 25, 2010
I am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?
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Jul 24, 2010
I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?
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Mar 8, 2010
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
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Oct 27, 2010
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
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Apr 8, 2011
I'm trying to create a Motion Tween where at a certain point the initial image it's replaced by another one.I've tryied to do "Swap Symbol" but the symbol changes in all the tween.
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Nov 22, 2009
I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
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Sep 18, 2010
So i have several items on a page, each of which tweens out or in depending on a mouse event. So far i can do Easing on them when they are going out/in but how do i also set up a tween so that it blurs as the come in and out (motion blur) like the ones in the motion presets. I want to accomplish the same motion preset settings but with Actionscript.
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Jul 24, 2010
I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?
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Jun 9, 2005
does anyone know the actionscript so that and item fades in and out nicely with out any motion tweening or anything
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Feb 3, 2011
Is there a way to use tweening to animate a movie clips frames? Say to move it from frame 1 to 10, etc?
I have a movie clip that will have lots of different actions (moving left, right, up, down) and so on, and I don't want them all to play--I would like the MC to just play some set of them at a time. It seems like tweening would works best for this if it is possible. If not, what is a better suggestion?
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Jun 28, 2010
Say for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:
[Code]...
Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?
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Mar 10, 2009
I am trying to change the size of a box. Rather than using a shape tween to accomplish this, I want to use actionscript. I really don't know where to begin. I have created an mc of the box and given it an instancename of T2. I want the animation to play as soon as the mc is loaded.
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Feb 10, 2011
I'm making a banner in flash, and are moving some simple objects around.I mainy use vector squares, but when I tween them (classic tween) in a slow motion, the shape starts to "flicker" or "lag". Why is this?I think there has to be something with the calculations Flash is doing, but why can't it make the animation smooth?
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Dec 10, 2010
I want to tween a movieclip so it changes from squared to trapezoid. Just imagine a text paragraph distorted like the scrolling text in the beginning of Star Wars movies.It would be easy to make the shape and then distort it, but what I want is to tween from undistorted to distorted and it seems that normal tweening only allows skewing, rotation and resizing.Since a picture is worth a thousand words, this is what I want to do (the dog is not the movieclip I want to distort, just an example):This is easy in Photoshop (CTRL+T and then pick a corner with SHIFT+CTRL+ALT) and also in edition time in Flash, but I want the distortion to happen in execution time so it looks like the movieclip is standing up and then falls back.
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Mar 10, 2012
I have a problem with shape tweening. I have 2 base poses of a man throwing something, made in Illustrator. I imported them in Flash pro CS5.5 and split them. I want a tween morphing animation with these 2 poses. I set up the shape hints and the are all yellow in frame 1 and green in frame 65 (the second pose).
Now its animating very strange, I thought the points will corresponding with eachother, but the morph is quite ugly, all lines draw through eachother.You can see 2 screenshots of Flash and 2 screenshots from the movie I rendered in the files included.
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Jun 5, 2009
I am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
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Mar 10, 2010
I'm working on some fairly detailed character animations, and accordingly have made most of the characters parts into graphic symbols. For instance, his hand is a graphic symbol which has multiple frames for each perspective or pose of the fingers, and I set the symbol to the proper frame in the characters main timeline. I've been having issues, however, when tweening these symbols. I noticed this first when I was working on a jump animation and I just wanted the hand, once its pose is in a state which will be used for the majority of its frames, to tween up and rotate with the arm and body. When I create this tween, however, it forces all other frames of that graphic symbol to be set to that same frame. The start and end frames of the tween are set to the same first frame, and even after trying to manually fix the subsequent frames of the symbol, it wont let me. I've triple checked all my symbol names, frame numbers and settings, and anything else I can think of and everything is in place, so I really have no clue why this is happening
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Apr 6, 2010
I am making some animations with shape tweening. I actually need it for my presentation.There are five layers of almost same shape of objects. The first two layers and shape tweening works as I expected.But from third layer, something weird happening. As I do shape tween, the layer becomes two moving objects: one is acting as I wish, but the other same object rotaing in x-direction.
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Jul 22, 2010
I've been working on an interactive map of the counties in Montana. When a user clicks on a county, I'd like the map to zoom to the county's extent and center it on the stage. Every county is a child of a larger container (the state, names allcnt_mc). I've set things up in my function so that when you click on a county POINT variables with all the numbers you need are created. I just cannot get the desired effect and I think I am missing something basic in regards to the geometry of my stage. Can anyone see something I am missing? I set this up so that the parent is tweened to a new location equal to stage center minus the called child's x,y distance from stage center. Essentially, this should center the child over the stage center, no?
function tweenparent(e:MouseEvent):void{
//create vars for x,y cordinates of clicked county (child)
var calledx:Number=allcnt_mc[xmlData.row.NAME[e.currentTarget.ivar]].x;
[Code]....
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Dec 3, 2011
I am attemping to shape tween text. (Flash CS5.5)
What I'm doing is:
Create frame at frame 1 Insert text Insert keyframes at two different points down the time line Change the last frame to what I want it to morph INTO Break apart all keyframes, and Insert shape tween in between the first and second, and second and third keyframes.
When I go to play the movie, it flashes the text that is in the last frame ONLY.
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Jun 15, 2010
Making a slide-in panel, following Flash and Maths "Using the Tween class in Flash CS3 and ActionScript 3 " tutorial The panel moves on screen on a MOUSE_OVER event, and off screen in MOUSE_OUT event. Have managed to change everything so it works on the x axis; but when i want to change it to enter and exit on the y axis but when i do it bounces around and immediately heads back off screen. Surely this is simple, but I am quite stuck; please let me know what is wrong with this code:
[Code]...
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Feb 4, 2010
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
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Sep 1, 2009
I've created a symbol and motion tween and given an instance name to the tween (lets call it mt1) on Layer 1, frame 1 - frame 10. On layer 2, frame 1 I create a button and stop and add the MouseEvent hander and function. Can I, from the function on layer 2, alter the end point of the motion tween on layer 1 via the function? I've tried, but unsuccessfully. Can't seem to access the tween properly. Or I am way off base. Here's the Actionscript frame 1, layer 2:
[Code]....
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May 3, 2011
I have motion tween made on the stage that follows a custom path. It's a bus going along its route. instead of dragging out the frames to get it to be the right length ( i have multiple bus tweens running) is there a way to export the tween for actionscript or xml and adjust the total duration of the tween as one would a normal tween created in actionscript?
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Mar 26, 2006
Attached is a fla that moves an image around in a hovering/floating effect. The instructions say to change the parameters to customize. I can't find the accelfactor variable to change this.
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Jul 17, 2004
can someone explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want. But I haven't a clue as to how it works.. This is a slightly modified code taken from the Kirupa Tutorial.
[Code]...
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Jul 17, 2004
explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want.But I haven't a clue as to how it works..This is a slightly modified code taken from the Kirupa Tutorial.
xcenter = 0;
ycenter =0;
onClipEvent (enterFrame) {[code]....
The above code will change the position of the movieClip at every 22.5 degrees (thereby making sixteen distinct stops) and will trace a circle of radius 100 px. concept behind the math equations?
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