ActionScript 2.0 :: Circular Motion - Change The Position Of The MovieClip At Every 22.5 Degrees
Jul 17, 2004
can someone explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want. But I haven't a clue as to how it works.. This is a slightly modified code taken from the Kirupa Tutorial.
explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want.But I haven't a clue as to how it works..This is a slightly modified code taken from the Kirupa Tutorial.
The above code will change the position of the movieClip at every 22.5 degrees (thereby making sixteen distinct stops) and will trace a circle of radius 100 px. concept behind the math equations?
how i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
how to make a wheel spin 360 degrees in a seamless motion?
my purpose is to give realism to a car wheel which will spin in a seamless motion; I�ve tried to to it with tweening but the wheel mc jerks at every rotation; a couple of years ago I saw a very simple code which did exactly this , to make a wheel spin around smoothly;
I'm trying to make a circular motion path using Senocular's tutorial here.What I want is a box to move around a circle motion path that is created in AS when the user presses a button. However I'm having trouble decifering all of Sencular's code because there is a lot of advanced stuff that he puts in that I don't want and I'm having trouble getting started.
I want to make a circular motion of any round or arbitrary shaped object by using action script. Should i use a for loop, and if i use it what will be the syntax of it?
I can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
how to position graphics in a circular pattern and they space out evenly depending on how many graphics are in a given array.So now, I want to be able to rotate the graphics in a clockwise or counter-clockwise pattern (not a sprite container that holds all of the graphics, but the graphics themselves.)
So this gets each graphic to the next location just fine. Now notice what I have in red... I want the graphics to animate along the parameter of the circle. All I need to do that is to identify the x,y coordinates between the two graphics. I can just subtract the y of one graphic from another... the x is something I have no idea how to do...
I need the '_root.newXpos = 0000' to tell the movieclip to stay in the X position it is currently in (it will be different each time as the user can move the movieclip via buttons, so a simple Xpos = 0000 won't do)Alternatively, I've tried adding -
on (press) { _root.newYpos = 476.2; if (_root.Ypos =476.2); gotoAndPlay ("Pxcotos", 1); }
on a button but the scene changes before the movieclip has a chance to slide out.
I've made an image slider in flash and need it to slide out at it's current position before changing scenes. The code i'm using is -
[Code]...
on a button but the scene changes before the movieclip has a chance to slide out. Is there anyway of telling the actionscript to wait before jumping scenes between the code?
I have 4 movieclip in the stage. Its instance names are mc_1, mc_2, mc_3, mc_4. To change the x position of this movieclip I can use the below AS 2.0 code. It is working fine.
for (i=1; i<=4; i++) { eval("mc_"+i)._x += 10 }
I like to know how to write this statement in AS 3.0.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I'm making a portfolio site in flash. I've placed all these items horizontal in a movieclip (content_MC). In a layer on top of where this movieclip is placed in, I've got a left and a right arrow. What I want is to move this horizontal movieclip (with tweener) left and right by pressing the arrows. For example: when I press the right arrow, the content_MC should move -900px to the left. How can this be done? And if the user reaches the end of the movieclip (with 5 items that would be 4 clicks) the movement should disable.
I trained on flashMX back in the day and haven't done anything since so now I've got CS5 it's a bit like being at school again! I have a circular dial sat in the middle of the screen with an arrow placed on it's edge. How do I get the dial to rotate so it always faces the mouse pointer?
I have a list of collapsible move clips. When any of the clips is closed or opened the rest or the clips in the list react by changing position. I had this running with and on enter frame event. But that was a memory hog when too many items were in the list. So what I want to do is this. When any clip is closed or opened it triggers this function
Code: function resetY() { for (var i = order; i>=many; i++) { this.onEnterFrame = function() { _y = previousitem._y+previousitem.box._height; roundB4me = Math.ceil(previousitem._y+previousitem.box._height); [Code] .....
I have two movieclips in the centre of my stage. One is on top of the other and fade's between them using left/right buttons.I want to change this so that they slide in like a jQuery slider does. I don't want to change the initial position of the movieclips (on top of each other) just change the fade effect to a slide in.
The other is a scrub that manipulates a MovieClip, but tracks a change in mouse position from click to release, instead of tracking the changes in position of a slider playhead. But here is the download for that one:(sorry not a link due to not having over 50 posts yet, you will need to copy and paste)I have found plenty of AS1+2 ways of doing this idea, yet just haven't found any solid AS3 versions.I am currently in a class to learn Actionscript and have tried to figure out this problem yet I am just not yet to that level.
I've created some code that rotates an arrow up or down when the user clicks on it, depending on whether the timeline is on frame 1 or 5. The problem I am encountering is that rather than rotating visually, it just flips to the correct degree (in this case, 0 or 180).
Code: function turndown():Void{ for(i=0; i<16; i++){ this.upDownMC._rotation += 11.25; }} function turnup():Void{ [Code] ......
How do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween: TweenLite.to(arrow_clip,1,{rotation:degrees}); But I can't understand how to calculate the degrees. I tried the following with no luck: var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI); I found the following is working but I can't completely understand why: var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);
I animate a DisplayObject with a Motion XML (exported from Flash). The first time I apply a motion to it, everything works fine. The second time I apply a motion, the position / scale is reset to what it was before I first applied a motion. How can I keep the transform of the DisplayObject after a motion is played when I want to play a new motion ? I want the DisplayObject to start from where it was at the end of the first motion.Here's the code I use:
private function animate(motionXML:XML, target:DisplayObject):void if(!animator)animator = new Animator(motionXML, target); // Add event listerners
im using MX 2004 although i do have Flash 9 atm if anyone has an example in that Anyway, im trying to slow down and speed up an orbit of an mc relative to where the mouse position is. So basically i need some sort of radial "field" where when the mouse gets close to the outside of the orbit the movie clip stops and when it is farther away the movie clip speeds up.
I am replacing the mouse pointer with a custom graphic in an .swf that takes up part of a web page (.swf stage is about 350px wide, total layout is about 1000px). My code is all working fine, except that, if you move the mouse fairly quickly -- as you might do to get from a point on the .swf to the opposite side of a large monitor -- the .swf loses track of the mouse, and thinks that the ._xmouse/._ymouse values are still the same as the last point that that Flash saw the mouse, which is usually somewhere in the middle of the stage, thus "orphaning" the custom cursor. If I have a setInterval or something tracing the mouse position, the .swf still thinks that the mouse is sitting on top of it, even though the cursor is actually far away somewhere else. hitTest also still returns true as though the mouse was there (as you might expect, given that it's based on _xmouse/_ymouse).
The workaround/hack I have going now is that, once the pointer switches over to the custom cursor, it starts a setInterval, and then if the mouse appears not to move for a few seconds, it reverts back to the default cursor (i.e., Mouse.show). Obviously, this is not optimal, because that means that the custom cursor disappears if you don't move the mouse for a second or two, and it doesn't really solve the problem anyway because it still looks like the custom cursor gets stuck for a second when you move too fast.
i have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
Is it possible to draw motion guide/path for a mouse position based movement?
For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..