ActionScript 2.0 :: Rotating MovieClip From 0 To 180 Degrees?
Jan 23, 2007
I've created some code that rotates an arrow up or down when the user clicks on it, depending on whether the timeline is on frame 1 or 5. The problem I am encountering is that rather than rotating visually, it just flips to the correct degree (in this case, 0 or 180).
Code:
function turndown():Void{
for(i=0; i<16; i++){
this.upDownMC._rotation += 11.25;
}} function turnup():Void{
[Code] ......
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Mar 26, 2009
I am trying to rotate this text 90 degrees. I've read that you're supposed to embed the text....and I've tried that and the text just vanishes. I've also tried to set my own text format, but the problem persists.
Code:
var tf:TextFormat = new TextFormat();
tf.font = "Verdana14B";
tf.size = 14;[code]...........
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Apr 8, 2004
I need to get a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).
What I have in mind are 5 buttons that control the rotation:
1. 120 deg. ClockWise
2. 60 CW
3. 60 CCW
4. 120 CCW
5. 180 CCW
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Apr 8, 2004
getting a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).What I have in mind are 5 buttons that control the rotation:1. 120 deg. ClockWise2. 60 CW3. 60 CCW4. 120 CCW5. 180 CCW
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Nov 30, 2010
I'm new to Flash and I'm having trouble rotating my mc 360 degrees using the 3D Rotation Tool. I can rotate it 180 degrees, right side coming forward, but when I attempt to rotate it back to its original position, it doesn't continue the rotation in the same direction (right side coming forward). So instead of apearing to rotate completely, it looks like it rotates half way, stops, and rotates back (left side comes forwards). Probably an easy solution, but as I said, I'm new.
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Nov 10, 2010
I got an error saying "Attempted access of inaccessible method rotation through a reference with static type flash.display:Sprite.ssd.rotation(90)}" I just want to know how to rotate my image by 90degrees when I double click on it.
var shootingstar:Loader = new Loader();
shootingstar.load(new URLRequest("http://i51.tinypic.com/m8jp7m.png"));
shootingstar.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete);
var ssd:Sprite = new Sprite();
[Code].....
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Nov 5, 2011
when I rotate my avatar. So while "this.rotation = 270" rotates it the correct amount, it registers as being rotated by -90 degrees. Thus, if you type "if(this.rotation == 270)" it won't ever be used.
My character movement has been working all day, now I changed the rotation because I added eyes to my character. Soo... Apparently rotating my character by 270 degrees and then hittesting my LevelArray doesn't bounce him back the way it should, and does, if the rotation is at 90 degrees.
Here is my code:
Code:
public function enteringFrame(evt:Event)
{
if (elementStatus == 0 || elementStatus == 2)
{// No collision
[Code]...
Again, the other movements work, and the left movement works too, only when hitting the wall from the left it stops. Hitting the wall from all other sides is fine.
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Mar 18, 2009
i am terrible at explaning things but i'm going to try my best.for example. I have a rotating turret that will follow the mouse 360 degrees.so i wonder if it is possible to go inside the turret ("mc") and stop at frame (2);when the turret reaches 170 degrees.
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Jul 8, 2007
rotating an object based on 90 degrees. For example, I only want the characters rotation values to be 0, 90, 180, or 270 based on the angle between the mouse and an object. I used to know a formula that worked right into the atan2 method, however sadly I had forgotten it
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Aug 9, 2010
How do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
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Sep 6, 2011
I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween:
TweenLite.to(arrow_clip,1,{rotation:degrees});
But I can't understand how to calculate the degrees. I tried the following with no luck:
var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI);
I found the following is working but I can't completely understand why:
var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);
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Jul 17, 2004
can someone explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want. But I haven't a clue as to how it works.. This is a slightly modified code taken from the Kirupa Tutorial.
[Code]...
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Jul 17, 2004
explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want.But I haven't a clue as to how it works..This is a slightly modified code taken from the Kirupa Tutorial.
xcenter = 0;
ycenter =0;
onClipEvent (enterFrame) {[code]....
The above code will change the position of the movieClip at every 22.5 degrees (thereby making sixteen distinct stops) and will trace a circle of radius 100 px. concept behind the math equations?
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May 12, 2010
I have a circular diagram with approximately 8 icons around the outter part of the circle. These points are all buttons. When Clicked, I want the diagram and icons to animate round to the top point (360 or 0 degrees). Then, when another icon is clicked they will all move round so that one is at the top.It would be a great bonus to have a slick easing in motion too but not essential - just a 'nice to have'.I have looked over forums and responses and there is quite a bit of info on this but I'm finding it difficult to apply it to this particular project.
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Apr 1, 2010
im using CS3, AS 2.0
how do you rotate the position of one MC to another. for example a triangle, i have one mc that rotates to face the mouse position but i want another mc to rotate towards the player
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Apr 16, 2010
I'm trying to rotate a movieClip from it's original position, to a random anglehere's what I have:
function getRandomNumber(min:Number, max:Number):uint{ var randomNumber:Number=Math.round(Math.random()*(max-min)+min); return randomNumber;}
particles.rotate(angle:getRandomNumber(0,180));
[code]........
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Mar 30, 2009
I have been trying to convert this effect into AS3 but have been having majour issues : rotate clip
I have an object (class) with a handle, when dragged I would like the clip to rotate with the mouse (much like rotating an object in photoshop). I have put my code into an ENTER_FRAME event, and have been using a matrix object to do my rotation (is there an easier way?)
Code:
private function rotateClip(e:Event)
{
myMatrix.rotate((Math.floor(180*Math.atan2(mouseX,mouseY)/Math.PI)+90));
[Code].....
was my attempt at converting the code from the example link. I've also tried various other methods using trig to no avail.
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Dec 8, 2010
how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
The point (x,y) that the claw catches the colored movieclips below is not unique it can be any number. As long as the claw catches the colored movieclip.
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Jan 7, 2011
How do I make an mc constantly rotate? I know this must be simple but i dont know how to do it. I just want it to rotate around its middle. How would i do this?
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Apr 21, 2007
How can I rotate a movieclip so that when I move it, it will rotate slightly depending on the angle of the ground. The only thing I can relate this too is the old school sonic games. How would I find the curve of the ground and apply it the moving character?
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Nov 4, 2010
a movieClip that contains a polygon and some circles at the angles of the polygon. I want to use the circles as rotation handles.Now the code below works but it terribly, terribly slow.I've seen a couple of other examples of rotation using the mouse position, but I want the polygon to rotate via the handle; I think that means the angle of rotation needs to be updated each time the mouse moves.Is there a cleaner/more efficient way to do this?Also, this works only for one direction right now no matter the x/y direction you move the mouse.
public function mouseDownRotate(event:MouseEvent):void {
// get the global x and y of the dragged piece (offset so it looks like it's rotating around the polygon's center
[code]......
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Jul 20, 2010
I have a movieclip that I am using greensocks transformManager with so the user can rotate, skew, and scale the clip. This works fine, but I am trying to add a crop tool. If the image is rotated, when I send the image to the crop tool it measures the height of the image by the bounds of the rotated image, not the actual height of the image if it were square (re: not rotated).
So, what I tried to do what, after sending it to the crop tool, rotate it back to 0 before getting the bounds using this code:
[Code]....
I don't understand the math here. Shouldn't it just rotate 3rads in the positive direction to equal it out? How would I return it to 0;
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Feb 14, 2012
I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.
Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.
I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.
Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?
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Feb 15, 2007
I am working on a snowboarding game, And have two points of collision detection on the board:
x-----xOne at the Front of the riders boardOne at the Back of the riders boardThese two points of collision are placed within the rider.movieClip, and not on the _root timeline, as the rider movieclip can rotate etc as it rides through different gradients of slopes. I have used a largely basic method to obtain the X,Y positions of each collision point, using the following method:
Code:
var backX:Number = _root.rider._x+_root.rider.backDetection._x;
var backY:Number = _root.rider._y+_root.rider.backDetection._y;
(The same for the frontX and frontY) As you can see, it simply adds the offset of the detection points positions from the riders x, y therefore when the rider movieclip is rotated during gameplay, the rotation is not accounted for and it still searches for collision in exactly the same positions.
I am using this for collision checking:
Code:
this.hitTest(backX, backY, true)
Which is placed on the ground movieclip (what the snowboarder is riding on). Any better way of doing such collision checking, or how to account for rotation? is localToGlobal() the answer?
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Jul 4, 2007
I am trying to make a line point to wherever the cursor is when I stumbled upon the Math.atan2(); function. It appeared that i would put
line.rotation = Math.atan2(1,1);
to get 45 degrees or pi/4, but I was wrong. It barely moved the movieclip at all. So what I'm trying to do is to get this movie clip to rotate along with the mouse so the line is always pointing at the cursor. Also, how would you get movieclip to move along the line created by the line of these two points?
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Feb 12, 2005
Any way to rotate a movieclip to face the mouse location?
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Nov 30, 2011
I have made a Car Game using Box2D [in Flash] and I have one remaining bug, which I cannot fix. I added graphics and put them on top of the Box2D body. Everything went as good as expected, but after X rotations the movie clips for the car-wheels, stop spinning. I do something like this wheelSprite.rotation = wheelBody.GetAngle() * 180 / Math.PI. I ran a separate program and I saw that, if you do X.rotation += variable and you increase the variable every frame, after ~30 000 (value of variable) the MovieClip stops rotating, so I reset it to 0 after ~28 000. What do I do? The wheelBody.GetAngle()
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Oct 25, 2009
I want to make a drag and drop movie clip with rotating control in 360 degrees.I made a movie clip with 30 frames with a button in centre which can rotate the object in 360 degrees.At this stage it is functioning.when i tried to add the drag and drop action to the movie,the button for rotation is not working.
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Mar 18, 2010
My client has a simple shape that they want the user to be able to animate, i.e. it looks like a single square on the stage, but when you grab it and drag, a load of squares appear and fan out from the corner of the first. I was thinking, I can easily achieve the first part of this by attaching, say 20 movieclips of my square to the stage, but I'm not sure how to approach the back/forth draggable aspect of this.
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Jul 25, 2010
i am trying to rotate a graphic that is following a guide path,
this.leaf._rotation +=2;
this successfully rotates the object but it stops moving along the path,
if i dont put this code in then it moves along the path fine,
how to get them both to work at the same time?
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