IDE :: Rotating A MovieClip

May 12, 2010

I have a circular diagram with approximately 8 icons around the outter part of the circle. These points are all buttons. When Clicked, I want the diagram and icons to animate round to the top point (360 or 0 degrees). Then, when another icon is clicked they will all move round so that one is at the top.It would be a great bonus to have a slick easing in motion too but not essential - just a 'nice to have'.I have looked over forums and responses and there is quite a bit of info on this but I'm finding it difficult to apply it to this particular project.

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ActionScript 2.0 :: CS3 Rotating Movieclip To Another Movieclip?

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im using CS3, AS 2.0

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ActionScript 3.0 :: Rotating A MovieClip?

Apr 16, 2010

I'm trying to rotate a movieClip from it's original position, to a random anglehere's what I have:

function getRandomNumber(min:Number, max:Number):uint{  var randomNumber:Number=Math.round(Math.random()*(max-min)+min); return randomNumber;}
particles.rotate(angle:getRandomNumber(0,180));

[code]........

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ActionScript 3.0 :: Rotating A Movieclip Using The Mouse?

Mar 30, 2009

I have been trying to convert this effect into AS3 but have been having majour issues : rotate clip

I have an object (class) with a handle, when dragged I would like the clip to rotate with the mouse (much like rotating an object in photoshop). I have put my code into an ENTER_FRAME event, and have been using a matrix object to do my rotation (is there an easier way?)

Code:
private function rotateClip(e:Event)
{
myMatrix.rotate((Math.floor(180*Math.atan2(mouseX,mouseY)/Math.PI)+90));

[Code].....

was my attempt at converting the code from the example link. I've also tried various other methods using trig to no avail.

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ActionScript 1/2 :: Rotating A Movieclip In A Given X,y Point?

Dec 8, 2010

how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
 
The point (x,y) that the claw catches the colored movieclips below is not unique it can be any number. As long as the claw catches the colored movieclip.

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ActionScript 2.0 :: Rotating Movieclip Around Its Middle?

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How do I make an mc constantly rotate? I know this must be simple but i dont know how to do it. I just want it to rotate around its middle. How would i do this?

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ActionScript 2.0 :: Rotating MovieClip From 0 To 180 Degrees?

Jan 23, 2007

I've created some code that rotates an arrow up or down when the user clicks on it, depending on whether the timeline is on frame 1 or 5. The problem I am encountering is that rather than rotating visually, it just flips to the correct degree (in this case, 0 or 180).

Code:
function turndown():Void{
for(i=0; i<16; i++){
this.upDownMC._rotation += 11.25;
}} function turnup():Void{
[Code] ......

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Apr 21, 2007

How can I rotate a movieclip so that when I move it, it will rotate slightly depending on the angle of the ground. The only thing I can relate this too is the old school sonic games. How would I find the curve of the ground and apply it the moving character?

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ActionScript 3.0 :: Rotating A MovieClip Around Its Center Using A Handle?

Nov 4, 2010

a movieClip that contains a polygon and some circles at the angles of the polygon. I want to use the circles as rotation handles.Now the code below works but it terribly, terribly slow.I've seen a couple of other examples of rotation using the mouse position, but I want the polygon to rotate via the handle; I think that means the angle of rotation needs to be updated each time the mouse moves.Is there a cleaner/more efficient way to do this?Also, this works only for one direction right now no matter the x/y direction you move the mouse.

public function mouseDownRotate(event:MouseEvent):void {
// get the global x and y of the dragged piece (offset so it looks like it's rotating around the polygon's center

[code]......

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Flex :: Rotating Movieclip Back To Square?

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I have a movieclip that I am using greensocks transformManager with so the user can rotate, skew, and scale the clip. This works fine, but I am trying to add a crop tool. If the image is rotated, when I send the image to the crop tool it measures the height of the image by the bounds of the rotated image, not the actual height of the image if it were square (re: not rotated).

So, what I tried to do what, after sending it to the crop tool, rotate it back to 0 before getting the bounds using this code:

[Code]....

I don't understand the math here. Shouldn't it just rotate 3rads in the positive direction to equal it out? How would I return it to 0;

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Actionscript 3 :: Track A Point On Rotating MovieClip?

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I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.

Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.

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Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?

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ActionScript 2.0 :: Collision Detection Within Rotating MovieClip

Feb 15, 2007

I am working on a snowboarding game, And have two points of collision detection on the board:
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Code:
var backX:Number = _root.rider._x+_root.rider.backDetection._x;
var backY:Number = _root.rider._y+_root.rider.backDetection._y;
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I am using this for collision checking:
Code:
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ActionScript 3.0 :: Rotating MovieClip To Point At Mouse

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ActionScript 2.0 :: Rotating MovieClip Towards Mouse Position

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Any way to rotate a movieclip to face the mouse location?

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I have made a Car Game using Box2D [in Flash] and I have one remaining bug, which I cannot fix. I added graphics and put them on top of the Box2D body. Everything went as good as expected, but after X rotations the movie clips for the car-wheels, stop spinning. I do something like this wheelSprite.rotation = wheelBody.GetAngle() * 180 / Math.PI. I ran a separate program and I saw that, if you do X.rotation += variable and you increase the variable every frame, after ~30 000 (value of variable) the MovieClip stops rotating, so I reset it to 0 after ~28 000. What do I do? The wheelBody.GetAngle()

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I want to make a drag and drop movie clip with rotating control in 360 degrees.I made a movie clip with 30 frames with a button in centre which can rotate the object in 360 degrees.At this stage it is functioning.when i tried to add the drag and drop action to the movie,the button for rotation is not working.

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[Code]...

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[Code]....

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ActionScript 3.0 :: Rotating Movieclip Clockwise And Anti Clockwise

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I have written a code, but it only rotates the movieclip in clockwise direction:

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
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function on_stage_down(e:MouseEvent):void

[Code]....

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I have been given the task to create something similar to the flash navigation on the link below. I have tried googling things such as "flash image rotation", "flash rotation circle", etc?[URL]

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code:
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[code].....

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