ActionScript 2.0 :: Rotating A Movieclip Whilst It Moves Along A Guide?
Jul 25, 2010
i am trying to rotate a graphic that is following a guide path,
this.leaf._rotation +=2;
this successfully rotates the object but it stops moving along the path,
if i dont put this code in then it moves along the path fine,
how to get them both to work at the same time?
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Aug 14, 2010
I have a bouncing ball movie clip that is being controlled by a guide layer. As the ball bounces I am rotating both the guide layer movieclip and the ball movieclip.
I need to find out where the ball is in relation to the stage. When I look at the balls x and y values they are in relation to the guide layer movieclip.
Is there a way to relate the location of the ball to stage coordinates as it rotates?
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Jul 6, 2007
I was wondering if there is a way to dynamically add a guide to a movieclip, and then let another movieclip follow this guide.
Put another way: i want a "highlight" movieclip to follow the bounds of another movieclip as shown here[url]...
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Aug 3, 2010
I'm trying to get a movie clip to follow a guide layer using action script.
one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
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Aug 3, 2010
I'm trying to get a movie clip to follow a guide layer using action script. One thing that I have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
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Aug 3, 2010
I'm trying to get a movie clip to follow a guide layer using action script.one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
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Jul 6, 2011
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package
{
import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
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Dec 11, 2009
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
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Apr 22, 2010
I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't.
[Code]...
I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.
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Nov 17, 2003
I built a game similar to the old Atari 2600 game Freeway. The object is to get the chicken to cross the highway while avoid becoming roadkill. It works fine. I kept tweaking it. I set it up so that when you reach a certain score the cars move faster. Now, I want to set it up that when you reach a certain score the player earns a stop sign. The ultimate goal is by pressing "s" the cars (which are all movie clips) will stop until the chicken makes it across to the other side.[code]...
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Aug 1, 2011
I have created a button with this function to minimize my application window, in AS3 for an AIR app:
function mbtn(e:MouseEvent):void
{
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}
On the stage, I have an empty movieclip which loads an AS class file. It works fine and shows up where I have put the empty movieclip which acts as a holder. But, if I hit the button that minimizes the window, and then open my application again the content of my AS class move some pixels below and go off stage.
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Jun 18, 2009
[Code]...
I can not make the above stop when the root moves on to frame 2.
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Dec 8, 2006
I am trying to modify this code that is attached to and alpha engine. It is the same code from the tutorial: Calculating Distance
onClipEvent (enterFrame) {
xdist = Math.round(_root._xmouse - _parent._x);
ydist = Math.round(_root._ymouse - _parent._y);[code]....
What i need to know is whether or not i can modify this to calculate the distance of the mouse from the clip, even if it is contained in another clip that moves around the stage.
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Oct 29, 2008
I have a few MovieClips that are motion-tweened via the timeline. I have a function that places a glow filter on the tweened movieclip. The glow works, but... the movieclip no longer moves. I found that if I tween via actionscript (AS3) that it does tween. However, I have about 1000 movieclips, all w/ different tween properties.Is there a (much easier) walk around or am I going to have to code for a few days/weeks?
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Jan 27, 2009
Is there a code that will flip a MovieClip horizontally (e.g mirror image) when the mouse moves over a certain x-coordinate.For example, we'll say the movieclip is called "man" .When the mouse is on the left side of the man, the man faces right. However when the mouse is on the right side of the man, he now faces left. Of more simply, he 'flips over' when the mouse changes sides.Is there an actionscript code to tell the movieclip to do this or do i have to manyally free transform the movieclip?
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Oct 11, 2007
I have a basic script that moves a movieclip to the opposite Y position of the mouse pointer:
Code:
var cP = this.createEmptyMovieClip("centerPoint", 1);
cP._x = Stage.width / 2;
cP._y = Stage.height / 2;
var myBox = cP.attachMovie("boxMC", "myBox", 2, {_y:cP._y});
cP.onMouseMove = function() {
myBox._y = (cP._ymouse * -0.9);
};
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
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Apr 21, 2010
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
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May 12, 2010
I have a circular diagram with approximately 8 icons around the outter part of the circle. These points are all buttons. When Clicked, I want the diagram and icons to animate round to the top point (360 or 0 degrees). Then, when another icon is clicked they will all move round so that one is at the top.It would be a great bonus to have a slick easing in motion too but not essential - just a 'nice to have'.I have looked over forums and responses and there is quite a bit of info on this but I'm finding it difficult to apply it to this particular project.
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Apr 1, 2010
im using CS3, AS 2.0
how do you rotate the position of one MC to another. for example a triangle, i have one mc that rotates to face the mouse position but i want another mc to rotate towards the player
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Apr 16, 2010
I'm trying to rotate a movieClip from it's original position, to a random anglehere's what I have:
function getRandomNumber(min:Number, max:Number):uint{ var randomNumber:Number=Math.round(Math.random()*(max-min)+min); return randomNumber;}
particles.rotate(angle:getRandomNumber(0,180));
[code]........
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Mar 30, 2009
I have been trying to convert this effect into AS3 but have been having majour issues : rotate clip
I have an object (class) with a handle, when dragged I would like the clip to rotate with the mouse (much like rotating an object in photoshop). I have put my code into an ENTER_FRAME event, and have been using a matrix object to do my rotation (is there an easier way?)
Code:
private function rotateClip(e:Event)
{
myMatrix.rotate((Math.floor(180*Math.atan2(mouseX,mouseY)/Math.PI)+90));
[Code].....
was my attempt at converting the code from the example link. I've also tried various other methods using trig to no avail.
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Dec 8, 2010
how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
The point (x,y) that the claw catches the colored movieclips below is not unique it can be any number. As long as the claw catches the colored movieclip.
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Jan 7, 2011
How do I make an mc constantly rotate? I know this must be simple but i dont know how to do it. I just want it to rotate around its middle. How would i do this?
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Jan 23, 2007
I've created some code that rotates an arrow up or down when the user clicks on it, depending on whether the timeline is on frame 1 or 5. The problem I am encountering is that rather than rotating visually, it just flips to the correct degree (in this case, 0 or 180).
Code:
function turndown():Void{
for(i=0; i<16; i++){
this.upDownMC._rotation += 11.25;
}} function turnup():Void{
[Code] ......
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Apr 21, 2007
How can I rotate a movieclip so that when I move it, it will rotate slightly depending on the angle of the ground. The only thing I can relate this too is the old school sonic games. How would I find the curve of the ground and apply it the moving character?
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Nov 4, 2010
a movieClip that contains a polygon and some circles at the angles of the polygon. I want to use the circles as rotation handles.Now the code below works but it terribly, terribly slow.I've seen a couple of other examples of rotation using the mouse position, but I want the polygon to rotate via the handle; I think that means the angle of rotation needs to be updated each time the mouse moves.Is there a cleaner/more efficient way to do this?Also, this works only for one direction right now no matter the x/y direction you move the mouse.
public function mouseDownRotate(event:MouseEvent):void {
// get the global x and y of the dragged piece (offset so it looks like it's rotating around the polygon's center
[code]......
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Jul 20, 2010
I have a movieclip that I am using greensocks transformManager with so the user can rotate, skew, and scale the clip. This works fine, but I am trying to add a crop tool. If the image is rotated, when I send the image to the crop tool it measures the height of the image by the bounds of the rotated image, not the actual height of the image if it were square (re: not rotated).
So, what I tried to do what, after sending it to the crop tool, rotate it back to 0 before getting the bounds using this code:
[Code]....
I don't understand the math here. Shouldn't it just rotate 3rads in the positive direction to equal it out? How would I return it to 0;
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Feb 14, 2012
I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.
Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.
I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.
Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?
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Feb 15, 2007
I am working on a snowboarding game, And have two points of collision detection on the board:
x-----xOne at the Front of the riders boardOne at the Back of the riders boardThese two points of collision are placed within the rider.movieClip, and not on the _root timeline, as the rider movieclip can rotate etc as it rides through different gradients of slopes. I have used a largely basic method to obtain the X,Y positions of each collision point, using the following method:
Code:
var backX:Number = _root.rider._x+_root.rider.backDetection._x;
var backY:Number = _root.rider._y+_root.rider.backDetection._y;
(The same for the frontX and frontY) As you can see, it simply adds the offset of the detection points positions from the riders x, y therefore when the rider movieclip is rotated during gameplay, the rotation is not accounted for and it still searches for collision in exactly the same positions.
I am using this for collision checking:
Code:
this.hitTest(backX, backY, true)
Which is placed on the ground movieclip (what the snowboarder is riding on). Any better way of doing such collision checking, or how to account for rotation? is localToGlobal() the answer?
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Jul 4, 2007
I am trying to make a line point to wherever the cursor is when I stumbled upon the Math.atan2(); function. It appeared that i would put
line.rotation = Math.atan2(1,1);
to get 45 degrees or pi/4, but I was wrong. It barely moved the movieclip at all. So what I'm trying to do is to get this movie clip to rotate along with the mouse so the line is always pointing at the cursor. Also, how would you get movieclip to move along the line created by the line of these two points?
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