ActionScript 2.0 :: Flip A MovieClip Horizontally When The Mouse Moves Over A Certain X-coordinate?
Jan 27, 2009
Is there a code that will flip a MovieClip horizontally (e.g mirror image) when the mouse moves over a certain x-coordinate.For example, we'll say the movieclip is called "man" .When the mouse is on the left side of the man, the man faces right. However when the mouse is on the right side of the man, he now faces left. Of more simply, he 'flips over' when the mouse changes sides.Is there an actionscript code to tell the movieclip to do this or do i have to manyally free transform the movieclip?
I tried things like changing _width and _xscale. nothing works. flipping vertically is possible by changing _rotation. but how do i flip the clip horizontally?
I have a image of burlap @ 500 width x 430 height. I need to tile this as my entire background for my full screen flash site. flip the image horizontally for every other placement horizontally, and then i need it to flip vertically for every other Vertical placement. So the image only looks seamless if i do this. I have a illustration below to help show what i mean.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I am trying to make a movie clip that contains different buttons. Not all the buttons will be visible on the stage always, so I want that when the user moves the mouse arrow left, the movieclip containing the buttons updates and move along with it to the right...and vise versa. The issue I am having is that my pieces update only after I am done moving the mouse. So the movie clip is not moving along with the pointer. Attached is the code. Here is a sample of what I am trying to accomplish: [URL]
I defined a symbol and applied 9-slice guides to it. When I transform the symbol, it transforms fine (the 9-slice works the way I expect) until I flip the symbol horizontally or vertically.
I need to flip a Bitmap horizontally. I tried setting its scaleX property to -1.0, and that modified the Bitmap in such a way that I can see only a small portion of it (flipped) on the left side, instead of the whole flipped Bitmap. Its x property remained 0. I tried the same thing using a transformation matrix, with the same results.
[URL] I was Wondering if there is any code that can flip the image Horizontally when movement travels to the right and of course flip it back when it travels left.
Is it possible to flip a movie clip, horizontally or vertically, using script. I have tried to find tutorials, and I have searched through the ActionScript refernce. Perhaps it requires more than 1 line of code?
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
How do you get a movie clip to flip vertically/horizontally when a key is pressed. I know how to rotate, but I need to get the clip to flip to make it look more realistic.
How do you get a movie clip to flip vertically/horizontally when a key is pressed. I know how to rotate, but I need to get the clip to flip to make it look more realistic.
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated. When it is rotated and then flipped it outputs a skewed inverted display Object.
function flipHorizontal(dsp:DisplayObject):void { var matrix:Matrix = dsp.transform.matrix; matrix.transformPoint(new Point(dsp.width/2,dsp.height/2));
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
Is there a way to get it so that when you scroll the mouse wheel, something will move horizontally (aka, scroll)? My first thought was to add an event listener on the mouse and call a function that changes the x position of a movieclip
i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.
I am using event.event.localX to get the x-axis but it is with reference to local coordinates. How can I get or pass the value of the HBox's xAxis that is clicked by the user so that I can add it in the xAxis of the local coordinate. In other words, I need the global coordinate value? (i.e. x-axis & y-axis)
im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?