ActionScript 3.0 :: Perform An Event When The Mouse Moves AND When The Mouse Button Is Down
Sep 22, 2009
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
i would just like to now how you could expand an image when the mouse moves over it. I'm trying to copy this effect:[URL] as you can see, not only does the image increase in size, but it also shrinks the other buttons around it when the mouse goes over it.
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).
I have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
I'd like to animate a button when I put the mouse over it. I use mouse_over or roll_over events, ok. But what if I hide the button when I click it and then I show it again later without moving the mouse? The mouse stays over the button, but the button does not animate, as there is no out/over event: I have to move the mouse out and over again to see the animation.
How can I detect the mouse standing on a button without the out/over event?
im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?
I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.
i am trying to find out how i would make an image pan right and left and up and down following the movements of the mouse. so when you move your mouse to the right the image moves to the right, same for other movements.
has anyone seen any scripts i could use or knw the code. happy to donate to paypal for the code.
I'm currently working on a portfolio-website in Flash CS5. Everything is good so far,but my only problem is the image gallary. My idea is that when the visitor moves the mouse over one of the images, a hover effect will activate - which is does. The only problem now is that I can't get the images to show in a big format when you click on each of them, for a better view of the image.[URL]..
This probably will be very easy for some, but I am stuck on this. I have a map in a movieclip(mc_map) on stage and a small square which acts as a mask to the really bigger size of the same map. What I am want to do is that when I move the mouse on the mc_map(eg: say my cursor is on New York), the small sqaure window will unhide the same area, or will move that bigger image such that the same area is shown under the square mask. I also want to add another cursor(or crosshair) to the stage which is live only in the area of the square and replicates the position of mouse on map.
I have a big image (1600x1200) Which obviously doesn't fit in the window. How can i have it so when i hover the mouse the image moves. Basically a Yugop scrolling effect but in all directions
the preceding works exactly as i want it to.. the catch is, it only does so in it's own swf.. meaning, i want to use it as an external swf embedded in another movie... when it's on it's own, the panning will stop if the edge of mc hits the border, when it's called externally the panning won't stop!
i feel like i've tried everything i can (obviously not!).. where you see 521 and 315 there WAS Stage.width/height and that code was on the external swf itself, in an attempt to stop the panning when it should i tried putting the code in the parent movie and changing some variables, which worked the same with no avail.
here's a link if my babbling wasn't clear enough: [URL] also.. i would like for it to pan only if the mouse moves over the panning clip, it currently pans based on where the mouse is over the parent movie.. i've made multiple attempts at changing this as well, with no luck.
I readed the interactive image pan tutorial and thought it was great and I have a favor to ask.I have this project and I want the background image to pan when the mouse moves, the problem is that I have a menu and I want the buttons to go to different places on the image when I click on them and then the pan stops when the image reachs its destination.
I also have a button that I want to use to restart the Image panning. Heres an example of what I try to do:[URL]..If someone knows how to do this with Action Script,
I am trying to make a flash game for a website. In the game, there is a large interactive map which I created. The map is supposed to scroll just by moving the mouse.
As a placeholder for the map, an ex-coworker created a gradient background, which moves along with the mouse. Here is the AS.
// Width and height of image var w = Stage.width * 2; var h = Stage.height * 2; // Mock up graphic that will be the image
[Code].....
how to make the MC move and pan along with the mouse? Even if it is a completely different code?
I would like to pass Parameters to a functions from a button click. Currently I need to call a function that in turn passes the Parameters.
example gardengate_btn.addEventListener(MouseEvent.CLICK, onClick_gardengate); function onClick_gardengate(e:MouseEvent):void{ /*Sends the xml and the paintingCount_Numb to the parseXML function. This will display the text and images for each painting */ ParseXML(xmlData,0); }
I would think that i could just do this but it gives me an error. gardengate_btn.addEventListener(MouseEvent.CLICK, ParseXML(xmlData,0)); 1067: Implicit coercion of a value of type void to an unrelated type Function.
I have a MC(image) in the center of my screen, and have two buttons, one on right and one on left side of that MC. I want to scroll (image is like a menu) that MC left or right on mouse events, down or over. So, I just want to change MCs X value while holding mouse button on buttons or just hovering over them. I have managed to do that, but it's only moving by one value I have entered after a mouse event. Here's a piece of code I did.
buttonL1_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonL1Pressed); function buttonL1Pressed(event:MouseEvent):void{ var temp:int = 0; var temp1:int = 0;