Go Into Frame 2 When The User Moves The Mouse Over Some Item?

Sep 12, 2009

ow to go into frame 2 when the user moves the mouse over some item?

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ActionScript 3.0 :: Mouse Hovering - When The User Moves Mouse Down, More Text Appears From The Bottom And When Moves It Goes Back To The Original Position?

Apr 21, 2010

I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...

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Actionscript 3.0 :: Mouseover - Get When A User Mouses Over The Button Some Content Shows Up And Moves With The Mouse

Mar 15, 2009

I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...

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ActionScript 3.0 :: Translation - Move The Timeline To A Different Frame Within Movie When A Mouse Moves Over It

Nov 16, 2009

I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:

[Code]....

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ActionScript 3.0 :: Moving Menu That Moves On Its Own When The Mouse Moves Around It?

Dec 11, 2009

To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?

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Actionscript 3 :: Object Pool - Create Ball Objects When The User Holds Down The Mouse Stops When User Lifts Up Mouse?

Dec 24, 2011

I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.

[Code]...

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ActionScript 2.0 :: When The User Releases The Mouse Button, The Timeline Should Move To The Specified Frame?

Jul 14, 2010

I'm building up a site in flash CS4 using AS2.i have a movieclip that acts as a button where it displays severall other movie clips inside of it, for example mc1, mc2, mc3; I'm trying to set a value to a variable that tells me at the time the end user presses it which movieclip is playing.I've done this by adding: var cb = "sp"; on the first frame of each movieclips (mc1 stands for "sp"; mc2 stands for "te")

On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:

bannermiddle.onRelease = function() {
if (cb == sp) {
bannermiddle.gotoAndStop(3);[code]........

I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...

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ActionScript 3.0 :: Perform An Event When The Mouse Moves AND When The Mouse Button Is Down

Sep 22, 2009

I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:

[Code]...

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ActionScript 3.0 :: Rollover Menu And Go To A Certain Frame In A Movie Clip And Stop When The User Mouse Clicks

Aug 31, 2010

i'm making a rollover menu with AS3, and when the user mouse clicks I want it to go to a certain frame in a movie clip and stop. It does this fine, however I have an animation for it to play on Mouse out. So when user mouse clicks then mouse outs from the button area it plays my mouse out animation and i'm back to square one. How can i tell it to ignore the mouse out animation if the user has clicked the button?

[Code]...

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ActionScript 3.0 :: User Moves From One Html Page To Another?

Jun 12, 2010

how to make mp3 player made in flash resume music when user moves from one html page to another?

(so that the music is constant it doesn't restart with every page).

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ActionScript 3.0 :: Record The Current Position Of Any Of The Items Item In Order To Use That Data To Change The Position Of The Item After The User Clicks?

Jan 2, 2010

If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?

This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;

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ActionScript 2.0 :: Add Audio That Will Play When User Moves Over Buttons?

Feb 5, 2006

I have a presentation which is split into several different movies which are linked together by buttons, all I am trying to do is add a sound which will play when the user moves over the button, and then another that will play when they click on the button; I got this to work once but it cut off the sound because it loaded a new movie, so I found the onSoundComplete command, which I've tried in a load of different ways but nothing works...
here's the code i've got at the moment:

on (rollOver) {
mySound = new Sound(this);
mySound.attachSound("twisted1");
mySound.start(0, 0);
} on (release) {
mySound = new Sound(this);
mySound.attachSound("twisted2");
mySound.start(0, 0);
twisted2.onSoundComplete = function(loadMovie("history.swf", "this"));
}

And this is the error that I am getting:
**Error** Scene=home, layer=links, frame=1:Line 12: ')' or ',' expected twisted2.onSoundComplete = function(loadMovie("history.swf", "this"));
I've tried a few things but i just seem to get more errors...

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ActionScript 2.0 :: CS3 When User Drags The Handle The Masked Image Moves As Well

Jan 21, 2010

I am building a sliding image movie. It takes two photos and compares them by using "startDrag" to slide a "setMask" MC horizontally to reveal one photo under another. The idea here is to compare two photos taken 50 years apart.

[Code]....

As you can see I have two MCs here one is a mask and the other is a handle of sort. They work fine separately but I would like to have the two function in unison or as one MC. The handle MC is just that a handle that appears on the left edge of the masked image. So when user drags the handle the masked image moves as well. (or vice versa)

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ActionScript 3.0 :: Allows The User To Move A Stickman Into Various Positions And Then Play Back The Sequence Of Moves

Feb 21, 2010

I'm trying to make an application in cs4 that allows the user to move a stickman into various positions and then play back the sequence of moves. Despite the fact that I haven't even gotten that far yet I also would need an undo and redo button. I have a few ideas regarding this i.e. logging each body part's coordinates as the user moves them and editing the timeline through some sort of 'record' button and undoing by having some sort of array...none of which I know how to implement into actionscript yet.

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ActionScript 2.0 :: Tween Class Button - User Click On The Top Rectangle And It Moves To Reveal The One Underneath It

Sep 20, 2007

i am creating a simple set of a few rectangles stacked on top of eachother (going to be like a stack of postcards) and i want to have the user click on the top rectangle and it moves to reveal the one underneath it. i have it all set up to work except i can't think of a way to stop it from being clickable after it's been moved to the side and the 2nd rectangle is revealed. does this make any sense? here is my code:

[Code]...

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ActionScript 2.0 :: MC Moves On Mouse Position?

Jul 19, 2009

im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?

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ActionScript 2.0 :: [FMX] OnCLipEvent - Fades The Clip In When Mouse Is Over The MC And Fades It Out When Mouse Moves Off

Nov 4, 2003

I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?

[Code]....

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ActionScript 2.0 :: Make Image Pan When Mouse Moves To Right

Jul 21, 2011

i am trying to find out how i would make an image pan right and left and up and down following the movements of the mouse. so when you move your mouse to the right the image moves to the right, same for other movements.

has anyone seen any scripts i could use or knw the code. happy to donate to paypal for the code.

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ActionScript 3.0 :: Visitor Moves The Mouse Over One Of The Images?

Apr 7, 2011

I'm currently working on a portfolio-website in Flash CS5. Everything is good so far,but my only problem is the image gallary. My idea is that when the visitor moves the mouse over one of the images, a hover effect will activate - which is does. The only problem now is that I can't get the images to show in a big format when you click on each of them, for a better view of the image.[URL]..

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Actionscript 3 :: Move Image As The Mouse Moves

May 2, 2011

This probably will be very easy for some, but I am stuck on this. I have a map in a movieclip(mc_map) on stage and a small square which acts as a mask to the really bigger size of the same map. What I am want to do is that when I move the mouse on the mc_map(eg: say my cursor is on New York), the small sqaure window will unhide the same area, or will move that bigger image such that the same area is shown under the square mask. I also want to add another cursor(or crosshair) to the stage which is live only in the area of the square and replicates the position of mouse on map.

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ActionScript 2.0 :: When Hover The Mouse The Image Moves

Jul 20, 2009

I have a big image (1600x1200) Which obviously doesn't fit in the window. How can i have it so when i hover the mouse the image moves. Basically a Yugop scrolling effect but in all directions

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ActionScript 2.0 :: Pan Only If The Mouse Moves Over The Panning Clip

Nov 22, 2006

[Code]...

the preceding works exactly as i want it to.. the catch is, it only does so in it's own swf.. meaning, i want to use it as an external swf embedded in another movie... when it's on it's own, the panning will stop if the edge of mc hits the border, when it's called externally the panning won't stop!

i feel like i've tried everything i can (obviously not!).. where you see 521 and 315 there WAS Stage.width/height and that code was on the external swf itself, in an attempt to stop the panning when it should i tried putting the code in the parent movie and changing some variables, which worked the same with no avail.

here's a link if my babbling wasn't clear enough: [URL] also.. i would like for it to pan only if the mouse moves over the panning clip, it currently pans based on where the mouse is over the parent movie.. i've made multiple attempts at changing this as well, with no luck.

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ActionScript 2.0 :: Background Image To Pan When The Mouse Moves?

May 6, 2008

I readed the interactive image pan tutorial and thought it was great and I have a favor to ask.I have this project and I want the background image to pan when the mouse moves, the problem is that I have a menu and I want the buttons to go to different places on the image when I click on them and then the pan stops when the image reachs its destination.

I also have a button that I want to use to restart the Image panning. Heres an example of what I try to do:[URL]..If someone knows how to do this with Action Script,

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ActionScript 2.0 :: Create An Effect When The Mouse Moves?

Nov 11, 2008

I am using the following code in order to create an effect when the mouse moves:

Code:
var count = 0;

_root.onMouseMove = function()[code]...

I would also like to do that when the mouse cursor is still.

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IDE :: Movie Clip To Move When Mouse Moves?

Dec 17, 2009

I am trying to make a flash game for a website. In the game, there is a large interactive map which I created. The map is supposed to scroll just by moving the mouse.

As a placeholder for the map, an ex-coworker created a gradient background, which moves along with the mouse. Here is the AS.

// Width and height of image
var w = Stage.width * 2;
var h = Stage.height * 2;
// Mock up graphic that will be the image

[Code].....

how to make the MC move and pan along with the mouse? Even if it is a completely different code?

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ActionScript 2.0 :: Timer That Moves To The Next Frame?

May 26, 2011

I just spent an hour searching for a TIMER that allows a movie to stay in a specific frame for maybe 6 seconds then automatically goes to the next. I've seen some but they are way off my actionscript capability.

I just need something simple,

enterFrame (pause for 6 seconds) then (gotoNextFrame)

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Professional :: Start And Stop An Animation When The Mouse Moves Over It?

Jan 4, 2010

I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.

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ActionScript 3.0 :: Continuous Object Motion When Mouse Moves Over

Sep 18, 2010

I'm working on a school project. Below is an image of what I am working on. My cursor in this movie is the heart. When I move my mouse over Hello Kitty she jumps -- but only once. How can I get her to keep jumping when my mouse is over her, and make her stop jumping when I pull away?

Also, because I am new to ActionScript I might have messed up with the motion of the animation. Hello Kitty used to jump continuously without me doing anything. Then I copied the motion code into my ACTIONS layer and put stop(); in the Hello Kitty object code. So, she doesn't jump all the time anymore, just when my mouse moves over her... but she only jumps once and that is the problem. I want her to keep jumping as long as my mouse is over her.

[Code]...

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Flash :: Mouse Moves Too Fast Messes Up Function

May 31, 2011

I am using the following code as part of a set of scrollable bars to change each bar in relation to another when one is dragged. It works until the user swipes the bar as fast as possible then the numbers go wrong.[code]...

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ActionScript 3.0 :: ROLL_OVER Doesn't Trigger Until Mouse Moves?

Jan 31, 2011

I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:

hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}

In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...

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